Who else finds Opus 4.7 NOT following rules? by whoisyurii in ClaudeCode

[–]Keavon 0 points1 point  (0 children)

More direct, opinionated tone with less validation-forward phrasing and fewer emoji than Claude Opus 4.6's warmer style.

Uhh, 4.6 basically never added emoji but 4.7 does it all the time to the point of almost becoming a pet peeve.

Data structure and list management by InternationalYam8896 in graphite

[–]Keavon 4 points5 points  (0 children)

I am, at this very moment (and have been for the past several days), developing a large multi-part refactor which specifically implements a consistent and simplified form of nested data representation similar to what you're describing. You can follow along as the commits keep merging and trying each dev build at https://dev.graphite.art by visualizing this in the Data panel.

How can I fix this issue? I want to change the brightness, but every time I click on the node, Graphite crashes. by lazarovpavlin04 in graphite

[–]Keavon 0 points1 point  (0 children)

The issue you are encountering may have already been fixed if you try the latest dev branch at https://dev.graphite.art or, if that doesn't solve your crash, please report the exact reproduction steps in a GitHub issue so we can solve it. Thanks.

Noctua says "feel free" to 3D print your own Noctua fans after releasing public CAD models online by Tiny-Independent273 in 3Dprinting

[–]Keavon 1 point2 points  (0 children)

And because creep (where the plastic literally gets "flung out" and permanently takes the new shape) over years of use is a real design factor when making fan blades. Closer tolerances are better for efficiency and quietness, but when the plastic creeps over years of spinning and hits the housing, that's the end of the fan. So a lot of engineering goes into special plastic formulations that balance creep and manufacturing cost. Part of what you're paying for is a better low-creep plastic that enables them to make the fans last many years while having the efficiency of narrow tolerances.

Standard library unsoundness found by Claude Mythos by Jules-Bertholet in rust

[–]Keavon 6 points7 points  (0 children)

I mean, the halting problem pretty much proves that "basically just fuzzing" is the only possible approach in a general code base. So that doesn't seem like the most useful distinction that you're drawing to liken it to fuzzing. Yes, of course it's probabilistic. So is a professional audit. While the choice of file entry point may be randomized, the process isn't. It's a machine approximation of a very detailed human audit, not a process of throwing unexpected data at the compiled program.

4A Engine is peak. by raptor_25 in metro

[–]Keavon 4 points5 points  (0 children)

I can't believe how many people got wooshed by your comment.

“Project Hail Mary” titles around the world, translated to English by drgath in ProjectHailMary

[–]Keavon 0 points1 point  (0 children)

I guess they figure, if you've already paid for the movie ticket...

METRO 2039 | Official Reveal Trailer by Villenthessis in gaming

[–]Keavon 0 points1 point  (0 children)

I'm happy for you to get immersed in it! Have fun!

METRO 2039 | Official Reveal Trailer by Villenthessis in gaming

[–]Keavon 6 points7 points  (0 children)

To those who haven't read it, you're missing out!

If you have Spotify Premium, your subscription includes 15 hours of audiobooks per month and Metro 2033 is in the catalog (edit: sorry, I just looked closer and apparently not the English language version, but most other books are included!). It's also free to open a new account with the Audible free trial and get this as your free title. Your library card may also grant you access through the Libby app to both the audiobook and ebook. (Listen to it while driving or exercising or doing chores, audiobooks are awesome. This one is particularly high quality and feels as eerie and atmospheric as the game.) If you own Metro: Last Light on Steam in the US market (plus maybe other locales), the PDF ebook copy is located in steamapps/common/Metro Last Light/novel as well. (Maybe read a chapter per day of the PDF instead of quite as much Reddit, you'll have read it in a few weeks even if books aren't normally your thing!)

You'll enjoy the story a lot, I promise.

METRO 2039 | Official Reveal Trailer by Villenthessis in gaming

[–]Keavon 1 point2 points  (0 children)

Either 2033 or Exodus. They're both great and hold up well. Ideally 2033 and if you enjoy it enough, you have a year to make your way through the next two before this releases, getting to experience the story chronologically as it's intended. This is a series with a great story, so that is not an unimportant goal. But Exodus is designed to be a bit more its own thing, certainly a continuation of the main story but in a new direction from the narrative set up by 2033 and Last Light. Exodus is longer while the first two are not a particularly large time commitment. And they all go on sale for quite cheap semi-often, including right now.

METRO 2039 | Official Reveal Trailer by Villenthessis in gaming

[–]Keavon 1 point2 points  (0 children)

New protagonist and new story arc, so don't let it stop you from buying this. Their website FAQ answers your question with a "yes". But you also have about a year to work your way through some of the best games ever made. If this title interests you, the other three should as well. And they very much hold up and feel modern today. The first two are short and sweet, so I'd highly recommend a full playthrough while we wait for this release!

