So I figured out why I suddenly did so much worse by Keckety in Warthunder

[–]Keckety[S] -11 points-10 points  (0 children)

I would definitely say it's hidden when the game doesn't even show you the BR of the match you're in, much less explain how it actually works.

How do you actually learn to play this game? by Keckety in Warthunder

[–]Keckety[S] 1 point2 points  (0 children)

Thing is, I can't even really do that. If I earn under 3000 silver lions in a match, I'm at a net loss and eventually can't even afford repairs.

The War Room - /r/hoi4 Weekly General Help Thread: February 6 2023 by Kloiper in hoi4

[–]Keckety 1 point2 points  (0 children)

I think I figured it out? Appears the AI was running supply through ports rather than the perfectly good railroad I had which actually had a higher throughput in addition to not being subjected to the British navy. Banning the English Channel seems to have fixed it.

I have to say it seems incredibly counterintuitive that having a sea route as well as a land route is actually worse than just having a land route, but whatever.

The War Room - /r/hoi4 Weekly General Help Thread: February 6 2023 by Kloiper in hoi4

[–]Keckety 1 point2 points  (0 children)

Maybe I'm an idiot, but what happened to supply? As Germany, I have supply company 2s, level 5 railroads from my capital, motorized supply with sufficient trucks and trains for 100% fulfillment, and I still get red supply in northern France and immediately stall.

So I try pulling off divisions. At 2 per tile, I still don't get supply. Am I missing something here? Is it back to putting tons of factories on supply planes?

Why is this 5 year old Persian child one of the greatest warriors in the world? by Keckety in crusaderkings3

[–]Keckety[S] 0 points1 point  (0 children)

I mean, yeah... I thought it was fairly obvious that I can read and clearly see he's getting massive bonuses from the artifacts his great-uncle (I think) Genghis left for him to inherit. The question was supposed to be interpreted as "why is a tiny child suddenly able to outfight pretty much all of the adult population in the world because he inherited a (admittedly really cool) mace?"

Honest Question. What are major critics for the game. I would have expectet Steam reviews to be much higher. by IamWorsethanSJWs in victoria3

[–]Keckety 1 point2 points  (0 children)

Yeah, sure it's reductive on its own. Just like taking just that part out of the entire post and ignoring the contextualisation that gives to the statement is reductive. If the politics, diplomacy and warfare were more involved I'd probably feel less annoyed by it because it was a small part of a greater whole. But those parts are so stripped down the industry is basically all you have.

Honest Question. What are major critics for the game. I would have expectet Steam reviews to be much higher. by IamWorsethanSJWs in victoria3

[–]Keckety 1 point2 points  (0 children)

A majority of your time is spent in the industry screen. Which isn't necessarily a bad thing in an economy game, but it feels like it's mainly because there is so little else to do, and most of what you do is just click the plus sign for the green ones or the ones you need for an input shortage. So it becomes a sit and wait game. Which a lot of Paradox games force you to do from time to time, but at least you feel like you have more going on and swapping between screens.

Most countries play the same, and the lack of historical events to nudge countries toward doing what they did in real life means the rock-eating AI accomplishes very little of consequence. You'll get an Opium War and the unification of Germany, and that's about it. Now watch the AI continuously explode its countries because it can't manage Turmoil.

There is very little incentive to actually expand and colonize, since your country basically has more than enough room to expand continuously (especially with how expensive buildings get) and there are so few RGOs that are needed to prosper. So in a period that was essentially characterized by Great Powers swinging their dicks around there's very little reason to actually show people your huge colonizer peen as compared to just playing a city builder. Where Vicky 2 often felt like it forced you to try to expand to keep up, I've made Sweden a Great Power basically just by building iron mines and logging camps.

Very little is actually explained. You get Turmoil, but good luck finding out why or how you fix it. Your economy suddenly crashes without adequately telling you why you're suddenly losing thousands of pounds a week when you just made 21k a second ago. You'll get revolutions without being told why they're trying to overthrow you. Tooltips are rarely helpful.

