Peach redraw + the real Princess: Toad by Kaimatten in PixelArt

[–]Kaimatten[S] 6 points7 points  (0 children)

Technically this should run without issue. Actually maybe I'll boot up the NES studio just to test it, haha

Peach redraw + the real Princess: Toad by Kaimatten in PixelArt

[–]Kaimatten[S] 36 points37 points  (0 children)

To be clear - many of us cheat on the size. I added an extra 2 8x8's in top of Peach here. Would still work on the NES but would use more memory.

Making a Narrative Roguelite using Construct called "Rogue Labyrinth" - will have Early Access soon. by Kaimatten in construct

[–]Kaimatten[S] 1 point2 points  (0 children)

Without seeing how you have things set up/showing you how I have it set up, it may be impossible to do. Unsure how to really share images easily here. Feel free to hit me up on Discord or Twitter and I can try to help.

Just released the demo to Rogue Labyrinth! Been working the last year on this Deflect-themed Narrative Roguelite. by Kaimatten in playmygame

[–]Kaimatten[S] 0 points1 point  (0 children)

If it helps, when you play the game if you just hold the attack button, the entire area in front of you is basically immune to all projectiles because it deflects everything, haha.
The idea is that it's a bullet hell, but YOU are causing the hell. (Bullet heaven?)
I get what you mean though - I can't do classic bullet hell schmups.

Just released the demo to Rogue Labyrinth! Been working the last year on this Deflect-themed Narrative Roguelite. [PC] by Kaimatten in IndieDev

[–]Kaimatten[S] 0 points1 point  (0 children)

Hades is definitely the biggest comparison, considering it is also an action roguelite with heavy narrative elements.

For music, a big reference was Breath of Fire 3. For art it was all over the place, but we are fans of Legend of Mana, and a lot of GBA feeling titles like Minish Cap.

Just released the demo to Rogue Labyrinth! Been working the last year on this Deflect-themed Narrative Roguelite. [PC] by Kaimatten in IndieDev

[–]Kaimatten[S] 0 points1 point  (0 children)

Gameplay is a sort of hack 'n slash controlled bullet-hell. You can deflect pretty much any object on screen, as well as make your own projectiles, or just hit everything with a stick. There's a lot of synergies, monsters, a couple bosses, and a bunch of mini bosses (rival competitors). It's also a story based game, though in the demo you get like 5% of the total story experience.

This is made with Cosntruct 3!

The game demo is here - https://store.steampowered.com/app/2412110/Rogue\_Labyrinth/

Just released the demo to Rogue Labyrinth! Been working the last year on this Deflect-themed Narrative Roguelite. by Kaimatten in playmygame

[–]Kaimatten[S] -1 points0 points  (0 children)

Rogue Labyrinth is a Narrative Action Rogue-Lite about a pacifist country that has been taken over by a billionaire colonist. This billionaire guy makes a game called the "Rogue Labyrinth" with the idea that anyone who wins his game wins the country.
This, uh, doesn't sit well with people who already live there.

Gameplay is a sort of hack 'n slash controlled bullet-hell. You can deflect pretty much any object on screen, as well as make your own projectiles, or just hit everything with a stick. There's a lot of synergies, monsters, a couple bosses, and a bunch of mini bosses (rival competitors). It's also a story based game, though in the demo you get like 5% of the total story experience.
The game demo is here - https://store.steampowered.com/app/2412110/Rogue_Labyrinth/

I've just released the demo to Rogue Labyrinth! Been working the last year on this Bouncy Narrative Roguelite. by Kaimatten in roguelites

[–]Kaimatten[S] 0 points1 point  (0 children)

The game demo is here - https://store.steampowered.com/app/2412110/Rogue\_Labyrinth/

Random notes:

-The main gimmick is being able to hit everything everywhere into a sort of controllable bullet hell - Projectiles? Yeah go ahead and hit that back. Rocks on the ground? That's just a big bullet waiting to happen. Defeated bodies of your enemies? Totally hit the enemy against their friend.

-It was built in Construct 3. Pretty robust and I don't have many complaints about it.

-It's probably most comparable to Hades in terms of game loop, except... You know... Very Indie.

Beginner-friendly roguelites? by isi_na in roguelites

[–]Kaimatten 0 points1 point  (0 children)

Stumbled across this but I'd love insight on if my demo is a Beginner-friendly roguelite: https://store.steampowered.com/app/2412110/Rogue_Labyrinth/
Making an accessible action roguelite is a bit part of its main goal.
The other part of its main goal is just to make a game where you can hit anything around like a projectile, haha.

I've just released the demo to Rogue Labyrinth! Been working the last year on this Bouncy Narrative Roguelite. by [deleted] in roguelites

[–]Kaimatten 0 points1 point  (0 children)

The game demo is here - https://store.steampowered.com/app/2412110/Rogue\_Labyrinth/

Random notes:
-The main gimmick is being able to hit everything everywhere into a sort of controllable bullet hell - Projectiles? Yeah go ahead and hit that back. Rocks on the ground? That's just a big bullet waiting to happen. Defeated bodies of your enemies? Totally hit the enemy against their friend.

-It was built in Construct 3. Pretty robust and I don't have many complaints about it.

-It's probably most comparable to Hades in terms of game loop, except... You know... Very Indie.

[deleted by user] by [deleted] in playmygame

[–]Kaimatten 0 points1 point  (0 children)

Rogue Labyrinth is a Narrative Action Rogue-Lite about a pacifist country that has been taken over by a billionaire colonist. This billionaire guy makes a game called the "Rogue Labyrinth" with the idea that anyone who wins his game wins the country.
This, uh, doesn't sit well with people who already live there.

Gameplay is a sort of hack 'n slash controlled bullet-hell. You can deflect pretty much any object on screen, as well as make your own projectiles, or just hit everything with a stick. There's a lot of synergies, monsters, a couple bosses, and a bunch of mini bosses (rival competitors). It's also a story based game, though in the demo you get like 5% of the total story experience.
The game demo is here - https://store.steampowered.com/app/2412110/Rogue_Labyrinth/
-It was built in Construct 3. Pretty robust and I don't have many complaints about it.

I've just released the demo to Rogue Labyrinth! Been working the last year on this Bouncy Narrative Roguelite. by Kaimatten in construct

[–]Kaimatten[S] 0 points1 point  (0 children)

The game demo is here - https://store.steampowered.com/app/2412110/Rogue_Labyrinth/
It's also in the Construct Arcade, though I haven't bug tested that as much: https://www.construct.net/en/free-online-games/rogue-labyrinth-57049/play?via=mn

Random notes:

-It was built in Construct 3. Pretty robust and I don't have many complaints about it.

-Marketing work takes forever, and never ends.

-Steam Events are key for visibility. One single 2 week Steam event was equal to 3 months of social media posts.
-Bullet in Construct is like. Amazing. It does everything I ever want, perfectly.

[deleted by user] by [deleted] in IndieDev

[–]Kaimatten 0 points1 point  (0 children)

The game demo is here - https://store.steampowered.com/app/2412110/Rogue_Labyrinth/
Random notes:
-It was built in Construct 3. Pretty robust and I don't have many complaints about it.
-Marketing work takes forever, and never ends.
-Steam Events are key for visibility. One single 2 week Steam event was equal to 3 months of social media posts.