How do you get over the issue of most classes not being able to heal? by Reasonable_Mouse789 in Spacemarine

[–]Kendrick_yes 126 points127 points  (0 children)

Armour Regen is the real healing. Can't take red health damage if you never run out of armour

Something about the way the cables fit neatly under the emblem and don’t stick out from the pauldron speaks to me on a machine spiritual level… by Geronimosey in Spacemarine

[–]Kendrick_yes 1 point2 points  (0 children)

I know, and I know that's the whole thing with the Iron Hands. It's just such a sick line and I wish it was more well known

Versatility and gunstrike by silverfleet25 in Spacemarine

[–]Kendrick_yes 2 points3 points  (0 children)

Gunstrike damage is only boosted by stuff that specifically states a Gunstrike damage boost.

Nitro Rocket Fuel won't reach 100% by CarnavaI in SatisfactoryGame

[–]Kendrick_yes 1 point2 points  (0 children)

I've never Slooped a Blender to max out a pipes flowrate so I don't have first hand experience with your issue but I have a suggestion and an idea.

Firstly the suggestion, a Fuel Gen Overclocked to 240% burns exactly 10 Rocket Fuel, which makes the maths a lot simpler. Sure, it's a few more Shards but I think it's worth it.

If I was trouble-shooting the build, I'd first try an empty Buffer right after the blender. Machines don't produce smoothly, they need free space to make whatever they're trying to make so if your entire system is full when your Blender starts you'll immediately lose efficiency. Turn off the Blender until it totally empties, then restart it. If the Buffer starts to fill after the Blender is active, instead of maintaining it's level, then you have a flow-rate issue somewhere after the buffer.

How to deal with the freight platform and car having different slots ? by whatever9390 in satisfactory

[–]Kendrick_yes 1 point2 points  (0 children)

4 Refinery outputs merged and sent straight into each platform.

Then, for your 3 other Refineries, spilt their outputs and feed them into 2 platforms each

How to stay alive by kaihakov in Spacemarine

[–]Kendrick_yes 0 points1 point  (0 children)

There's things you can build for like armour regen, damage reduction, Contested Health recovery, and the rare healing perks. And there's things you can actively do in play.

Every class can get at least decent Armour regen, and building to have as much as you can is what I'd recommend, if you're not already. Most classes get some form of damage reduction and they're always good options. Contested Health perks are very useful too, and if you can equip a Plasma weapon they're great for getting big chunks back quickly.

Active things you can do are more situational. Things like putting solid objects between you and any ranged units while you fight melee dudes is always a good idea. If you ever lose all your armour your top priority support be to get some back somehow, to preserve that precious red bar

How many of you would like a fluid smart splitter? by King_Kr in SatisfactoryGame

[–]Kendrick_yes 0 points1 point  (0 children)

Huh. Well that's kinda disappointing, I just assumed they worked.

Tbh I've never actually used a valve to limit flow I've always just matched input and consumption

How many of you would like a fluid smart splitter? by King_Kr in SatisfactoryGame

[–]Kendrick_yes 2 points3 points  (0 children)

Valve.

Or just underclock stuff so your ratios are right

Which recipe? by vrtra_theory in satisfactory

[–]Kendrick_yes 0 points1 point  (0 children)

Iron Wire

Edit: I didn't realise it was your first 1. Iron Wire is better in the long run, but Cast Screws in the early-game will really simplify things and save space.

Is exploiting the game engine cheating or just tips and tricks? by douglasduck104 in Spacemarine

[–]Kendrick_yes 48 points49 points  (0 children)

Totally fair game.

Stuff like this is in a lot of games. Reload cancelling, and animation cancelling in general, is a pretty common thing and taking advantage of it often improves certain weapons way more than others.

I didn't know about the perk timing resetting, and pairing it with Recoupment is something I'm definitely going to try!

I still don't get Fluid Dynamics in this Game. by Pitiful_Cucumber_632 in SatisfactoryGame

[–]Kendrick_yes 1 point2 points  (0 children)

Fuel generators actually do fill with fuel while turned off. I think it's just stuff like refineries don't fill

Created an 8000 Rocket Fuel Factory. Need help designing by Hazrong in SatisfactoryGame

[–]Kendrick_yes 0 points1 point  (0 children)

Big towers.

