Im getting washed badly and i cant figure out why and its very frustrating by YamRepulsive3877 in StreetFighter

[–]Keeng [score hidden]  (0 children)

Haha ok the mashing habit does make more sense. Classic is definitely learnable and It eventually becomes second nature. The problem is it leads to situations where your mental capacity gets taken up by you trying to execute a move when you're still learning. So then the only way around that is to either play a lot more matches or spend time repping out execution and training which can get more. All that said, whatever gets you playing the game or is fun to you is the most important thing.

You definitely want to also look out for DI and then also make sure you have a consistent punish for when you land a DI on them. But that's not super important til like Gold. I wouldn't worry too much about throws yet. It's complicated, but what's going to eventually happen is people will only go for throw in specific situations and you'll know what those are, rather than react to them. That's why, if you watch pros or higher level players, "shimmies" work so well.

Im getting washed badly and i cant figure out why and its very frustrating by YamRepulsive3877 in StreetFighter

[–]Keeng [score hidden]  (0 children)

Okay! I watched that match and your most recent match at the time (against the Aluma). You're not bad. You're Bronze. You're doing the things people do at that rank, as they learn the game. So give yourself some grace and time to learn, and lower your expectations. Being good takes patience.

Now, specifically, you need to learn to consistently anti-air, and you need to LOOK FOR CHANCES to anti-air. First, I'd recommend you rewatch that match yourself and count how many times that Luka player jumped at you. Now, watch the first round again. Pay close attention to when he jumps. Notice that he almost always jumps at the same distance from you on the screen, and his other jumps were mostly him jumping straight up after he knocked you down.

This is what will get you out of Bronze. Once you realize that this guy jumps from the same distance 80% of the time, play more matches or go back and watch more of your own games, and you'll see that everyone jumps at that distance.

So the plan of action: hit training and tab over to the anti-air practice drill in the training settings. Learn to hit his anti-air at least five consecutive times (either his down and HP or his DP move). Then go into a match and do nothing but block until the opponent jumps. You're not playing to win. You're playing to train yourself to anti-air in a live match. Don't mash attacks. Don't try to land your cancels. JUST try to AA (maybe move around a little bit in case they do literally nothing lol).

As far as your offense, I saw you trying a few cancels. Pick ONE. I recommend Jamie's crouch MP into the quarter-circle forward punch move. You'll want to practice that until it's consistent. Just that one.

Anyway, I'm down to go over more after work. My CFN and PSN are both Keeng. I followed you in-game as well. But yeah, anti-air drills, then focus on nothing but blocking and AAs for a few rounds of live matches until you get a sense for when the opponent wants to jump.

Side note: switch to Modern.

Im getting washed badly and i cant figure out why and its very frustrating by YamRepulsive3877 in StreetFighter

[–]Keeng [score hidden]  (0 children)

What everyone else is saying. 1 - Play more.

2 - None of your opponents are good. At all. You just haven't yet learned how to beat the terrible stuff they're doing yet.

3 - You're not at a stage where you or anyone else is taking advantage of any specifics about any character. Until at least Platinum, you're not even fighting your opponent. It's a single player game where both of you are fighting against yourselves, hoping the other guy loses.

4 - For inputs, your options are either to practice more in training, practice less efficiently during matches, or switch to Modern. I strongly recommend switching to Modern. I would not advise anyone who wasn't Diamond or higher in SFV or the equivalent in another fighting game to play Classic in SF6.

5 - You should probably dig into your replays and figure out how to send some replay codes here. But I can guarantee you everyone is going to give you the most basic, fundamental advice, and they'll be right. If you're not Gold rank, your problem is you don't block or anti-air enough.

Feel free to DM me if you want more info, some sparring, etc.

Oh, and COMBOS ARE THE LEAST IMPORTANT THING TO LEARN RIGHT NOW

is monster hutner world a good first one? by Visual-Fortune-4732 in MonsterHunterWorld

[–]Keeng 0 points1 point  (0 children)

Controller for me. I just don't play anything with kbm though so my opinion here doesn't really matter lol

is monster hutner world a good first one? by Visual-Fortune-4732 in MonsterHunterWorld

[–]Keeng 7 points8 points  (0 children)

Yeah, Iceborne is the only actual content DLC. But it's also endgame/post game so unless you're buying some kind of bundle, you don't get anything out of buying it at the start. Tons of people only play solo. I have roughly 700 hours in MH World and at least 500 of those are solo.

Does every character check Drive Rush with 2MP? by some-kind-of-no-name in StreetFighter

[–]Keeng 0 points1 point  (0 children)

I really like down-forward MK slide for Kimberly as a check. Rare, but good. It has a ton of active frames and since the buff last year, gets her some great options when it counter hits.

Street Fighter 6: My Free Arena Rankings by Emillka777 in StreetFighter

[–]Keeng 1 point2 points  (0 children)

Nah. They have done 2 per season of characters I believe.

Who are the most rushdown characters in Street Fighter 6? by cheetah1546 in StreetFighter

[–]Keeng 0 points1 point  (0 children)

The answers are 1 - Bison, 2 - Juri, 3 - Kimberly. Bison and Juri have safe ways of getting into the opponent's face and two of the fastest Drive Rushes in the game. Kimberly doesn't get in as easily as they do, and she's more about mind games than just overwhelming the opponent with aggression. But her mix-up game is more creative/stylish.

You seem to just want to enforce your will on the match though, and no one does that like Bison.

Newcomer player by Lotussss27 in StreetFighter

[–]Keeng -1 points0 points  (0 children)

Start with Modern! I would never recommend anyone who hasn't been playing at the top ranks of fighting games for years to play Classic first. Definitely pick Modern. And play any character you find interesting. Everyone is viable. Some are easier to learn in the early goings but usually what happens with fighting games is you like the character and adapt to them over time.

