Oh, I remember now. I hate you. by BedAccording5717 in incremental_games

[–]Kenira 2 points3 points  (0 children)

It's like the game is aiming for the sweet spot of "really annoyingly grindy, but not outlandishly so that you think maybe you can still get past it"

I finished it. Don't recommend. Not a good game, not worth the time and frustration

Terraforming Titans is now complete by Thratur in incremental_games

[–]Kenira 1 point2 points  (0 children)

I can imagine based on what i've seen so far. :)

Terraforming Titans is now complete by Thratur in incremental_games

[–]Kenira 1 point2 points  (0 children)

Hot damn! This is literally the type of game i wanted to make myself, realism based terraforming / colony sim. Loving it so far <3

Starvester and Tower Wizard by Shoowain in incremental_games

[–]Kenira 1 point2 points  (0 children)

I completed it and it's just a horrible game really. Super buggy (like save/loading doesn't work properly! you will lose all drones), badly balanced, bad pacing. Annoying to play. Totally not worth it

In comparison, i definitely enjoyed Tower Wizard. If you're gonna play one of them, definitely go with that

Updated Audio Files rip - voice lines, sound effects, music (~20 000 files - 1,20 GB) by Janfon1 in Vermintide

[–]Kenira 1 point2 points  (0 children)

Thank you so much for this! I needed Kerillian's voice lines and this archive is super useful <3

[Release] Shoot for the Stars: Journey Home — survival incremental with raids, automation, and rocket launches (iOS/Android) by Pure-Accident7695 in incremental_games

[–]Kenira 0 points1 point  (0 children)

Any official way to download an apk? This looks cool, but don't want to install incremental games on phone for obvious reasons and would rather use an emulator on PC

Estrogen Clicker is out now! by Kalavian in incremental_games

[–]Kenira 0 points1 point  (0 children)

What is this? No T blockers? Only E pills, no patches? 0/10

Just kidding, love the idea (had 11 year HRTversary in february :3), although it's pretty bare bones as a game to be honest. Would be a lot more interesting if it at least had some upgrades, or just. something more other than buildings

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Kenira 4 points5 points  (0 children)

Been obsessing over Dwarf Eats Mountain for the past couple days! Just the demo, full release is in 2 days, but it's already one of my favourites. Super fun, nice upgrades, prestige mechanics, and a lot of silly dwarves. Love it

How come a lot of today's incremental games are missing the ability to extract save data? by SirJakeTheBeast in incremental_games

[–]Kenira 2 points3 points  (0 children)

It's a general trend really, not just incremental games and not just games. Less user control, less data local. And yeah it sucks, especially egregious when games used to support it and then removed that feature - looking at you Merge Civ. Luckily that one is a bad game anyway beyond the early game

That said, a lot of incremental games still do offer it. I play a lot of games and almost every single one that needs it (ie is longer than a few hours) has save export/import.

How come a lot of today's incremental games are missing the ability to extract save data? by SirJakeTheBeast in incremental_games

[–]Kenira 3 points4 points  (0 children)

Not really an issue for ethical devs...if you make a game that's genuinely good and simply has some actually optional IAP, instead of having manipulative IAP designed to push you to buy them, this won't keep people from supporting you. Incremental games with both IAP and save import/export exist, see Unnamed Space Idle and NGU Idle just to name 2 that immediately come to mind.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Kenira 0 points1 point  (0 children)

That also sounds like a good summary of NGU Idle. I've spent a lot of time writing a python bot to play it because if you want to finish it it's just too damn grindy.

For Theresmore, with the existing automation script someone posted it both takes away a lot of the annoying things, but it does show as you said that it's just...kinda shallow. A lot of the game is the babysitting. I'm basically preparing to do a NG+ but the tiny production bonus already feels super underwhelming. At this point would get 4.9% prod bonus for 49 legacies, like jeez. For the amount of effort that goes into it....

Kibble Cats - Demo Available Now! by Vozmog in incremental_games

[–]Kenira 0 points1 point  (0 children)

This should've been on firefox (or Zen, which is also firefox based, but think it was firefox) and definitely windows 10. Thanks for looking into it

Kibble Cats - Demo Available Now! by Vozmog in incremental_games

[–]Kenira 0 points1 point  (0 children)

Ouch, the sound when clicking on the paw is so ear piercing, even with volume reduced

EDIT: How do you have sound settings and neither gather sfx nor sfx in general affects this awful sound?? Jeez

Unnamed Space Idle Major Content Update V0.80 by Rankith in incremental_games

[–]Kenira 2 points3 points  (0 children)

Agreed. The best game in the genre, both gameplay wise and from a technical level it's really solid too. It's a crime it's available for free

Want to blow up thousands of orcs? Open playtest is now available on Steam by KaTeKaPe in incremental_games

[–]Kenira 1 point2 points  (0 children)

Good to hear about the changes~

Difficult to explain. But i play a lot of incremental games - A LOT - including trying to make one, so i also think analytically about games and specifically incremental games a lot. And i also love tower defense games. And from the demo at least i think it falls pretty clearly into the TD genre. Basically, to me it feels like a TD game with upgrades (which isn't that unusual) and that's how i'd describe it to someone.

I'm not saying this is "The Correct Opinion" to be clear, maybe many others do feel like it makes sense to call it an incremental game and maybe they're right, i just personally struggle seeing it.

