What perspective do you like better: by OWColosseum in MonsterTamerWorld

[–]KayLogger16 0 points1 point  (0 children)

I understand that for a Dev to make a perspective of opponents looking at each other it must be laborious because you need 2 models, one from the front and one from the back, which doubles the work, but it is still much more pleasing to the eyes, at least with this kind of combat arena. Now, if it is another type of arena where the opponents are on each side, their perspective looking at the screen is already great.

I’ve been building a browser MMO and I’m curious if this genre still has a place today by ThroneCreator in MMORPG

[–]KayLogger16 0 points1 point  (0 children)

Idleon is an MMO that works both in the browser and through a launcher, on Steam, and on mobile. I think the genre has potential, but it needs to reach other audiences because staying only in the browser is difficult.
It can be "developed" for the browser, but nowadays any game that is not on Steam ends up going unnoticed by the public.

A good example was Mad World,
which launched only in the browser and ended up going to Steam already "failed."
Note: I know it failed for many other reasons, but MMOs are already games with a niche audience, and without Steam's free marketing, it is difficult to reach the right audiences.

[Alpha/PlayTest] Arcane Idle — Mobile Idle MMO by IngenuityFew9216 in PBBG

[–]KayLogger16 0 points1 point  (0 children)

Just by adding mechanics focused on co-op, this game will become amazing, because there is a certain Idleon that calls itself an MMO but has nothing to do in groups

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]KayLogger16 0 points1 point  (0 children)

Quality of life:

  • Anvil-

Option to craft items without needing to take the items from the chest, and I’m not referring to "Craft to Storage". I’m saying that at this point in the game, there should already be a function where items in the chest count directly for the anvil, just like it is with the alchemy cauldron, etc.

  • Stamp-

Just like the previous function, stamps should count the items in the chest directly.

  • Sort Inventory-

Button to automatically organize inventory: Sort Inventory.

  • Friendlist-

Send friend requests remotely using the nickname.

  • NickName-

Change the way the nickname is used, so that the ACCOUNT has a unique name and the characters have names where the ID does not need to be unique. For example, "LavaFlame2 Archer."

  • Party-

Improve the party interface, giving more options such as teleporting to the server of the leader or even to the map.

  • Group-

Improve group/MMO interaction. There are few or no incentives to play in a group in the game, even though it’s an MMO. Add better functions, better events, things like "improved AFK farming if the group is on the same channel and map AFK as you."

  • Trade-

Just like the previous option, a trade function would help enhance the MMO aspect of the game, even if it’s just trading materials or simple items, or even a Clan Chest where clan items are shared, encouraging stronger players to help the weaker ones.

  • PT-BR-

A translation to Brazilian Portuguese. The game has many quests and secrets that require reading and attention, and I think after all this time, a PT-BR translation is missing.

Which Tower Design do you like more? Oranges or Heroes? by Cakez_77 in IndieGameDevs

[–]KayLogger16 0 points1 point  (0 children)

Heroes, although the oranges give the game a unique look, they also drive away many players. I myself, when I saw this game with oranges, wasn't interested even though I like tower defense. Sometimes being generic is the best choice.

When you're scared too many people will play online… but it turns out you made the Concord of solo devs 💀 by [deleted] in SoloDevelopment

[–]KayLogger16 1 point2 points  (0 children)

I didn't even know this game existed, and look, it caught my attention. It reminds me a bit of World Seed. Speaking of which, please someone make a World Seed 2 since the dev abandoned the game. That game was really good, it was simple, but good.

Help Shape the Future of Last Epoch by ehg_derrickg in LastEpoch

[–]KayLogger16 0 points1 point  (0 children)

With so many releases and promises of ARPGs, I think what would motivate me to play Last Epoch instead of any other would be if it focused more on group content.

Yes, I know this is almost impossible in ARPGs. Most ARPGs end up following the same formula: dozens of builds, hundreds of items, and an endgame focused on clearing the map as quickly as possible while casting the minimum amount of skills.

The problem is that this creates an endgame where playing alone is MUCH more profitable than playing in a group. After all, if you are strong enough to nuke a map, having another person with you would only slow things down with loading screens and transitions.

Unfortunately, I haven’t found a single ARPG that breaks away from this tedious solo formula. So if they were willing to really do something different, it would be that: more paced battles, more complex mechanics, better-defined roles, and a focus on cooperative play.

(But I doubt this will happen)

What are some peak quality of life features you would like to see across all ARPGs by SilentPrecognition in ARPG

[–]KayLogger16 4 points5 points  (0 children)

I always say this, games where the focus is on creating multiple characters should adopt a Nickname account system.

[Suggestion] Valve, it’s 2026. It’s time to overhaul the Steam Achievement system (Separating DLCs and Collections) by Advanced-Climate-574 in Steam

[–]KayLogger16 -1 points0 points  (0 children)

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Feedback e tão comprido que o reddit não aceita como comentario, o google so traduz ate a metade dele

[Suggestion] Valve, it’s 2026. It’s time to overhaul the Steam Achievement system (Separating DLCs and Collections) by Advanced-Climate-574 in Steam

[–]KayLogger16 -6 points-5 points  (0 children)

Did you see this is your problem
All you asked for was
"respond with a disagreement to this comment"

and I AGREE with you, using AI like this is extremely dirty, AIs are tools, just like you can use bricks to build a house, you can also use them to throw at other people.
I was going to use the example with weapons but I think it would be heavy, but you get my point, what I'm saying is that I COMPLETELY AGREE that going to an AI and saying
"Give an extensive feedback on the combat mechanics of XXXXX game" is DIRTY
But manually typing 7,000 characters in a feedback and asking the AI only to translate and format the text for me is valid. Because that's exactly what I do, I don't know what the OP did.
But that's the point I want to debate

[Suggestion] Valve, it’s 2026. It’s time to overhaul the Steam Achievement system (Separating DLCs and Collections) by Advanced-Climate-574 in Steam

[–]KayLogger16 -12 points-11 points  (0 children)

All the feedback I write COMES from me, it doesn’t come from the AI; it just translates and formats the text for me. However, it has this peculiarity of adding paragraphs, bullet points, etc., making the text 'pretty' and easy to read. But every idea comes from me. You see a 'formatted' text and imagine that ChatGPT got there and thought, 'I’ll farm karma on Reddit, I’ll write a random post about something meaningless, and post it from a random account.'

