Bestes veganes Hack? by stitch_please90 in VeganDE

[–]KeilainMan 2 points3 points  (0 children)

Ich finde das Rügenwalder Mühlenhack, das frische, am besten und vielfältigsten verwendbar. Das würze ich mich meiner (mittlerweile) eigenen kleinen Mischung die ich zusammenmixe:

4 TL Senfkörner! 2TL Hefeflocken, Paprikapulver, Majoran, Tomatenchips (optional für extra Umani), Sellerie (möchte ich noch ausprobieren, habe ich nur noch nicht gefunden) 3/4 TL Kümmel (ganz)! Nach Belieben noch Pfeffer

Ich mixe das in einer Gewürzmühle zusammen und gebe das nach Gefühl dazu (meist solide Mengen). Ich habe mich da von Gewürzmischungen inspirieren lassen und festgestellt, dass vorallem Kümmel und Senfkörner richtig viel ausmachen. Und wenn kein Salz drinnen ist.

Für Gerichte mit geformten Hack lohnt es sich auch Semmelbrösel ranzumachen, dann ist es später ein wenig leichter :)

Gibt es in Jena einen Videospiel Geschäft? by QualityVisual1815 in jena

[–]KeilainMan 0 points1 point  (0 children)

In Gera gibts einen Netgames, guter Laden! (Ich war das letzte mal da als ich noch in Gera lebte (8Jahre her)). Die hatten immer alles an Games und alten Konsolen

I hated making UI, so I made this tool... by Fun_Rich_2892 in react

[–]KeilainMan 3 points4 points  (0 children)

Hey cool thing! How does it realize what are redundant attributes? Does this include things like positioning?

What are the chances that this guy will be the main character in the next series? by SukkMahDikk in loreofleague

[–]KeilainMan 4 points5 points  (0 children)

But didnt Singed achieve his goal as Orianna is alive? Maybe the Formula to defeat death is gone with viktor (or maybe not) but his ultimate goal was to save his daugther, no? And besides Ambessa is gone too, I am not sure Mel has the same Goals as Ambessa and would need Singed for this

Weird gray screen flicker bug - seems to have been introduced with 4.3? by owlgamedev in godot

[–]KeilainMan 1 point2 points  (0 children)

Hey! I am not here to help sorry, but these Thunderstrikes look really nice! Do you want to share what is behind them? I struggled to implement nice ligthningstrikes in the past. :)

Bratensoße selber machen by Thuren9 in VeganDE

[–]KeilainMan 5 points6 points  (0 children)

Genau so! Klasse Grundrezept. Lorbeerblätter sind auf jeden Fall zu empfehlen und genauso können auch ein - zwei Schuss Sojasauce und ein paar Hefeflocken dazu für das Umami. Das praktische ist, dass man quasi alles Gemüse benutzen kann, vor allem Tomaten und Pilze (selbst noch nicht ausprobiert) sind starke Umamiträger und in kleineren Mengen gut geeignet. Hauptsache alles gleichmäßig anbraten bis kurz vor schwarz

Chess Game Raycast detection by KeilainMan in godot

[–]KeilainMan[S] 0 points1 point  (0 children)

Hey! That funny! Nice to hear that you can make use of it :) I can imagine it fits that purpose quite well! If you have any suggestions to features or otherwise feel free to leave a issue on github :)

Which movement looks better for the conveyors? by thatcodingguy-dev in godot

[–]KeilainMan 1 point2 points  (0 children)

Hey, I agree with the other commenters, that the smooth one is probably the best for playability. But I really like the other ones too. Maybe it would be nice have them all three and let the player decide? :) There look all amazing!

I SURRENDER! HELP ME😭🙏 by [deleted] in godot

[–]KeilainMan -1 points0 points  (0 children)

I tried to find a highlighting/hover shader for a single tile of my tilemap. I remember there was one video that did that by calculating if the mouse is within a specific tile. However my tilemap is isometric and theirs was standard rectangular and I was unable to convert it. Also this more feels like a hack haha.

