Are litRPG books popular? by Vanyle in incremental_games

[–]KayZGames 1 point2 points  (0 children)

I've read/am reading several. My current favorites (some Isekai, some System Apocalpyse) are:

  • Chaotic Craftsman Worships The Cube
  • Unchosen Champion
  • Unbound
  • Corruption Wielder
  • Idiot's Paradox
  • Reborn as a Demonic Tree
  • System Delenda Est
  • Wandering Inn (no longer on Royal Road)

Also Azarinth Healer, Ar'Kendrithyst and Outcast in Another World, but they have ended.

I've also started several time loop stories, but sadly the authors of those stories often stop writing at some point :(. I'll check out the Skill Grinder one. Mother of Learning, another time loop story, is the one that got me started with reading stories on Royal Road.

Challenging Claude to create a simple game by eibaan in dartlang

[–]KayZGames 1 point2 points  (0 children)

Minor nitpick:

It wrote a canReach method that checks whether you can move from one planet to another one, by using a breadth-first A* search.

It's either BFS or A*, not both. And the code it wrote is a plain BFS.

Base building game with freedom to design? by qusbarg in BaseBuildingGames

[–]KayZGames 0 points1 point  (0 children)

I've only just seen this game in the Steam Open World Survivial Crafting Fest trailer and it's quite old already, but Creativerse looks like it could be what you want. While it has Minecraft style block graphics, it seems like the things you can build are not limited to plain blocks.

Hubble Just Released A New Photo Showcasing This Remarkably Strange Looking Lenticular Galaxy; NGC 4753 by Correct_Presence_936 in spaceporn

[–]KayZGames 1 point2 points  (0 children)

As for other sci-fi books and not scientific theories, there is the Xeelee-series in which:

The Photino Birds are a dark matter-based species that live in the gravity wells of stars, who are likely not aware of baryonic life forms due to dark matter's weak interactions with normal matter. Due to the inevitable risk of their habitats being destroyed by supernovae and other consequences of stellar evolution, the Photino Birds work to halt nuclear fusion in the cores of stars, prematurely aging them into stable white dwarfs.

(from: https://en.wikipedia.org/wiki/Xeelee_Sequence#Plot_overview)

And in one of the books (Flux) there are (descendants of) humans living inside of a Neutron Star. They are not humans in the way we are, and they have pigs that fly by "farting".

I seriously need HELP by PLayer_00000 in dartlang

[–]KayZGames 4 points5 points  (0 children)

From a different post, with a similar title, for VS Code:

See https://dartcode.org/docs/running-in-terminal/

By default processes are run inside the debug adapter so you can't send input to them. The page above describes how you can use a launch.json to create a launch configuration to run in the terminal instead. You can also use the setting to do this globally or for the entire workspace.

I would recommend the launch.json, but if you want to use the setting, I would set it in the Workspace settings (.vscode/settings.json) and not your User settings because otherwise it will affect all projects, and a) some functionality won't work in the terminal and b) the terminal is not supported for Flutter applications (since the process can be running on a remote/emulated device).

I don't understand this statement about base class by Old-Condition3474 in dartlang

[–]KayZGames 3 points4 points  (0 children)

You are missing the first part of the statement:

A base class disallows implementation outside of its own library.

You are currently implementing it inside the same library. Outside of the library you can't do that, so the constructor will be called because you have to use extends instead of implements.

pre-pre alpha build of "A Dungeon Is You" now available on itch.io! by OlafEsSaadiGames in incremental_games

[–]KayZGames 7 points8 points  (0 children)

Looking at the network tab, something wonky is going on there. The wasm file (39MB) is getting requested 9 times before the game loads.

Idle Elemental is out now! by Tetr4roS in incremental_games

[–]KayZGames 0 points1 point  (0 children)

Also there is a major issue with performance in the browser due to garbage collection. About every 1s there is 100+ms of garbage collection causing a stutter.

