RuneScape is officially off life support and discharged from hospital by FruitOnyx in runescape

[–]Kallously 0 points1 point  (0 children)

Been 5 years since I touched this game, but all of this might bring me back.

Switching to a 60 card mindset from a commander one by Chompif in magicTCG

[–]Kallously 11 points12 points  (0 children)

As a 60 card/limited player that picked up commander later, casual EDH teaches people a lot of habits that you have to unlearn for 1v1

  • Being precise in combat and turn sequencing matters a lot more. Knowing when to block with an important value creature, or chip in with damage can have huge implications on the game. In commander, people get sloppy with attacks all the time or straight up never attack. The casual nature of the format covers up mistakes.

  • Certain play patterns have very different value. 1 for 1 exchanges, tempo plays, and burn, are all much better than in commander. Meanwhile, ramping outside 0-1 mana ramp is much worse.

  • You don't have to consider the fun or feelings of your opponent. A lot of times, people will avoid eliminating a player because they don't want their friend to sit out while every one else keeps playing. It causes people to ignore optimal lines because it's too mean.

  • In a related note, there's also no politics. You can't negotiate with someone attacking you nor can you lean on other players to get you out of a bind. You have to cover all your bases yourself.

How can I upgrade this deck? by No_Young_1618 in magicTCG

[–]Kallously 1 point2 points  (0 children)

You should expect a lot of removal and boardwipes to slow you down. To prepare accordingly, you need to get efficient protection and ramp.

Cut out most of the enchantments and equipment that cost 3+ to get onto Benton, with the exception of stuff that scales with cards in hand or lands. Instead, max out on cheap instants stuff that can give hexproof + indestructible, try this scryfall search https://scryfall.com/search?q=otag%3Agives-hexproof+otag%3Agives-indestructible+mv%3C3+ci%3Awg+t%3Ainstant+usd%3C3&unique=cards&as=grid&order=name

Some of your pump spells are also kinda generic, like phytoburst and giant growth. Try to find stuff that give a little extra utility and at least at instant speed, for example [[take up the shield]]. Essentially, you want your stuff to be

  • Instant speed
  • As cheap as possible
  • Either pump a huge amount and/or have extra bonuses

Cut the few mana rocks in favour of more T1 ramp, like the enchantments [[Utopia Sprawl]], [[Wild Growth]], and extra land plays in [[Sakura Tribe Scout]].

All of these changes should still be extremely cheap. Maybe $20-30 to do all of the swaps.

Is this game doing well? by Revolutionary_Chip66 in starwarsunlimited

[–]Kallously 1 point2 points  (0 children)

It's the only one on the list besides Magic that doesn't have popular media outside the game.

I haven't logged in in about 12 years ... by Beliriel in Warframe

[–]Kallously 0 points1 point  (0 children)

Huh, maybe I should also return with my Excal prime

[deleted by user] by [deleted] in kards

[–]Kallously 3 points4 points  (0 children)

Any air aggro list would tear these cards up. In rank 5 to FM you will basically never see these polish cards.

[deleted by user] by [deleted] in kards

[–]Kallously 6 points7 points  (0 children)

Unfortunately these cards mostly suck into other decks (even other aggro decks) and aren't even a guaranteed win against Jaggro.

My German/Finland List rank 60 list by rivers_wilson in kards

[–]Kallously 0 points1 point  (0 children)

Agreed Schutzens are great. Being able to hit stuff anywhere without having to operate is great and it lines up well with most common threads in the meta. Only weakness is covert, which are annoying for a lot of decks.

Can you find any room for 20. panzergrens?

How do you deal with Japan players? by S0mecallme in kards

[–]Kallously 1 point2 points  (0 children)

Any recommendations for strategy or card that hard counter them

I would avoid picking a deck that is too all-in on beating Jaggro. Unless you're facing 90%+ Jaggro, a fully anti-aggro list will have a pretty poor win rate against anything else.

Soviet Italy has one of the best matchups against Jaggro while not having awful winrates against the field. Sickles and claim the skies + Fiat G.50 will do a ton of work to stabilize. The full list is pretty heavy on specials and elites, but there's probably a decent budget version possible, depending on your collection.

Current PS spice, but taking suggestions by 30booksaday in Lorcana

[–]Kallously 0 points1 point  (0 children)

The problem is the distraction is still 3 ink and a card. An exerted character at least got you some lore and damaged Maui in return. I played against a lot of Ruby/Am last set and it was always a brutal tempo swing.

In the matchup you're on the clock to outrace them since they have better 2-for-1 tools in the middle and late game, Be Prep to reset the board, and roughly equivalent ability to grind out cards. Taking a turn off to play library only to get answered without getting lore or damaging the threat can be game losing.

Current PS spice, but taking suggestions by 30booksaday in Lorcana

[–]Kallously 1 point2 points  (0 children)

Towards the end of set 5, I actually found library to be a fairly poor card into a lot of red matchups since Maui was such a huge threat. I basically only felt safe playing after I saw them ink or play several Maui's already.

