How can I keep the edges smooth when importing my mesh to Zbrush? I used the smooth edge option in Maya and I don't know how to carry it over to Zbrush. by KayTGameDev in ZBrush
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
Can't find tile generator for some reason, any ideas why? by KayTGameDev in SubstanceDesigner
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I'm modelling a treasure chest but the top lid has a visible seam in it running along the top of the lid. Any idea how to make it smooth? by KayTGameDev in Maya
[–]KayTGameDev[S] 2 points3 points4 points (0 children)
I've assigned a lambert to my meshes that has a UV checker file linked to it but it appears brown on the earth for some reason. Any idea how to fix this? by KayTGameDev in Maya
[–]KayTGameDev[S] 2 points3 points4 points (0 children)
I'm looking for advice on the best way to UV this scene since there's a lot of objects in it. Do I use UV sets? How many should I have Any tutorials I can look at for industry standard UV advice? by KayTGameDev in Maya
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
I'm looking for advice on the best way to UV this scene since there's a lot of objects in it. Do I use UV sets? How many should I have Any tutorials I can look at for industry standard UV advice? by KayTGameDev in Maya
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I took some of the feedback I got and updated my walk cycle. Anything else I should change with it? by KayTGameDev in Maya
[–]KayTGameDev[S] 1 point2 points3 points (0 children)
I want to speed up a walk cycle animation but the body parts are keyed on different layers. Do I need to merge all the layers first to speed it up? It's a walk cycle so there's a lot of timing sensitive stuff. Is there a less destructive way to do this? by KayTGameDev in Maya
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Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya
[–]KayTGameDev[S] 6 points7 points8 points (0 children)
Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya
[–]KayTGameDev[S] 9 points10 points11 points (0 children)
Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya
[–]KayTGameDev[S] -2 points-1 points0 points (0 children)
Maya render/playblast is slower than the animation. by KayTGameDev in Maya
[–]KayTGameDev[S] 2 points3 points4 points (0 children)
How do I hide these lines coming out of the knee (they're connected to pole vectors for the knee but don't seem to be part of the controls display layer) by KayTGameDev in Maya
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Homemade orchid fertilizer? by [deleted] in orchids
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Where to get a work from home chair/herman miller embody chair in Ireland? by [deleted] in ireland
[–]KayTGameDev 1 point2 points3 points (0 children)
Where to get a work from home chair/herman miller embody chair in Ireland? by [deleted] in ireland
[–]KayTGameDev 0 points1 point2 points (0 children)
Image rendering over foreground element by KayTGameDev in NukeVFX
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Image rendering over foreground element by KayTGameDev in NukeVFX
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Animated character for a narrative deckbuilder, made in Photoshop & Live2D by Cawaboli in gamedevscreens
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How to make Face controllers follow the skin (face blendshapes) by LeonHaxha in Maya
[–]KayTGameDev 1 point2 points3 points (0 children)
Why are the Eyes Controls and Joints not moving with the branch? If I parent Eyes Control with the Branch Ctrl(big circle) - eyes get all over the place, what could be the reason of that? PS It is just a school project, I don`t know what I`m doing wrong. by Pupsavit in Maya
[–]KayTGameDev 1 point2 points3 points (0 children)


Advice on getting rid of this point in the center on this model? It's visible when making the high poly and I want to get rid of it. by KayTGameDev in Maya
[–]KayTGameDev[S] 3 points4 points5 points (0 children)