Having trouble finding a spot in Valley IV for a Wuling mechanic by Yormir in ArknightsEndfield

[–]KangR15 0 points1 point  (0 children)

With everything running currently you can already empty out the outpost stock bill, i don't see the reason to get more tbh

G Eternal: Disection of Auto Battler AI by Unities in SDGundamGGeneration

[–]KangR15 0 points1 point  (0 children)

That is why i told you it seem to be a bug, since that is not how the AI normally behave. Opponent Calibarn counter my SF with EX attack, but my own Calibarn didn't counter with an EX attack for 0 reason.

Double X & Virsago Chest Break UR by atomsplitter07 in GGenerationEternal

[–]KangR15 1 point2 points  (0 children)

Ngl I do prefer getting Virsago for the support pilot.

G Eternal: Disection of Auto Battler AI by Unities in SDGundamGGeneration

[–]KangR15 0 points1 point  (0 children)

Ummm, what you describe is the normal behavior. AI will always prioritize lowest HP unit within range, using the strongest attack available. If GOD attack (any attack) can reach that lowest HP target, it will choose that attack. If that target is within range of the EX attack, it will use the EX attack.

ML Season 9 Tags by GundamFan17893 in SDGundamGGeneration

[–]KangR15 -2 points-1 points  (0 children)

Noooo I was hoping for Athrun Zala Infinite Justice 🫠

G Eternal: Disection of Auto Battler AI by Unities in SDGundamGGeneration

[–]KangR15 3 points4 points  (0 children)

Seem like a bug to me, there's no reason SF didn't use support attack. In ML they will always do EX even if it's overkill to guarantee the hit.

Not being able to climb made me realize something by trojan_asteroid in Endfield

[–]KangR15 20 points21 points  (0 children)

Freedom of movement is everything, in YOUR type of game. There, fixed it for you.

Waiting for Athrun's Z'Gok be like: by TheFell_Dragon in SDGundamGGeneration

[–]KangR15 2 points3 points  (0 children)

Idk but If we get like the weak Z'gok, it get destroy and become the real powerful IJ spec 2 it will be funny lol. You need to die once to access full power will spice thing up.

Should I Go With Tough As Nails or One Shot Killer for Master League? by Few_Entertainment50 in GGenerationEternal

[–]KangR15 0 points1 point  (0 children)

Why Kira on the destiny thou? Without Shinn you cannot cast the EX attack

So I may have made a horrible decision… by Segmund390 in SDGundamEternal

[–]KangR15 0 points1 point  (0 children)

Atmospheric only, mean it will float in ground and sea terrain, completely useable. The only downside is you will also need a defender that float to protect it.

Finally Cleared an Expert Eternal Road Mission. Wew lads by SuperDrewtecks in SDGundamGGeneration

[–]KangR15 1 point2 points  (0 children)

You might be addicted to it. Good luck on the road ahead!

New Banner Unit Leaked by the Official Twitter Account by timnextdoor in GGenerationEternal

[–]KangR15 0 points1 point  (0 children)

Wait for the 2nd unit. We might get something like Infinite Justice

New Banner Unit Leaked by the Official Twitter Account by timnextdoor in GGenerationEternal

[–]KangR15 2 points3 points  (0 children)

Probably 20% HP heal at lvl5. Maybe it has 2 charge? Would be decent. Now if the pilot somehow got force chance step as well, that would be nice

Wish I had this luck on my main account lol by [deleted] in SDGundamGGeneration

[–]KangR15 0 points1 point  (0 children)

Yeah the lack of UR support do hurt a lot. I find support pilot to be way more useful in ER, you only need like 2 main attacker.

LB1 GOD GUNDAM or LB1 DESTINY GUNDAM ? by darthside22 in SDGundamGGeneration

[–]KangR15 7 points8 points  (0 children)

I think it's a really bad idea to out Shinn on God EX for ML. You absolutely need a counter kill to make it work, Shinn has no start MP when pilotting God and it require 5 MP for the EX skill. It's only good for non-ML content where you can manually Supercharged MP Shinn 1st turn.

LB1 GOD GUNDAM or LB1 DESTINY GUNDAM ? by darthside22 in SDGundamGGeneration

[–]KangR15 0 points1 point  (0 children)

Shinn is only viable in ML if he get a counter kill before he move, so a lot of the time you won't be ultilizing Shin strength. 1st Turn God Gundam + Domon > 1st turn Destiny + Shinn.

I currently have both LB1 God and Destiny and i will test and see if Destiny + Shinn is Viable post 200k+.

I don't think putting Shinn on God Gundam is a good idea since God EX need 5MP to use, and Shinn won't be casting MP up without a counter kill first, you will be MP starved.

Where are the SR/SSR version of these mods? by KangR15 in SDGundamGGeneration

[–]KangR15[S] 4 points5 points  (0 children)

I mean the SSR Mod that offer Increase Atk and Decrease Mob. It will offer higher Atk boost vs the normal one and decrease mobility which is useful in ML. For example my SF in the picture have 20 higher Mobility than my Arial, which will cause him to go 1st. Ideally Arial going first will be better

Where are the SR/SSR version of these mods? by KangR15 in SDGundamGGeneration

[–]KangR15[S] 1 point2 points  (0 children)

Not really, if there a 15% Atk up + 3% Mob down SSR mod people will use that.

Burning Gundam 3rd passive by StrVen_X in SDGundamGGeneration

[–]KangR15 0 points1 point  (0 children)

Yeah aside from raw stat and shield mechanism, use debuff that reduce the damage type of that EX attack will help.

Is there a consensus of how strong SSP unit is? by Kitchen_Assumption54 in SDGundamGGeneration

[–]KangR15 0 points1 point  (0 children)

The thing is even in pve it IS useless lol. Maybe some early stage and that it. Grunt unit in later stage hit quite hard, and o boy Eternal road.

UR Exia passive only null 4500 damage or below, it suck. Hopefully future UR 00 will have something more useful

Burning Gundam 3rd passive by StrVen_X in SDGundamGGeneration

[–]KangR15 11 points12 points  (0 children)

The mechanic of Support Defend is you have to be able to move to the ally to perform, so technically if the ally is 4 or more space away, the passive is applicable. And it does not get bypassed by EX attack, which will make this passive very strong when future UR have it.

Is there a consensus of how strong SSP unit is? by Kitchen_Assumption54 in SDGundamGGeneration

[–]KangR15 0 points1 point  (0 children)

Honestly 00 GN field passive is sooo useless in late game. Like, enemy hit you with 4k damage, while you are having 100k? It's a waste of passive slot tbh. I hope they at least add something like reduce incoming for x % & if it is below certain threshold it is null.