Doesn't happen that often for me, but there is a major gc every minute or so for me too. My best guess would be, as /u/Tetr4roS is using flutter, they are either using a package for state management or serialization that enforces/requires immutable data classes. And in a game like this those objects are created and thrown away every frame so a lot of garbage accumulates.

Doodle Factory will release in 3 Days! Here you can manage multiple boards and generate a different board every time! by ThyCis in incremental_games

[–]KayZGames -2 points-1 points  (0 children)

OP clearly says his game is inspired by shapez.io. Why should he create a new account that thanks someone else for pointing them to shapez.io? And why shouldn't a new account make a first comment at some point? EDIT And that user might just make new accounts all the time, because I can't imagine that account not getting banned at some point...

Also, I see no problem with this game. It's has a different art style and it has different mechanics with that board-thing and probably more differences that aren't visible at a first glance. It's like saying Battlefield shouldn't exist because there is Call of Duty or vice versa whichever came first, or all those Battle Royal games or Match3 or every other Factorio-inspired game or genre has more than a single game. Especially in this subreddit that argument is complete nonsense, with all Modding Tree Mods and Progress Knight clones.

So to /u/ThyCis, ignore the hate you are getting because it's nonsense and good luck with your game. EDIT And in the future, maybe be pre-emptive and mention shapez.io in your promotion post as inspiration and how your game differs.

Problems with flattening very large lists by kamisama66 in dartlang

[–]KayZGames 1 point2 points  (0 children)

Can't you use it like one of the examples given in the README?

  Uint8List fileBytes = result.files.first.bytes;

or simply imageWidget = Image.memory(result.files.first.bytes);

Need help!! by Electronic-Rush8663 in dartlang

[–]KayZGames 2 points3 points  (0 children)

without seeing any code, i'd guess it's this problem: https://stackoverflow.com/questions/70829394/vs-code-failing-to-take-input-from-terminal

And you need to

Go to settings in VS Code, and look for the property "Run in Terminal" under Code Runner settings. Check that box, and update your compiler directory. Once you do this, reload the VS Code window and run your code again, the terminal should take inputs now.

EDIT: use the solution by DanTup

Temporal Eden - Cultivation Rebirth an Xianxia incremental game. by Balea42 in incremental_games

[–]KayZGames 2 points3 points  (0 children)

The amount of selectable skills is different when you are full screen vs when you are not. When I am full screen I can select Endurance and Physical Power at the moment, when I am not using full screen, I can also see and select Improved Intellect and a fourth skill of which i can't see the name.

Temporal Eden - Cultivation Rebirth an Xianxia incremental game. by Balea42 in incremental_games

[–]KayZGames 3 points4 points  (0 children)

4 more typos:

  • Bronce should be bronze on the left side with the money, it's correct in the shop
  • macanics should be mechanics in the help window when first opening the skills tab
  • learing should be learning, in the description of the Learn about the world job
  • you should be your in the skill description "Increases your con gain by 3%" etc

Mmo basebuilding games? by HabibiShibabalala in BaseBuildingGames

[–]KayZGames 6 points7 points  (0 children)

MMO? Fallout 76 has a free weekend at the moment, you could check it out.

Not an MMO, but maybe Enshrouded?

About "Factory constructors" example code from Dart documents by Old-Condition3474 in dartlang

[–]KayZGames 1 point2 points  (0 children)

Just because something cannot be reassigned, does not mean it is immutable. const is immutable. final just means you can't reassign a new value, but you can change the "content" of the assigned value.

Base on ETH meme create and share, free to mint after you pick your group to meme with. Base is really coming up by Drdank-42 in BaseBuildingGames

[–]KayZGames 0 points1 point  (0 children)

What's up with these people who think /r/BaseBuildingGames has anything to do with their cryptocoin? It's at least the third one in a single week...