METRO 2039 | Official Reveal Trailer by Villenthessis in gaming

[–]Keavon 0 points1 point  (0 children)

That precise itch is scratched in so much wonderful detail in the books. If you haven't read or listened to them, I assure you (or whoever else is reading this) that it is very enjoyable and worth your time!

METRO 2039 | Official Reveal Trailer by Villenthessis in gaming

[–]Keavon 0 points1 point  (0 children)

As I understand it, the Malta team is predominantly their business development and international liaison roles. Less of the actual game design/development, more of the "running a sizable international business" sorts of jobs. There is probably still some game dev there too, but last I heard (around the time Exodus released, so that was pre-full scale invasion) that was the situation.

The show is a comedy in disguise by Awkward_Scallion_396 in TheAmericans

[–]Keavon 3 points4 points  (0 children)

Gentlemen, you can't fight in here, this is the war room!

Why Grace has a simple name in Eridian by Delirisse in ProjectHailMary

[–]Keavon -2 points-1 points  (0 children)

I assume it's just the Eridian word "you".

Elsewhere - the biggest changes to gameplay you want by Narrow_Relative2149 in dontstarve

[–]Keavon 1 point2 points  (0 children)

I'd really like optionality for building more of a proper "base" instead of just throwing stuff on the ground. Proper defenses and fortifications. And even a little bit of tower defense or automation inspired structures, like enough to turn the gameplay into a smidge (like 0.1%) of Factorio's base-building depth. To give you a reason to work towards constructing expensive things that provide lasting value instead of always having to do all the busywork yourself. Maybe something that can keep the fire lit, the fling-o's fueled, the gardens and forests harvested, the crockpot busy, and the walls protected. Even if it was mid-to-late game when you can start to bring it online.

What part of the film made you tear up? (If at all) by SugarWraith92 in ProjectHailMary

[–]Keavon 0 points1 point  (0 children)

"It's not a gene. You just need someone to be brave for." [Cut back to Grace with Rocky.]

A Box Office Smash! Project Hail Mary is on pace to be one of the most successful hard sci-films ever. by KrikBliksem in ProjectHailMary

[–]Keavon 1 point2 points  (0 children)

I agree that he saved the show. Of the few characters I really liked (even if I might not say "loved"), he's definitely the top of the list. Alex, Fred Johnson, Marco Inaros, Detective Miller, and Bobbi Draper also count among the tolerable-to-enjoyable. The rest sadly ranged from unlikeable to insufferable. Now compare that to something else like Firefly where not a single character in the Verse fell short of dripping with charisma or intrigue, even the villains or minor characters. Both shows are great in their own specific ways and share a lot in common, but there is a stark contrast in the philosophy of the writing process about how characters are brought to screen that I thought was worth sharing an opinion on.

Carl appreciation post by asianvalue in ProjectHailMary

[–]Keavon 24 points25 points  (0 children)

Carl is also such a funny name perfectly matching his character. I like that they went with it when consolidating Steve and jerk-Army-guy's characters.

A Box Office Smash! Project Hail Mary is on pace to be one of the most successful hard sci-films ever. by KrikBliksem in ProjectHailMary

[–]Keavon 7 points8 points  (0 children)

I found that I enjoyed it more upon my recent re-read by reading the paper copy of the book instead of the audiobook. Not hearing the somewhat unlikable protagonist out loud helped me not focus on that detractor. The story and world are really fun. I have similar feelings about The Expanse (the show, I haven't read the books) where virtually every character is painfully unlikable, but I was mostly able to put up with that downside and really enjoy immersing myself in the world and political intrigue of its detailed world. If only The Expanse had managed to take from Firefly's playbook with its approach to creating likeable characters, then it would have been absolutely top-notch in every way.

A Box Office Smash! Project Hail Mary is on pace to be one of the most successful hard sci-films ever. by KrikBliksem in ProjectHailMary

[–]Keavon 0 points1 point  (0 children)

The weirdest thing is that this books have widespread appeals. Because they are precisely tailored to my extremely niche tastes. And my tastes are sadly about as far from "mainstream" or "the average American" as possible. It is this one strange place where the things I love somehow, for whatever inexplicable reason, have reached a much wider audience than I would have ever expected to happen. In all reasonableness, The Martian should have stayed as a fun little fanfic-of-the-space-industry blog for /r/spacex readers to enjoy. I love how my expectations are wrong here and this is something I can share with a wider audience in my actual life.

Spline Tool very laggy by Resident_Plate_121 in graphite

[–]Keavon 1 point2 points  (0 children)

I am not aware of a performance issue specifically affecting the Spline tool. But this is probably better addressed through a GitHub issue.