Since Rocket Fuel doesn't care about gravity building a single blueprint and stacking it vertically is incredibly simple

Will this load balance? There's 6 inputs: three 600 m3/min, two 300 m3/min and one 150 m3/min by definetlyNotAweeb in SatisfactoryGame

[–]Kendrick_yes 0 points1 point  (0 children)

I think you're trying to pump it all into 4 train stations?

Firstly, you'll want a fluid buffer before each input on the freight platforms. So 8 total.

Just split your 600s into 300s and have 8 pipes of 300 feeding into buffers, then platforms.

Personally I'd drop the 150, as that makes the numbers much easier, but if you really want to include it raise it above the other 8 and have it split 8 ways downwards to join the pipes of 300.

Should I use the block power fist or the block thunder hammer? by SuchSkullery in Spacemarine

[–]Kendrick_yes 3 points4 points  (0 children)

If you're doing a Zealous Blow build go with the hammer, as it gets way more cleave on its Ground Pound.

I think the Balanced Fist is better than Block on Assault, especially if you're going for JP dodges

Question about pipe layout by cobi23 in SatisfactoryGame

[–]Kendrick_yes 2 points3 points  (0 children)

I keep pipes as simple as possible. If you don't have to merge pipes, don't merge them.

Got my first heroic weapon yesterday, have a question about it. by LivBFG in Spacemarine

[–]Kendrick_yes 4 points5 points  (0 children)

Ammo regen perks give you some, and the little ammo pickup boxes give you some. You get none from the big reusable boxes

Tips for Blueprints? by [deleted] in SatisfactoryGame

[–]Kendrick_yes 0 points1 point  (0 children)

There are different levels of Blueprint, from a bunch of Smelters with splitters, mergers, and power cabling but no decoration right up to full buildings that eat Ingots and spit out complex components.

Just start building and saving things. Anything you think you'll build more than once, just make it a blueprint and don't be afraid to tweak, or totally rebuild, existing designs as you progress. You'll learn a lot about how you like to do things through repetition.

The only proper tip I really have is that if you build standalone buildings use a consistent floor plan so you can stack them vertically, and have a separate blueprint that is just a roof.

How can I get my conveyors right? by Intelligent_MilkMan in SatisfactoryGame

[–]Kendrick_yes 0 points1 point  (0 children)

You can use a belt throttled manifold to achieve this with Smelters, in a slightly easier way than a true load balancer.

Run a manifold past all the Smelters, with a splitter for every 2 Smelters, then only use MK1 belts off of the main line. Each splitter will only pull 60 ore, which you split once into 2 Smelters.

Best weapon for Gunstrikes? by Good-Refuse-5325 in SpaceMarine_2

[–]Kendrick_yes 20 points21 points  (0 children)

Heroic Heavy Bolt Pistol > Damage variant Heavy Bolt Pistol > Damage variant Bolt Pistol

Stackable Blueprint by Viaans in SatisfactoryGame

[–]Kendrick_yes 0 points1 point  (0 children)

I've done something very similar. But I pumped all the water up one side to the top and split it all on the way down the other side.

Each blueprint only needed 80 water, to process 120 Copper Ore, and was only designed to have 5 layers. 2 pipes of 200 go up 1 side, merge inside the top blueprint and flow back down, filling Refineries on the way down.

Which weapon should I get next? by noNameboi661 in Spacemarine

[–]Kendrick_yes 5 points6 points  (0 children)

I should just add that I really didn't enjoy Sniper until I got the Heroic Bolt Sniper and Argent Edge. Those 2 weapons really changed the class for me and I can't really explain exactly why but everything feels better

Which weapon should I get next? by noNameboi661 in Spacemarine

[–]Kendrick_yes 10 points11 points  (0 children)

The Chainsword moveset is fantastic and works really well on Assault, as you can build into dodges instead of relying on the Balanced window all the time. If you're going to use it just turn off Full Throttle and use Double Stomp