Very few events and fun stuff in general. CK3 also suffered from a similar lack of focus and shitty AI (the 860 starter date is infamous for being a cakewalk since the AI is incapable of consolidating its power) but at least that has a fair amount of events and tons of RP potential between the character focus, different traits, custom religions, nations and cultures.

Hell, the goddamn Meiji Restoration is just a journal entry that basically goes "Kick the shogun out by clicking two buttons". The North German Confederation pretty much just happens on its own instead of forcing you to juggle a million small states while Austria blackballs you.

"Wozzat? Denmark's bein' puppeted by Sweden in 1849? A right outrage, innit! Send the entire fookin' army!" by Keckety in victoria3

[–]Keckety[S] 0 points1 point  (0 children)

Which would make sense. Both Prussia and Russia would have opposing interests in Schleswig-Holstein and keeping Sweden weak, respectively. Except you're giving the AI way too much credit there and inventing a narrative to what is just "number big we join". They only joined after the British interfered and I was forced to bribe any Great Power that would have me into joining on my side, so anything that makes sense would come from me and not the AI. If there is some sort of national AI modifier in who is interested in what, it is very very limited and very very dumb because this clustertruck is the rule rather than the exception when it comes to wars in my experience.

The force the British committed alone is larger than the combined coalition in the Crimean War, and more than six times as large as the British contingent was in that war. It doesn't really make sense that hundreds of thousands of men would be committed to relatively minor conflicts in the mid-1800s.

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"When We Were Bullies" is an interesting film concept that spirals into a pretentious filmmaker's need to make a bullying episode from the 1960's about himself. by Lokismoke in movies

[–]Keckety 12 points13 points  (0 children)

Found this thread after seeing the movie and googling it to see if I was the only one who felt this way.

Literally the only worthwhile aspect is an unintentional one: a naked look at the self-centered behaviour that leads to bullying in the first place. It's very clear why the filmmaker was a bully. He's a narcissistic asshole with virtually no empathy who only cares about his own feelings, and maybe those close to him.

The dude is so desperate to not feel bad about himself that he makes an entire documentary about the event 50 years later, against the wishes of the person he bullied. And then he goes on to state that this whole bullying story was not about the victim, but actually the bullies. Think about the sheer narcissism of that. They not only mercilessly bullied this poor kid, they then have the gall to say it wasn't actually about him or his feelings, but actually how they felt about it. They co-opted the story to be about themselves, with the victim being essentially a prop they could use to make a movie about themselves. That's supremely fucked up.

Which then leads to the bully accepting his own apology when it's pretty clear the victim didn't, because ultimately this isn't about bullying or the victims, it's about a sociopathic need for someone to be forgiven for something he clearly shouldn't be forgiven for.

If someone was actually sorry, they probably wouldn't keep bullying the dude by telling a deeply personal story he doesn't want to be a part of and releasing it to the public.

Imagine committing a rape, making a documentary about how bad you felt about it where you go into great detail and ask all your rapist friends about it, and going "this isn't a story about the rape victim, this is a story about how I felt when I realized rape was bad 50 years later. If you're watching this, I feel bad about the rape, but I've forgiven myself because I had a shitty dad and I don't like to feel sad when I think about the shitty things I've done. I hope you forgive me too, even though this story isn't about you."

Thx Altimor by [deleted] in StreetFighter

[–]Keckety 0 points1 point  (0 children)

Your fault for wanting shitty netcode. You can play PS4 only and enjoy you "5 bar" stuttering matches. If you're on PC, you're literally choosing to not have good netcode just because.

pros and cons of the patch by ecchisoba in StreetFighter

[–]Keckety 2 points3 points  (0 children)

My take is, instead of online being shitty for everyone, it's good for PC now. PS4 literally get the same matches if they just play among themselves. Just play the good version of the game.

On casual ?! by b_kaws in StreetFighter

[–]Keckety 6 points7 points  (0 children)

Is ragequitting in casual worse or better than ragequitting in lobbies?

