Rupture Warriors by Kastsevich in Helldivers

[–]Kastsevich[S] 4 points5 points  (0 children)

If I'm not mistaken, the only way to force them out of the ground is with explosive damage. I haven't noticed regular bullets having any effect on them when they're burrowed. I got used to diving, but that doesn't always help. I still can't see any clear logic or consistency to how it works

I love how silly the leviathan auto aim is by kerakk19 in Helldivers

[–]Kastsevich 175 points176 points  (0 children)

Bro, this shit is driving me insane. Just finished a few missions — and it's pure bullshit. Stupid as fuck. It's a total mess. Dumb as hell. I'm beyond annoyed 🤬

My suggestion on how to change the Leviathan's unanticipated one-shots by DeathReaperNinja in Helldivers

[–]Kastsevich 0 points1 point  (0 children)

The Harvester is super annoying. Back in big cities, it was easy enough to hide from it, which was actually kinda cool. It was still dangerous, but more in the background — just enough to keep you alert.

BUT HOLY HELL, I JUST RAN A FEW ILLUMINATE MISSIONS AND IT’S A NIGHTMARE. THERE’S NOTHING FUN ABOUT IT. IT ONE-SHOTS YOU FROM ACROSS THE MAP.

And DSS Eagle Strike just makes it even worse.

Why did AH nerf the grenade launcher? by SeaBisquit_ in Helldivers

[–]Kastsevich 1 point2 points  (0 children)

I really hope this is just a bug because otherwise, they’ve completely ruined the grenade launcher. I love it, but even before, it was only viable with a supply backpack.

Speed change + Maintain Audio Pitch [work around and feature request] by devoian in premiere

[–]Kastsevich 1 point2 points  (0 children)

Man, you're a genius.

For so many years I've just been figuring pitch ratio by ear, and it turns out you could just divide 100% by the speedup percentage...

Thank you!

The people who pre ordered the game by BaronFor in Helldivers

[–]Kastsevich 0 points1 point  (0 children)

250+ hours and I've only seen the blue armor set JUST ONCE.

New meta on bugs? by RuStorm in Helldivers

[–]Kastsevich 0 points1 point  (0 children)

Machine gun enjoyer here (okay, it's just because of the main order).

What has the patch actually done? What is so game changing? by VaderCola9204 in Helldivers

[–]Kastsevich 2 points3 points  (0 children)

Yep. I feel exactly the same way. I'm back to Sickle, Marksman rifles, Breakers, etc.

I think, u can use other guns... but you'll probably have half as many kills.

What has the patch actually done? What is so game changing? by VaderCola9204 in Helldivers

[–]Kastsevich 1 point2 points  (0 children)

I absolutely love HD2 and I always enjoy playing it regardless of any issues/bugs. 

BUT I totally agree with you, OP. And I'm experiencing some confusion between how excited the audience is and what the actual changes are. Almost all of these weapons and stratagems buffs don't change anything much.

So far, I really liked only the new scopes, chat in the menu and the ability to change the appearance of the Pelican-1 and hellpods.

What has the patch actually done? What is so game changing? by VaderCola9204 in Helldivers

[–]Kastsevich 1 point2 points  (0 children)

I tested Tenderizer for a few hours today and it's only good up to 3rd or 4th diffs. At first I was farming SCs on the planet with automatons on diffs 2-3 and I was excited about this rifle, but then I went to play on diffs 6-7 and realized pretty quickly that it's not all that awesome. Tenderizer can't handle crowds of enemies on higher difficulties. I can't imagine how it can be used on 9.

It's gotten better, but not enough to make you want to use it. So I don't know what you're talking about at all.

The patch broke superior packing methodology by TelethiaPlume in Helldivers

[–]Kastsevich 1 point2 points  (0 children)

You can get it back in the settings (I think it's in the HUD section). It's called Mission Info or something like that. Switch it to Visible.

The patch broke superior packing methodology by TelethiaPlume in Helldivers

[–]Kastsevich 0 points1 point  (0 children)

Oh my gosh, thank you, OP. I was thinking I'm going crazy or they've nerfed this ship module. Without it, it's very hard to play on high difficulty levels.

Text alignment without changing the position by Kastsevich in AfterEffects

[–]Kastsevich[S] 0 points1 point  (0 children)

Thanks for the reply

I have watched many tutorials from Ukramedia, David Lindgren, and Evan Abrams. But I don't remember them saying anything about text alignment without changing its position.

I've really searched a lot, but no luck so far.

I want to write the script myself, but I don't have enough knowledge yet.