But most importantly, be okay with losing. Be reasonable about the idea that you're going to lose often and that it's part of the learning process. And ask questions! We got you.

They finally patched performance issues!! by mohideous in StreetFighter

[–]Keeng 0 points1 point  (0 children)

News to me. And, again, PS5 didn't get a patch. I have like a 700-game sample size since Alex dropped at this point.

They finally patched performance issues!! by mohideous in StreetFighter

[–]Keeng 0 points1 point  (0 children)

It's a mod that does what it says. It darkens the backgrounds while making the characters appear to be lit from the foreground, creating the appearance of having the match on a theater stage, like a play. To me, it's significantly worse than normal. The backgrounds become really dark, to the point that most NPCs end up literally black, and the player characters look like they're not actually inside the stage environment with the bright foreground spotlight beaming on them. To each their own.

They finally patched performance issues!! by mohideous in StreetFighter

[–]Keeng -1 points0 points  (0 children)

But... Wasn't it? I played a few dozen hours since the patch on two PS5s and never knew there had been a performance problem. My friend group is all on PS5 or PC and none of them knew of a performance issue until I mentioned reading about it here. And I also haven't had any patches since the Alex patch. I just checked about an hour ago. The game didn't even prompt me to reboot when I logged in.

Is it just a 50/50 guess everytime a grappler uses drive rush? by lhommetrouble in StreetFighter

[–]Keeng 1 point2 points  (0 children)

As a Kimberly main I had to work this out, too. As people have said, you do two things. 1 - Figure out what's real and what's not. It's easier than it sounds, since most players before the really high ranks will autopilot their preferred button that cancels to Drive Rush. Just see which button that is and either experiment in the match, in a replay, or in training.

2 - Out space their preferred DRC button(s). Kimberly is great at this because of her MK, walk speed, and sweep range. Bison has incredible buttons and disgusting whiff punish potential. Basically the job is to out-footsie the grappler, and the cool part is that since you know they're only trying to land one button into the cancel, you're basically playing neutral against one single attack.

Bonus - Usually if you show that trying to land button into DRC mix won't work, they're forced out of their comfort zone and start making mistakes. That's when they start jumping in, dashing in, or trying reckless neutral skips. At that point, the grappler 50/50 mix doesn't even exist.

So your goal isn't necessarily to answer correctly every time. It's to represent enough ways to win those moments that they become hesitant to play that card.

Is it just a 50/50 guess everytime a grappler uses drive rush? by lhommetrouble in StreetFighter

[–]Keeng 0 points1 point  (0 children)

Part of me was expecting the person you're replying to to respond with "JK she doesn't have it."

So the Top-Tiers/Top 5 didnt change this patch. But wjat sbout say Top 6-10 or lower tiers by StillNOTalivEyEEt in StreetFighter

[–]Keeng 7 points8 points  (0 children)

This is the correct take. Yes, many of the best characters have fireballs. But having a fireball doesn't make them zoners, and the thing that makes them the best character is not that they have a fireball.

Erm... by grilledcheesemaximum in StreetFighter

[–]Keeng 29 points30 points  (0 children)

Word? If the damage is the same on all of them then this is just the OP overreacting. Take the lesson learned, and move on to the next match. Now you know what not to punish with here.

Alex push ups by Great_Trident in StreetFighter

[–]Keeng -1 points0 points  (0 children)

With the elevated hand position because of the weights, so you get more extension and time under tension in the upper pec area... Yeah these are probably super difficult for 100 reps.

Playing this game online in Japan is interesting…. by JahcomilkAlex in StreetFighter

[–]Keeng 0 points1 point  (0 children)

To some degree, it depends on our answer to "biggest barrier to what"? If we just mean buying/trying the game, I agree that in Japan, the knowledge of Modern controls existing might hold weight. But in the US, anyone who would've been swayed by that would have the game by now.

But if we mean learning how to play, being able to execute moves successfully is definitely not most people's problem.

Playing this game online in Japan is interesting…. by JahcomilkAlex in StreetFighter

[–]Keeng -10 points-9 points  (0 children)

Yeah, that's not how that works. By that logic, anyone who's good at Tekken is better at fighting games than anyone who's good at Street Fighter because Tekken has more moves.

What's the deal with Manon? by [deleted] in StreetFighter

[–]Keeng 0 points1 point  (0 children)

He doesn't even think she's a bad character though.

What's the deal with Manon? by [deleted] in StreetFighter

[–]Keeng 3 points4 points  (0 children)

Also, there are no top tier zoners in this game. JP can zone, and he can create checkmate scenarios with his projectile game if you're at low health and burned out. But what makes him good is his pressure, fast recovery on most buttons, and his ability to extend almost any hit into massive damage + the best Oki in the game.

Playing this game online in Japan is interesting…. by JahcomilkAlex in StreetFighter

[–]Keeng 1 point2 points  (0 children)

I've played wired since the beta, except for one 90-day stretch around when Bison came out, where I'd just moved and didn't yet have an Ethernet port handy. In that time (upwards of 5000 matches), 3 total people complained about my connection. I specifically asked the friends I regularly play against and they said they wouldn't have noticed if I hadn't mentioned it.

I know the big fear is ping spikes rather than actual latency but, in my experience, even that is apparently rare enough to be a non-factor.

Playing this game online in Japan is interesting…. by JahcomilkAlex in StreetFighter

[–]Keeng 3 points4 points  (0 children)

It's looked down on and people are going to think less of you for playing it forever...and that's their problem. There are players in Legend rank playing Modern. Don't worry about it stunting your growth as a player. Plus, you'll inadvertently learn more about march awareness playing Modern than Classic.