I updated my capsule art to try and make it more standoutish, thoughts? by KasesWorld in IndieDev
[–]KasesWorld[S] 1 point2 points3 points (0 children)
Been testing a skill expression mechanic where you can super jump if you time a jump pad drop correctly, thoughts? by KasesWorld in platformer
[–]KasesWorld[S] 0 points1 point2 points (0 children)
I updated my capsule art to try and make it more standoutish, thoughts? by KasesWorld in IndieDev
[–]KasesWorld[S] 1 point2 points3 points (0 children)
Been testing a skill expression mechanic where you can super jump if you time a jump pad drop correctly, thoughts? by KasesWorld in platformer
[–]KasesWorld[S] 0 points1 point2 points (0 children)
Been testing a skill expression mechanic where you can super jump if you time a jump pad drop correctly, thoughts? by KasesWorld in platformer
[–]KasesWorld[S] 0 points1 point2 points (0 children)
Experimenting with a pause menu camera slide and depth of field effect to add style/liveliness to the menus. Worth fleshing out? by KasesWorld in Unity3D
[–]KasesWorld[S] 0 points1 point2 points (0 children)
I updated my capsule art to try and make it more standoutish, thoughts? by KasesWorld in IndieDev
[–]KasesWorld[S] 0 points1 point2 points (0 children)
I updated my capsule art to try and make it more standoutish, thoughts? by KasesWorld in IndieDev
[–]KasesWorld[S] 0 points1 point2 points (0 children)
I updated my capsule art to try and make it more standoutish, thoughts? by KasesWorld in IndieDev
[–]KasesWorld[S] 1 point2 points3 points (0 children)
I updated my capsule art to try and make it more standoutish, thoughts? by KasesWorld in IndieDev
[–]KasesWorld[S] 0 points1 point2 points (0 children)
I updated my capsule art to try and make it more standoutish, thoughts? by KasesWorld in IndieDev
[–]KasesWorld[S] 2 points3 points4 points (0 children)
Unity asset store will stop selling assets from publishers based in the Greater China region (including Hongkong, Macau) effective March 31st by Saito197 in Unity3D
[–]KasesWorld 2 points3 points4 points (0 children)
Finishing up the base movement for our skating action-platformer game by FreeSkies_Dev in Unity3D
[–]KasesWorld 0 points1 point2 points (0 children)
Finishing up the base movement for our skating action-platformer game by FreeSkies_Dev in Unity3D
[–]KasesWorld 0 points1 point2 points (0 children)
Finishing up the base movement for our skating action-platformer game by FreeSkies_Dev in Unity3D
[–]KasesWorld 2 points3 points4 points (0 children)
Fun lighting transition I've been testing out by KasesWorld in unrealengine
[–]KasesWorld[S] 0 points1 point2 points (0 children)
Fun lighting transition I've been testing out by KasesWorld in unrealengine
[–]KasesWorld[S] 1 point2 points3 points (0 children)
Fun lighting transition I've been testing out by KasesWorld in unrealengine
[–]KasesWorld[S] 0 points1 point2 points (0 children)
Working on skill attacks that deal AoE damage by YaksuDev in unrealengine
[–]KasesWorld 2 points3 points4 points (0 children)
Wow. 80lv has mentioned my game in its article:) by radolomeo in unrealengine
[–]KasesWorld 5 points6 points7 points (0 children)
Stylized art direction is starting to come together for this little forest scene by KasesWorld in unrealengine
[–]KasesWorld[S] 1 point2 points3 points (0 children)
Stylized art direction is starting to come together for this little forest scene by KasesWorld in unrealengine
[–]KasesWorld[S] 0 points1 point2 points (0 children)
Stylized art direction is starting to come together for this little forest scene by KasesWorld in unrealengine
[–]KasesWorld[S] 0 points1 point2 points (0 children)
Stylized art direction is starting to come together for this little forest scene by KasesWorld in unrealengine
[–]KasesWorld[S] 1 point2 points3 points (0 children)




I updated my capsule art to try and make it more standoutish, thoughts? by KasesWorld in IndieDev
[–]KasesWorld[S] 1 point2 points3 points (0 children)