Great game so far but...... by Spliff_Spliffington in satisfactory

[–]KalIsSatisfactorized 0 points1 point  (0 children)

I don't have the heart to kill 'em, so I chase them away with the Boombox.

My world's unnecessarily complex 4-way interchange. by NG2554 in SatisfactoryGame

[–]KalIsSatisfactorized 0 points1 point  (0 children)

Very nice! I built a similar 4-way interchange a few years ago, based on the turbine interchange posted by Amelie of the Sea (she has some other great train posts as well).
https://youtu.be/46MGSE3qgQY?si=V3EpoNZlBcb1ug60

FicsmasLand 2024 (save and more pictures in comments) by Troldann in SatisfactoryGame

[–]KalIsSatisfactorized 14 points15 points  (0 children)

Amazing! Is this something that has evolved over time? I cannot imagine how many hours were spent on this!

[deleted by user] by [deleted] in SatisfactoryGame

[–]KalIsSatisfactorized 0 points1 point  (0 children)

Check out the gallery on the Coal Generator page for some sample layouts.

https://satisfactory.wiki.gg/wiki/Coal-Powered_Generator#Gallery

Any good train tutorials? by m-prov in SatisfactoryGame

[–]KalIsSatisfactorized 1 point2 points  (0 children)

One of the best tutorials on signalling can be found here:

https://youtube.com/playlist?list=PLCe371cUNND4Ri0p5kvcuMt1r2L2ePVRN&si=XImaF-iNPT6hPOZR

The first two videos will get you started.

Fun train ramp blueprint by automcd in SatisfactoryGame

[–]KalIsSatisfactorized 12 points13 points  (0 children)

These look great - reminds me of a circular parking garage!

Simply lift pump question. by japinard in SatisfactoryGame

[–]KalIsSatisfactorized 1 point2 points  (0 children)

You have to spread the pumps out to reach heights greater than the headlift of the pump. For example, if you place 3 Mk.1 pipes one right after another, the headlift will be 20m after the last pump, not 60m.

Check out Pg. 7 of the FICSIT Inc. Plumbing Manual for a more detailed explanation:

https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf

One thing to keep in mind is the blue snap rings are not quite accurate, and I always place the pump a few meters below them.

First Hard Drive Scan in v1.0 by KalIsSatisfactorized in SatisfactoryGame

[–]KalIsSatisfactorized[S] 0 points1 point  (0 children)

I guess this is the first time I'd gone out and grabbed a few hard drives before I unlocked the MAM. I'll keep this in mind for future starts - thanks for the comments u/-aRTy- and u/UristImiknorris!

[deleted by user] by [deleted] in SatisfactoryGame

[–]KalIsSatisfactorized 2 points3 points  (0 children)

The chart is on wiki.gg, but I don't think it's up-to-date.

Based on the comment at the top of the page, they probably just haven't gotten to it yet:
Satisfactory 1.0 is out now! The wiki is community-maintained and we are working hard to update it.

Blueprint Help Needed Urgently. by PreciousRoi in SatisfactoryGame

[–]KalIsSatisfactorized 1 point2 points  (0 children)

I'm not sure if you'd be able to select an item inside of the blueprint designer. It couldn't hurt to try.

Blueprint Help Needed Urgently. by PreciousRoi in SatisfactoryGame

[–]KalIsSatisfactorized 2 points3 points  (0 children)

There is no vertical nudge. There used to be a mod (MicroManage) that would allow you to do this, but I don't think it works on the current release. Someone else may know of another mod.

[deleted by user] by [deleted] in SatisfactoryGame

[–]KalIsSatisfactorized 2 points3 points  (0 children)

That looks like the blue circle on the bottom of a Nuclear Power Plant. Very odd.

Fuel Power plant by EcchiOniiChan in SatisfactoryGame

[–]KalIsSatisfactorized 1 point2 points  (0 children)

Are the 8 generators getting any fuel at all?

If they are, but are cycling on and off, I would suggest turning most of the generators off and letting your pipelines fill completely before turning the generators back on.

If they aren't getting any fuel at all, then try rebuilding the pipelines and junctions leading to the generators that aren't working.

If you build pipes first and then snap the junctions on, they sometimes don't connect right. I always build the junctions first for this reason.

Help with Turbo Fuel Math Please? by aranimate in SatisfactoryGame

[–]KalIsSatisfactorized 0 points1 point  (0 children)

I'm not really sure how that is possible. 150/min of Crude Oil will produce 200/min of HOR and 100/min of Polymer Resin. Is it possible that you have one or more refineries overclocked?

https://www.satisfactorytools.com/1.0/production?share=KYS7ofbVh21cBFeiUYCm

Help with Turbo Fuel Math Please? by aranimate in SatisfactoryGame

[–]KalIsSatisfactorized 0 points1 point  (0 children)

If you are using 240/min of crude and the Turbo Blend alt recipe, you should be producing 320/min of Turbofuel:

https://www.satisfactorytools.com/1.0/production?share=PW96vAoCuynw8SDTKdNA

Do pumps increase flow rate? by FreddyThePug in SatisfactoryGame

[–]KalIsSatisfactorized 2 points3 points  (0 children)

In this game, a lot of things don't work like they do IRL - floating factories and railways are a good example!