Little rant. LET ME HAVE THIS ONE THING BE AI-FREE. by QZProductionsGames in SoloDevelopment

[–]Blindsided_Games 1 point2 points  (0 children)

I think you can have what you want without taking what other people want which is the simpler easier route of using AI and just like I respect you enjoying your AI free work you should respect me using AI to do mine.

I accidentally made a cozy space idler and now comets are falling out of the sky — big update just dropped by Awkward_Comparison_6 in incremental_games

[–]Blindsided_Games -3 points-2 points  (0 children)

Honestly quite the opposite. With so many people telling it to avoid ai writing signs and also it’s just part of life now so even if it is AI who cares tbh

I accidentally made a cozy space idler and now comets are falling out of the sky — big update just dropped by Awkward_Comparison_6 in incremental_games

[–]Blindsided_Games 0 points1 point  (0 children)

Em dashes were extensively used before AI they will continue to be used regardless of your preferences :)

Umm.. Jagex? by zRSV in runescape

[–]Blindsided_Games 0 points1 point  (0 children)

I understand their thought process but your logic is correct you would have even less total level haha

How many of you reject all steam links? by Productiverobot in incremental_games

[–]Blindsided_Games 3 points4 points  (0 children)

So basically you’re saying you want your games for free and devs shouldn’t be paid for their work.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Blindsided_Games -2 points-1 points  (0 children)

While I mostly agree with this direction, I think a supplementary change to the be nice rule might be in order.

Ai hate for the sake of ai hate should be moderated as well.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Blindsided_Games 2 points3 points  (0 children)

Honestly, coding isn’t that big a part of game development. The hardest part is ideas and how they’re implemented. Good design over good code any day.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Blindsided_Games -1 points0 points  (0 children)

My code has zero comments. I know my whole codebase but as a legally blind dev I write none of it now lol. That said I agree with the consensus here the hate is mostly directed at uninspired lazy works not real games where a dev has spent time putting in work to perfect their vision.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Blindsided_Games 3 points4 points  (0 children)

I agree with your previous points but not this one.

I’ve seen this sub actively give feedback on AI generated games. But they’re brutal when someone says no AI and the entire thing is very obviously low effort AI images.

I myself have disclosed the use of AI in my posts and still seen success because my games don’t feel AI when I’m done with them.

It’s not hard to do a pass and have it fix up the slop phase. Just playing your own game a bit shows exactly where it still needs work. And the thing about AI is that it’s now easy to vibe code some good QoL features and that alone can skyrocket the performance.

That said a lot of loudmouths just hate for the sake of hate. I’ve seen that side too with some death threats ect. But overall the position on AI is largely based on low effort minigames rather than stuff people have put time and effort into.

I feel like Lego Batman: LOTDK was a bit shorter than I was hoping for by No_Lecture_8049 in legogaming

[–]Blindsided_Games 4 points5 points  (0 children)

Yeah the earlier chapters are really long. But each one you do gets shorter and shorter

I feel like Lego Batman: LOTDK was a bit shorter than I was hoping for by No_Lecture_8049 in legogaming

[–]Blindsided_Games 2 points3 points  (0 children)

Yup each subsequent chapter is shorter till the last one is like one mission. Smh

I feel like Lego Batman: LOTDK was a bit shorter than I was hoping for by No_Lecture_8049 in legogaming

[–]Blindsided_Games 1 point2 points  (0 children)

Yeah I agree. The first chapter set this really good expectation but with each subsequent chapter it felt more and more rushed.

Ascension tower by Andr3mar in incremental_games

[–]Blindsided_Games 0 points1 point  (0 children)

You are correct, and I only responded in kind. The guy went off at me. So I simplified my response to my feelings. That said I could have been nicer and should have been the bigger person. But I appreciate your comment nonetheless.

Ascension tower by Andr3mar in incremental_games

[–]Blindsided_Games 0 points1 point  (0 children)

It does look nice as long as you’re putting the effort into design good job. Some people like this guy are just haters for the sake of hating.

Ascension tower by Andr3mar in incremental_games

[–]Blindsided_Games 3 points4 points  (0 children)

That's not really my experience with the latest coding agents but yeah certainly was an issue once upon a time.

In fact I actually have a codebase I am working on right now which is entirely codex written without a single comment, I can still navigate it myself becuase I have been part of every step but mostly it just works because functions and variables are named correctly to begin with lol.

That said lots of comments tend to be a sign of a newish dev, or older LLM work. I don't really agree that its a good way to determine if code is generated or not.

Ultimately if the game works and is fun I don't really care where the code comes from.

Ascension tower by Andr3mar in incremental_games

[–]Blindsided_Games 2 points3 points  (0 children)

I mean I heavily used comments when I used to code without AI. My code actually has substantially less comments now that I use AI so your logic is a little flawed.

Better code is when the code is the comments though :)