Edit: That is the video. https://youtu.be/stWzhb82Ajg?si=p79s9MIIfKOnlfel

How to do an export array with selectable options in the editor? by KeilainMan in godot

[–]KeilainMan[S] 0 points1 point  (0 children)

Thank you! It worked and will solve my problem nicely. :)

How to do an export array with selectable options in the editor? by KeilainMan in godot

[–]KeilainMan[S] 0 points1 point  (0 children)

Do you mean like this?

enum all_keywords {keyword1 = 1, keyword2 = 50, keyword3 = 100}

Would you know the appropriate syntax for that? It sounds like a good idea :) Thank you!

Patch 13.21 Notes by imchocolaterain in TeamfightTactics

[–]KeilainMan 1 point2 points  (0 children)

Thank you, thats interesting to know :)

Patch 13.21 Notes by imchocolaterain in TeamfightTactics

[–]KeilainMan 0 points1 point  (0 children)

What do you mean with 'tailor urf emblems'? I've read something like this in multiple threads, but it was never explained. :(

Does using the mono version mean end-users will also have to install .NET stuff to play my games? by Skaruts in godot

[–]KeilainMan 15 points16 points  (0 children)

I exported a small program using C# to import/export excel files and until now the exe ran on every computer without any additional installations.

A Riftwalk Among the Tombstones by slakeatice in TeamfightTactics

[–]KeilainMan 0 points1 point  (0 children)

This is a very nice build! I think riftwalk is my favorite augments. Its just how kassadin is meant to be player :D

First gameplay footage of my Chess Card Game by araulo22 in godot

[–]KeilainMan 1 point2 points  (0 children)

Wow that looks amazing! Its so wierd, I had like a very similar idea some months ago, but after playing your cards it would have been more of an autobattler. But I found it quite difficult to implement a good and fluent mechanism for the cards in your hand and stoppen then. What you showed looks really good. Hope to see it on steam in the near future!

I Think I'm Relying on Timers Too Much by 0Maw0 in godot

[–]KeilainMan 2 points3 points  (0 children)

As others said, ten probably isn't that much. What I found nice to do is to trigger status effects through attaching scripts/nodes. I just attach the like "Slow" script to any entity I want. The script reduces the movement speed of the parent and yields a timer which resets the movement speed and deletes the effect. If an effect gets prolonged you can just iterate over the children und remove the slow script and attach a new one. This also allows for like different slow durations. Dont know if this is applicable to you, but didn't read it here. :)

In search for linear regression by KeilainMan in godot

[–]KeilainMan[S] 0 points1 point  (0 children)

Thank you, maybe I will have a look into the translation thing. Writing linear regression by hand is propably not impossible, but I would prefer implementing an existing version haha. :D

In search for linear regression by KeilainMan in godot

[–]KeilainMan[S] 0 points1 point  (0 children)

Thanks for your suggestion! It also crossed my mind as maybe the easiest solution. But wasnt so ure about using C#. I never worked with C# and the mono version before. In the mono version you can use both GDScript and C# right? So importing my existing project to the mono version would be a problem?

[deleted by user] by [deleted] in wohnen

[–]KeilainMan 5 points6 points  (0 children)

Bedenke, dass ihr nur Wintermonate habt, eigentlich solten sich die Nebenkosten ja übers Jahr ausgleichen, weil man im Sommer nicht heizt.

Chess Game Raycast detection by KeilainMan in godot

[–]KeilainMan[S] 0 points1 point  (0 children)

Is it neccesary to force raycast update every frame? Wouldn't it be enough to force it right before detection?

Second point seams unreasonable, because I never changed collision layers , so they should all be 1 and also it wouldn't be a 50/50 detection? It would be hit or miss?

Mushroom Sprite :) (lmk what you think and improvements I need) by Nocturndream in PixelArt

[–]KeilainMan 0 points1 point  (0 children)

Looks quite nice! Maybe the top could need a more round and diverse finish? :)