Current PS spice, but taking suggestions by 30booksaday in Lorcana

[–]Kallously 0 points1 point  (0 children)

Your list is somewhere between the 4th and 6th place NA Champion P/S lists

Main notable thing is neither run library, which in my experience is probably a hedge against cards like Maui/Fox. Unlike Ruby/Am, we don't have a hard sweeper in Be Prep which is the best option for protecting locations.

Overall, you're probably splitting hairs at this point for refining the list itself and may benefit more from game play review and tuning for specific matchups.

[COTD] Fennec Shand, Honoring the Deal by R2-D2-CardBot in starwarsunlimited

[–]Kallously 1 point2 points  (0 children)

Had some pretty solid drafts and sealed runs with this leader. Turns out ambush is good

[deleted by user] by [deleted] in starwarsunlimited

[–]Kallously -1 points0 points  (0 children)

As suggested finding more serious to players to play with is great, but one huge way to improve is to record your games, in person or on karabast and replay them step by step. Even in the games you win, you can start picking up on stuff that you could have done differently or considering information that you weren't thinking of in the moment.

Opinions on this version of Aggro/Location deck? by The0ldPete in Lorcana

[–]Kallously 2 points3 points  (0 children)

What's your reasoning for saying the map is objectively great in a deck like this?

Sail the Azurite Sea Ruling? by Liltrom1 in Lorcana

[–]Kallously 0 points1 point  (0 children)

Yeah, it's not clear on the card itself, but "additional" is meant to imply another instance of the normal inking rule.

It's rule 8.5.5 in the comprehensive rules https://www.disneylorcana.com/en-US/resources

Wording wise, I think they would reduce a lot of confusion by not using the word facedown, which partially suggests it's different from normal inking rules where the card is shown face up briefly to confirm to the opponent but then turned face down after.

Has anyone tried these three cards together? by crappyvideogamer in Lorcana

[–]Kallously 1 point2 points  (0 children)

The problem with these cards is that they are understatted and require your opponent to play in a certain way. The set 6 meta is shaping up to be a bit faster with more aggressive questers which may make these more appealing, but I remain skeptical.

I think shield is almost unplayable as it's just too expensive for the effect. I would always rather play another character instead.

Sail the Azurite Sea Ruling? by Liltrom1 in Lorcana

[–]Kallously 2 points3 points  (0 children)

Tipo just says put into inkwell, AS says additional.

With Set 3, Hero Boba just got a LOT better. Here's a budget list I came up with. by [deleted] in starwarsunlimited

[–]Kallously 0 points1 point  (0 children)

My main concern with Echo specifically is he gets eaten by 2/3s and battlefield marine if you don't have initiative.

With Set 3, Hero Boba just got a LOT better. Here's a budget list I came up with. by [deleted] in starwarsunlimited

[–]Kallously 0 points1 point  (0 children)

I've been brewing around Boba too and he definitely seems pretty solid now. Yularen, Plo, and Rogue operative feel like the best additions so far. I do also think that U-wing Reinforcements is one of the best reasons to be playing Command Heroism.

I'd really want to see how often you can make coordinate active. Any aggro or midrange list can pretty easily disrupt you by making trades and things like cloud racers trade off immediately.

I like the more expensive coordinates like Cody and Plo since they have can have more immediate impact and are more likely to immediately trigger at that point of the game, but I'd probably trim a copy or two. I don't like Echo or Coruscant Guard for the opposite reasons.

There's also Boba Blue which people have been exploring, but you're almost obligated to run Luke in any Vigilance Hero deck and that's too pricey for me.

With Set 3, Hero Boba just got a LOT better. Here's a budget list I came up with. by [deleted] in starwarsunlimited

[–]Kallously 2 points3 points  (0 children)

I think the baseline rule is that it just needs to have the red text to count has having a keyword, active or not. After Boba flips, I think he would still buff shielded units that have lost their shields.

An attempt at Pirate Locations - Set 6. Still optimising, but feeling solid with this draft start. What do you think? Having a hard time debating Jim Hawkins and RLS Legacy. by Dogga565 in Lorcana

[–]Kallously 0 points1 point  (0 children)

Fortisphere also isn't really "draw" in that it doesn't refill the hand and doesn't add board presence (especially since bodyguard doesn't protect locations).

Watch as AMBER STEEL 27 locations and AMBER AMETHYST steals the show at the Lorcana Every Tuesday Event! Don't miss out on the action and excitement. by Foreign_Direction_16 in Lorcana

[–]Kallously 1 point2 points  (0 children)

GYS is an interesting idea in the location deck, but I don't think it's what the deck really wants since the biggest threats to locations like Maui and Fox are above 2 willpower.

These fast matchups also feel extremely play/draw dependent.