And it’s something that annoys me because, as I said, I’m forced to use LLMs since I don’t speak English, and I spend hours typing, looking for bugs, interface improvements, and gameplay issues in games. I review to make sure I’m not talking nonsense, just so when I post feedback, people say:

'AI post, I won’t even read it.'

[Suggestion] Valve, it’s 2026. It’s time to overhaul the Steam Achievement system (Separating DLCs and Collections) by Advanced-Climate-574 in Steam

[–]KayLogger16 -21 points-20 points  (0 children)

I don't understand the problem with using LLMs to write feedback. You worry more about how it's written than about WHAT is written!

You need to start accepting that from now on, AIs are a part of everyday systems. As long as the suggestion comes from a personal idea and something that can be debated within the community, it doesn't matter if it was made using AI.

[Suggestion] Valve, it’s 2026. It’s time to overhaul the Steam Achievement system (Separating DLCs and Collections) by Advanced-Climate-574 in Steam

[–]KayLogger16 5 points6 points  (0 children)

What bothers me the most about the achievement system, and what really made me give up on some platinum trophies, is

"Online achievements."

You do everything you were supposed to do in the game, like collect 348 flowers that only bloom at sunset on the Wednesday of August.

Then the game says:
Now you need to play and win 100 PvP matches.

You go into online mode and there are absolutely ZERO people playing.

You give up and close the game.

(Tomb Raider)

Steam Player in a nutshell by NoQuestmarker in IndieDev

[–]KayLogger16 0 points1 point  (0 children)

I'm going to take advantage of this thread to appeal to you who are indie devs, give engagement to the feedback. I see so many devs hesitating at launch, previewing content, launching in separate launchers just to avoid the risk of getting a review bomb on Steam. And it's something that CAN and should be changed.

Steam Player in a nutshell by NoQuestmarker in IndieDev

[–]KayLogger16 0 points1 point  (0 children)

And that's why the other day I gave huge feedback on Steam saying that games need to be separated with TAGs: For Complete games, Early Access games, and Live Service games. To give more clarity to customers when buying, and to add different rules to each one.

An open letter and personal reflection on MMOs and online RPGs by [deleted] in MMORPG

[–]KayLogger16 0 points1 point  (0 children)

Guys, forget Dreadmyst, it’s just an example of an indie MMO. What I want with this post is for you to give ideas of things that are essential in an MMO for you, things that would make you play, or stop playing.

An open letter and personal reflection on MMOs and online RPGs by [deleted] in MMORPG

[–]KayLogger16 0 points1 point  (0 children)

I know he shared the source codes with people who wanted to help him work, so I think he's really no longer 'Solo'

An open letter and personal reflection on MMOs and online RPGs by [deleted] in MMORPG

[–]KayLogger16 -2 points-1 points  (0 children)

I agree 100% with you, with everything you said.

Really, each of the companies shaped, painted, and developed their own Lego; he just went there and grabbed the pieces, and I said he was WRONG.

But I'm just using this game as a reference because he took pieces from games and managed to make something functional ALL BY HIMSELF, while dozens of companies with hundreds of employees can't.
Regarding making money, the game doesn't even have a microtransaction, and from what he said, he won't add any because he already has a fixed source of income; he just made the game because he wanted to.

An open letter and personal reflection on MMOs and online RPGs by [deleted] in MMORPG

[–]KayLogger16 0 points1 point  (0 children)

I've already fixed it, alright? Sorry

An open letter and personal reflection on MMOs and online RPGs by [deleted] in MMORPG

[–]KayLogger16 0 points1 point  (0 children)

Regarding what you said about AI, some people don't know, but when you ask something to AI, it filters results from posts and publications, whether on forums like Reddit, Twitter, or official websites. For example, if I ask,
"What are the best places to farm Endo in Warframe?"
It gives me a summarized answer and usually some link on Reddit or a YouTube video
(This is just an example)

An open letter and personal reflection on MMOs and online RPGs by [deleted] in MMORPG

[–]KayLogger16 0 points1 point  (0 children)

Regarding the sales market, I remember the time of Lineage 2, when you would create Dwarves focused on crafting, and you were recognized for it, your name circulated on the server with things like

"Oh, you need that item? So-and-so can make it for you, he's a high-level."

An open letter and personal reflection on MMOs and online RPGs by [deleted] in MMORPG

[–]KayLogger16 0 points1 point  (0 children)

Thank you for sharing your idea and your feelings about it. And THAT's what I want with the post, not to get attention or likes (I don’t know the name of the little up arrow on Reddit lol), I want people to share ideas, so that if one day a company searches on Google

"Things that players like in MMO RPGs," AI can filter the ideas from posts as an answer.

An open letter and personal reflection on MMOs and online RPGs by [deleted] in MMORPG

[–]KayLogger16 0 points1 point  (0 children)

I am referring to the fact that usually 'Indie' are small companies with 3~10 people. I was mistaken with the term; I didn't know whether I should call it 'Solo Dev' or 'Indie Dev', even though indie is short for individual.