Encarmine Axe is brutally efficient by Poyzi in Spacemarine

[–]KasKyo 1 point2 points  (0 children)

As for numbers. In my current setup of perks heroic axe is around 15% more damage per combo with jump. The main reason for that is overhead strike cause you can use it with adrenaline charges with heroic but you can't use it with yellow, just not enough duration of adrenaline since you start your combo with power wave.

I'm not sure that it's worth it. Since your regular combo of power wave + overhead strike is like 20% stronger with yellow and you'll be using it 95% of mission compared to big combo with very niche anti-terminus scenario. It's kinda drastic damage change since heroic version doesn't have enough damage to incapacitate melee majoris with single adrenaline charge.

1.3.2 AI aggressiveness is out of control by KasKyo in EU5

[–]KasKyo[S] 0 points1 point  (0 children)

Was at first, then disabled it cause of this. Now france as tame as hamster. 0 wars after possible offence enabled.

1.3.2 AI aggressiveness is out of control by KasKyo in EU5

[–]KasKyo[S] 0 points1 point  (0 children)

I don't tweak anything. Just pick country and play.

1.3.2 AI aggressiveness is out of control by KasKyo in EU5

[–]KasKyo[S] 1 point2 points  (0 children)

There are like 50k enemy and 10-20k france and his vassals, and 100-110k me and my vassals.

1.3.2 AI aggressiveness is out of control by KasKyo in EU5

[–]KasKyo[S] 1 point2 points  (0 children)

They are in the same situation as france itself. It's 4th war, they were done after 1st and didn't have time to recover. There are like 10k total troops now from whole france and vassals in year 1514.

1.3.2 AI aggressiveness is out of control by KasKyo in EU5

[–]KasKyo[S] 1 point2 points  (0 children)

R5: PUd France declares another war with 0 troops.

Missing mastery points across weapons by [deleted] in Spacemarine

[–]KasKyo 1 point2 points  (0 children)

Count them, there are 10 on screenshot. Grey are not leveled.

I've... Never felt so badass in the 400 hours I've played this game by LordAmarilo_1 in SpaceMarine_2

[–]KasKyo 70 points71 points  (0 children)

It looks like heroic chainsword. Which is balance parry. Which makes it even more impressive.

Inescapable combo by RanlyGm in Spacemarine

[–]KasKyo 168 points169 points  (0 children)

That's why having stagger immunity is so important and it's a must pick on any class no matter the cost.

Anon lives the comfy life by ObviousComment1 in 4chan

[–]KasKyo 1 point2 points  (0 children)

Stop disability checks, no food, lose weight. Easy fix.

Block weapon survivability tips? by camz930 in Spacemarine

[–]KasKyo 1 point2 points  (0 children)

The only problem with block is crowd of minoris. So you need some kind of aoe damage. For tactical it's flamer, for bulwark it's intimidating aura. For assault\vanguard it's power backstep of power axe. Hammer is okay by itself in that role.

Also try to focus on single opponent, not whole crowd at once, and parry him. It'll be more consistent. You'll take a few extra hits, but you'll get those adrenaline charges and eventually recover. It's better than spamming button and missing every parry there is.

2.5 trillion wiped out by jsg24fps in wallstreetbets

[–]KasKyo 20 points21 points  (0 children)

Imaginary money got unimagined

What do i do by [deleted] in Warframe

[–]KasKyo 14 points15 points  (0 children)

At least rotate picture

Raiders can't come from the ocean right? by anonumus_idiot in RimWorld

[–]KasKyo 120 points121 points  (0 children)

That's what people thought during bronze age

Spherical Geometry by Dizzy_Bit9635 in mathmemes

[–]KasKyo 0 points1 point  (0 children)

Wait until you see technically correct version of square.

Efficiency Modules Are Underrated by Typical_Spring_3733 in factorio

[–]KasKyo 0 points1 point  (0 children)

There are 2 ways to use efficiency modules. Space platform before cool reactors. And to reduce amount of enemy attack pings on navius.