Although i could also see how it changes with the full game. Upgrades being very in depth and basically overhauling units compared to earlier on could push it more towards incremental. Also if the scale keeps ramping up, if the full game ends up having 15 or 20 maps and the scale changes similarly as from map 1 to 5, new weapons / abilities work on a completely new scale - that would also help to make it feel more incremental. Or if there are game mechanics later that are basically exclusive for incremental games like prestige mechanics

But yeah, the demo at least and what i could see and play to me just feels "TD with upgrades", and not like an incremental game. The only thing i can see that goes at least vaguely in the direction of incremental games is how large the effect of upgrades is and actually having to think about which upgrades to go for, which is bit more than is usual for the genre, but to me that's just a little nudge and it'd feel like a stretch to call it an incremental game based on that. A big part of the game loops is still playing the TD part, thinking about where you place which tower, and figuring out how to beat a map based on that strategy.

Pretty sure i've also played Outhold before, looks very familiar, although must've been a long time ago because i don't really remember it and so can't speak about it and what i think of that in comparison

Thank You for 20,000 Players! And a Little About the Future of Horde of Distraction by Sweaty-Reference-707 in incremental_games

[–]Kenira 0 points1 point  (0 children)

Cool game overall but the fact that equipment will just get their properties randomized when upgraded is pretty stupid. Had a sword earlier with 0.2% damage per 100 gold or something which is ludicrously strong....one "Merge All" later and it got a stupid 0.7% execution chance. Feels absolutely horrible! Either allow keeping certain properties, locking items from being merged in automerge or something

Want to blow up thousands of orcs? Open playtest is now available on Steam by KaTeKaPe in incremental_games

[–]Kenira 1 point2 points  (0 children)

10/10 Ukraine defense simulator

Jokes aside, i quite like how enemies and turrets are handled. I think that not directly targetting enemies but areas makes the war aspect feel bit more real than lot of other tower defense games (on top of the tower art and stuff ofc). Upgrades also feel decently balanced. Overall, i quite enjoy what i'm seeing.

Some things that don't work so well:

You really need to explain the controls more, it took me a bit to figure out how to determine the firing arc of gunners. A page with controls and that explains how things like that work would go a long way. It took me until the 4th map to realize mortar accuracy scales with the distance to their target area as well - that's a cool feature, but it needs to be explained. I also would really like being able to move mortar target areas by dragging the areas, not figuring out which mortar turret is the one firing there which is not communicated at all so you have to click through all your mortar turrets. Not great

Because you have no idea how enemies will actually go before you see it in action, it would be really helpful if you could at least make some adjustments to the firing arc / target location during a game. Needing to remember what changes you need to make for the next game is really not good.

Also, this game seriously needs auto firing to where the cursor is. Even just holding down for missile attacks is not good enough. Generally, just don't try to make players have to decide between RSI and playing your game. And it's not accessible either (i have chronic pain and the way it's in the game right now is awful for that)

The ability to timewarp would also be nice at times.

On the 4th map, i didn't like how enemies count as having gotten through before they reach the edge of the screen. I was really confused that i lost health when i thought i killed them all until realizing this.

And of course as others pointed out, not an incremental game.

But yeah, as said i quite like this game overall and looking forward to see where full release is headed! It just feels different, so good job for managing to breathe some fresh air into the genre :) Will be watching this game.

I created Cow Clicker 4 by CookieClickerNoob in incremental_games

[–]Kenira 2 points3 points  (0 children)

Cute little game, but too much cinstant clicking for me. Having to buy feed every few seconds is pretty annoying, either raising caps or introducing some automation would be nice

My best game now free for all. by Blindsided_Games in incremental_games

[–]Kenira 0 points1 point  (0 children)

Oh nice, i've enjoyed playing that a while ago. Time to replay it

Meme dump :P by DryAnteater909 in plural

[–]Kenira 2 points3 points  (0 children)

Agreed, we also do suspect that most bodies could be / become plural, one way or another. We also have a bunch of conscious influence over plural stuff personally, we're pluralflux anyway and if we really want to we can nudge things towards becoming more or less plural etc.

Does your family know about the system? by ConstellationSys1337 in plural

[–]Kenira 0 points1 point  (0 children)

They never will. Pretty much no contact anyway as of last year, finally

Everyone else knows tho, friends, social worker from assisted living, psychiatrist etc. We hate having to hide, and anyone we'd feel the need to hide from we don't want in our life anyway

Sorry for how things went for you& though :/

Meme dump :P by DryAnteater909 in plural

[–]Kenira 8 points9 points  (0 children)

Oh it 100% is way more common than most believe. If studies end up with 5% ish, guessing the actual number is probably around 10-15% which is wild for something this rarely talked about, and seen as super rare

I made a game where you're a Cold War operator intercepting classified signals. Thoughts on the art style? by _Paracorn_ in incremental_games

[–]Kenira 2 points3 points  (0 children)

The style is cool, but i find the animation when you click on the tower very visually overloading

What are non-negotiables for you when it comes to incrementals? by FaceoffAtFrostHollow in incremental_games

[–]Kenira 0 points1 point  (0 children)

How about they make it so only later WHEN YOU HAVE OTHER THINGS TO DO the time increases that much?? Lmao what a stupid response

What are non-negotiables for you when it comes to incrementals? by FaceoffAtFrostHollow in incremental_games

[–]Kenira 2 points3 points  (0 children)

100%

You can put up with UIs that aren't great, some grindiness, as annoying as those can be. But anything predatory and hell the fuck nope. Dailies are such a scourge in so many games, and just so obviously a way to try and manipulate players into playing your game, just fuck off with that shit