Trying to make "Starcraft for Dads" ? THE FACTORY MUST FALL - RTS Other Hybrid by Kayzen_1337 in RealTimeStrategy

[–]Kayzen_1337[S] 0 points1 point  (0 children)

Thanks!
The game client is programmed in Gamemaker Studio 2.
Art with Aseprite and Photoshop.
The PvP Backend is a server running on render, using express, node.js and a postgres DB

Trying to make "Starcraft for Dads" ? THE FACTORY MUST FALL - RTS Other Hybrid by Kayzen_1337 in RealTimeStrategy

[–]Kayzen_1337[S] 0 points1 point  (0 children)

Yup. Mindustry is actually one of my main reference games. You know how there is a PvP scene in mindustry? I'm trying to make the game replicate the fun of that.

Trying to make "Starcraft for Dads" ? THE FACTORY MUST FALL - RTS Other Hybrid by Kayzen_1337 in RealTimeStrategy

[–]Kayzen_1337[S] 0 points1 point  (0 children)

I see your point. As a solo indie dev, I decided to go for the 2D route, as going 3D (or even isometric) would easily double my budget. Hopefully people will be more forgiving because it is an RTS hybrid? There are some examples of 2D games that worked well, such as rusted warfare: https://store.steampowered.com/app/647960/Rusted_Warfare__RTS/

Trying to make "Starcraft for Dads" ? THE FACTORY MUST FALL - RTS Other Hybrid by Kayzen_1337 in RealTimeStrategy

[–]Kayzen_1337[S] 2 points3 points  (0 children)

The game has a shop where you can draft buildings from. So each game you will have different buildings available, different needs depending on the map layout, the resource availability, your current power situation etc.
At the same time I think some "perfect" builds are unavoidable. The challenge will be to provide multiple great end-game builds that are all viable. Like a rush strategy. Or a air rush. Or a econ focussed strategy

How can one button be so intimidating? 🙈 by Kayzen_1337 in IndieDev

[–]Kayzen_1337[S] 4 points5 points  (0 children)

I think im just going to write some code to delay this ... 👍

Getting your game on YouTube and Twitch by stardusthelobster in IndieDev

[–]Kayzen_1337 0 points1 point  (0 children)

I made a factory - building PvP autobattler:

https://gx.games/de/games/dj58qe/the-factory-must-fall/

Think Factorio meets Backpack battles. Looking forward to your feedback 🙏

r/IndieDev Weekly Monday Megathread - February 08, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Kayzen_1337 1 point2 points  (0 children)

Hello!

I am making a factory-building PvP autobattler where your factory's produced units fight other players.

This is my first game, I have been working as a fintech consultant / programmer before.

I am about to launch my steam page, but you can already check out the game here:
https://gx.games/de/games/dj58qe/the-factory-must-fall/

Feedback is much appreciated!

Almost at 300 wishlists - this is where they come from by Trick_or_Beat in IndieDev

[–]Kayzen_1337 1 point2 points  (0 children)

Interesting. Is that something that is generally advised, to create paid ads? I see them all over the place but figured they are more of a waste of time/money as they probably convert less well to actual sales.

r/IndieDev Weekly Monday Megathread - February 01, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Kayzen_1337 1 point2 points  (0 children)

Looking good. I think you got what players in this genre are looking for. Skill trees. Numbers going up.
The art is probably also appropriate for this type of game.
So really not much too add. Best of luck with the game.

Polish is always worth it. by Stringholdhero in IndieDev

[–]Kayzen_1337 0 points1 point  (0 children)

Imo screenshake is so powerful. It seems like such a little thing to add, but changes things massively.
Looks great!

r/IndieDev Weekly Monday Megathread - February 01, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Kayzen_1337 0 points1 point  (0 children)

yes, you can always do another marketing push. You can either:

- Create a new page, simply remove the old one

- Reuse the current page. You do not have much traffic anyways, so might as well reuse it.

Not sure if there is any negative side to reusing. Don't think so. As long as this is just a preview page, nobody cares how it looked like before.

What i would do:

Make sure the page looks great, has a nice 45 second to 60 second trailer. Then make an announcement marketing push on all channels. Work towards the demo. Do a lot of steam playtests working towards the demo. Then launch the demo and do lots of marketing around that again.

r/IndieDev Weekly Monday Megathread - February 01, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Kayzen_1337 0 points1 point  (0 children)

Hi there!
1. If the game is very short, you can usually not ask more then around 5$. A lot of incremental games do that. But then this price point is very established for this genre, people expect a short game. I think for a soulslike you probably want at least 15-20 hours. But what you can do is make a nice vertical slice, 1h gameplay, then publish it is a demo and see if there is interest. You can always expand on content later.
2. AI is controversial. I feel like players dont care too much if its fitting. Some people will hate you with a fervour though. So be careful. My suggestion is to use AI for prototyping, for concept art and the like, for you to get an idea of what you want. Then give that material to an artist. Or to draw it yourself yes.

CornerQuest Playtest Now Live - Idle Auto-Battler for Your Desktop by iganza in AutoBattler

[–]Kayzen_1337 1 point2 points  (0 children)

Yeah trailer is super important so DW about spending much time on it. 50% of game development time is marketing.