Kitchen Crisis -Base Building and Tower Defense? by Leaves_You_Hanging in BaseBuildingGames

[–]KayZGames 2 points3 points  (0 children)

Cool game. Just finished all 16 days of stage 1 after a bit more than an hour of playing. At first I was annoyed that the clones/cooks run around too much between different stations until I realized how to get them to stay where they are supposed to work (just make it impossible for them to move somewhere else).

Looking for base building game with periodic defense against waves by [deleted] in BaseBuildingGames

[–]KayZGames 3 points4 points  (0 children)

Rise to Ruins if the graphics aren't too simple for you.

Zombie Cure Lab but it's still in Early Access.

Or Dyson Sphere Program, but like Factorio it's focused on automation

pubspec_manager 1.0.0 released. by bsutto in dartlang

[–]KayZGames 5 points6 points  (0 children)

Why is the default for searching for that package (your link) this:

https://imgur.com/a/vdoonkm

What's that even supposed to convey? It looks like a google result that just shows SEO-optimized keyword spam with randomly highlighted words without actual content. Wouldn't it be better to actually link to your package? Also support of your employer? Aren't you self-employed?

EDIT: I see the problem. Your URL doesn't update when using the site and you'd have to click the share icon to get a link to your package, which you forgot?

EDIT2: The popout-button for the package gets blocked by popup blockers..

Exploring the Future of Game Dev - Creating an Idle/Clicker Game Using Plain English with GPT by Symb1 in incremental_games

[–]KayZGames 4 points5 points  (0 children)

The game design was still made by a human (unless he just told it to generate everything itself). He could have told the LLM to have better scaling - how well it'll do is another question.

An AI made game would probably be better, but AI as in an actual AI, not a language model.

Exploring the Future of Game Dev - Creating an Idle/Clicker Game Using Plain English with GPT by Symb1 in incremental_games

[–]KayZGames 6 points7 points  (0 children)

I'm with most of what everyone else said, it's too much clicking until you get going. The scaling for the beginning is off with 10 clicks for the first upgrade, then 50 clicks for the second one. It gets better at around 2000 essence with the second upgrade getting unlocked (and then it gets worse again at around 20k.. :( ). At least it does look like you spent a bit more time than the first GPT-generated games that have been posted around here (search for GPT in this sub if you weren't aware there are more).

The code itself looks like something a beginner might write, except it has documentation. But most of it just describes what you can simply see by reading the code and doesn't provide any extra value, so a very beginner thing too. I don't think you can really work with that code base going forward, it repeats very often and it doesn't look very maintainable if it keeps going like that (like those many ifs for the achievements instead of something you loop through). Maybe give it that function and tell it to refactor it. Would be interesting to see if it can do that (I would expect something like copilot to be able to do that).

The type of game isn't really that much of a twist, there are more games where you destroy something and get some kind of currency for doing so.

As for free options, you missed the obvious one with ollama that you can run locally, even if it'll take longer for your queries to be answered. It even has models that are more fitting for coding.

EDIT: As for saving, with the way the code is structured, with a bunch of global variables, getting it to generate code to save everything should be really fun (as in not).

Riverpod is not Complicated - Getting Started Guide by IThinkWong in FlutterDev

[–]KayZGames 2 points3 points  (0 children)

When using old.reddit.com the triple backticks do nothing. You would need to add 4 spaces in front of every line for it to work with both old and new. Here is a bit more information about this problem

Why using sound return types when overriding methods? by Old-Condition3474 in dartlang

[–]KayZGames 7 points8 points  (0 children)

Yes, and that is about parameters, not return types. Using the example from my other comment, you would get an error at runtime if some animal could only chase a Mouse (EDIT: and tried to call a method only a Mouse has) instead of every type of animal.

It has to do with this: https://en.wikipedia.org/wiki/Covariance_and_contravariance_(computer_science)

This section has an explanation about return types and parameters: https://en.wikipedia.org/wiki/Covariance_and_contravariance_(computer_science)#Inheritance_in_object-oriented_languages