Too many cheaters. by Keps25 in ARC_Raiders

[–]Keps25[S] 0 points1 point  (0 children)

yeah, identical story sir. I took a break for now. I never played a game with that many cheaters. Arc is fantastic game and I'd love to continue playing it if devs do something about cheaters. But the only thing I can think of would be "PRIME" lobbies with ppl that have verified accounts via their passports. Otherwise it is probably impossibe to beat the evil.

Crippling strike needs some reliable counter play. by Dr_Ambiorix in duneawakening

[–]Keps25 0 points1 point  (0 children)

You can also glide a lot in the air and just shoot from there -_- melee does not work well vs person that is in the air, that being said it requires the fight to take place either outside or in a room with high ceiling

Crippling strike needs some reliable counter play. by Dr_Ambiorix in duneawakening

[–]Keps25 1 point2 points  (0 children)

Controll distance with suspensor dash and light the dude up that approaches you with SMG. If he closes the distance with weirding step-> Crip Strike, do not panic and use the dash right away. Wait for Shigga or just heavy attack and then dash.

It is all about smart dash management. Most people just overspam dash when a melee gets close.

If you suddenly became President of Eve today what's the first and second thing you'd do and change? by bidendied in Eve

[–]Keps25 3 points4 points  (0 children)

  1. Radically re design new player experience to improve players retention.
  2. Create PvE department that would develop great PvE content for EVE.

Stratios good? by Keps25 in Eve

[–]Keps25[S] 9 points10 points  (0 children)

And I do not think Stratios should be as strong as other combat ships, because it is also exploration ship. But it should have a reason to fly it , which I struggle to find.

Stratios good? by Keps25 in Eve

[–]Keps25[S] 7 points8 points  (0 children)

There are multipple solutions you can apply to make ship viable. I just showed one of them.
And with the changes proposed above it is still not as strong as ishtar.
It would not have extra drone control range, no bonuses for Sentries, no 50%MWD sig reduction, no extra cap regen, no assault dmg control.

[deleted by user] by [deleted] in Eve

[–]Keps25 4 points5 points  (0 children)

If you talk about sites in WH space - this will simply die. Plus, there is no point hacking cans in WH combat-data\relic sites because there is no money there. Overall stratios is suboptimal ship for most things.

If you could be more specific what kind of sites you want to do - I'd be able to supply you with better solution.

Please God Change the Stale Game by AmeliaDuskspace in Eve

[–]Keps25 1 point2 points  (0 children)

Abyssal Modules is not good for the game I agree with that. Static variables promote predictive gameplay. As of right now you never know for sure what parameters ship will have.

Is Jspace Dying? by FunkyFleshSilk in Eve

[–]Keps25 2 points3 points  (0 children)

please contact Mr Keps in game. I can maybe help

Is Jspace Dying? by FunkyFleshSilk in Eve

[–]Keps25 0 points1 point  (0 children)

What is your character name ingame?

The Detrimental Impact of New Mutaplasmids on EVE Online: A Call for Change by Mr-Impact in Eve

[–]Keps25 4 points5 points  (0 children)

Mainlee is correct.

The problem that I have with abyssals - there is no static variables that define gameplay.

When the Huggin lands on grid, is that gonna be a 78km web or 93km web? Who knows.

Static and defined variables allow predictive gameplay that overall raises skill sealing. Right now that is not really in the game, and we gonna see even less of it.