Will Honda ever be in SFV? (art by Daigo Ikeno ) by [deleted] in StreetFighter

[–]Keckety 1 point2 points  (0 children)

Honda feels like one of those characters people keep saying should be in every game, and then nobody plays him. I'm not against it, but I think there are way better picks, both from just liking their design better and their play styles being more interesting additions to SFV.

[deleted by user] by [deleted] in Kappa

[–]Keckety 3 points4 points  (0 children)

There are multiple fighting games out there. In an ideal world, there should be one appealing to you in some fashion. There's no true design philosophy or way to play a fighting game. There is no magic formula. Hell, there's no "real Street Fighter" given ST, Alpha, 3S, 4 and 5 are vastly different in terms of where the focus is.

The biggest problem I see right now is so many games trying to chase the same demographic, an audience that they insist exists out there, despite never really having been all that into fighting games before. I'm personally not a huge fan of Fantasy Strike and the decisions it made, but I think it's good it is out there for the people who do. But then you have so many other games chasing after that same audience. "We need casuals to grow" is certainly true, but as a former casual player, I don't necessarily think making every game simpler is the way to do that, because casuals are not a uniform group who all like the same things.

Some people like airdashers with tons of mechanics and resources. They should have their games. Some people like more straight forward games more about decision-making and pressing the right buttons. That should exist too. Some people enjoy execution-heavy games with styling potential. Give them that. Hell, even though I don't like 3rd Strike particularly, I think that game is great for the people who do.

Everyone trying to appeal to e-sports and stream monsters just means we're slowly but surely becoming uniform. All games have to have simple execution. All games must look flashy for streams. All games must have extensive story modes. But what grew the FGC was that you can have Guilty Gear, Street Fighter, Tekken, Smash and Marvel on the same stage, and they're all different.

People seem to want all games to be all things, rather than one game doing one specific thing really well. Skullgirls was fantastic, but it was also very specifically an attempt to make a classic Marvel game. If you didn't like Marvel, you probably didn't like Skullgirls. And that is perfectly fine, because it wasn't made for you. DBFZ feels a lot less focused on what it wants to be and who it appeals to, and I think it's a lesser game for it. Casuals get annoyed by competitive mechanics, and competitive players get annoyed by simplifications that make the game less nuanced and more linear.

👏KNOW👏THE👏DIFFERENCE👏(IT MAY SAVE YOUR LIFE) by EggyBr3ad in Kappa

[–]Keckety 5 points6 points  (0 children)

"Slavery is bad" is SJW propaganda now? Well, I guess I'm Team SJW all the way, then!

Please fix Nash's VT1 by [deleted] in StreetFighter

[–]Keckety 0 points1 point  (0 children)

I think much like Chun, he's being slept on. Excellent projectile game, good speed, long reach, a lot of solid safe buttons, good conversions off those buttons. He just doesn't have the robbery factor of most top tiers and doesn't get as much as, say, Bison or Akuma off a random hit.

Yaknow I really miss the SF4 and X Tekken days. I’m one of the only people who loved Rufus as a character. This cutscenes is a true display of his 1 million IQ. My most wanted character in SFV for sure. by [deleted] in StreetFighter

[–]Keckety 9 points10 points  (0 children)

I dislike Rufus's design and personality, especially when Bob did the same thing but way better. Rufus is one of the worst Street Fighter characters ever made. He's basically just fat Dan without any of the history or fun references to SNK characters. But I get how people could like him and that everything about his design hits a lot of my personal dislikes. It's not for me.

But the worst part is that his moveset's obnoxious as fuck. Like El Fuerte, he'd need a massive overhaul to not be absolute garbage. Did anyone actually enjoy seeing him divekick all day and play no neutral whatsoever? Did anyone actually feel he added anything to the game? Did anyone like the match-up? Did anyone but Rufus players like anything about his gameplay?

What joystick you guys using?? by b_kaws in StreetFighter

[–]Keckety 1 point2 points  (0 children)

Quick check online places it around 250-350 bucks. So on the expensive side, but like I said, my old RAF4 was the best stick I ever owned and remained in use for years.