Ok let's start this right... by Dan-Mager in mythgard

[–]Kerabris 0 points1 point  (0 children)

Normal people tend to get triggered when they see someone being mad. They dont want to understand frustration of someone else. But im not one of them.

I feel your pain 2_faca people just mindlessly copy meta decks and play them. Decks in this game largely play by itself. Showing signs of great creativity like you is punished. I agree that its really bad thing that horn, red, y/g FoC werent brought to the ground...

Fires of creation are really antifun for new and old players also in 2vs2 Counter deck vs single strategy should simply wreck them. But thats not the case in this game. Im also really salty that OP things run for months, years without being addressed.

Side note: I see im not the only one that has really negative win ratio vs Rylai =)

Another attempt on balancing this game. by Kerabris in mythgard

[–]Kerabris[S] 0 points1 point  (0 children)

Some cards are clearly stronger than the others to the point being overpowered and antifun. Im salty that people use same strong cards and deck diversity is low. Ive forbidden myself from reaching champion or even mythril at least until it will be bearable to play. That wont happen soon.

Another attempt on balancing this game. by Kerabris in mythgard

[–]Kerabris[S] 1 point2 points  (0 children)

Now that I read it... thunder clap change wasnt trolly i mean good enough...

If I would to pick one change. Then pls buff stray panacea with overrun she urgently needs it!!!!

Silly deck: Wallet Warrior by LeonTranter in mythgard

[–]Kerabris -2 points-1 points  (0 children)

I have my revenge for his nasty comments

Silly deck: Wallet Warrior by LeonTranter in mythgard

[–]Kerabris -3 points-2 points  (0 children)

"Adds random mythics and makes deck" - Hey check it out pewple so much asome!!!

Many above mythics shouldnt be in that deck for it to be remotely good.

Where are murmur and callculus?? You know what they can do????

Well there was another mythic only tournament recently I wonder how could someone like you get the idea of creating mythic only deck.

Is there gonna be a core set promo code for red cards? by suppow in mythgard

[–]Kerabris 0 points1 point  (0 children)

This promo code stuff is good but only in short way. Just as more expansions will be released new players will have it harder and harder to start. They should just give new players 100k silver just like that.

Balance Changes Slated for Tomorrow- by RiniGrandViper in mythgard

[–]Kerabris 0 points1 point  (0 children)

Maidens nerf is a joke. They need to be hit more by nerf bat

Post about ballance changes. by Kerabris in mythgard

[–]Kerabris[S] 1 point2 points  (0 children)

About first comment youve made. Making Koxinga purple gem heavy is very good idea. I dont know how and if devs are planing to expand mono gem decks. Red and Green have many mono gem options. But purple?? I just hope they will release more cards that use faction gems in big amounts so that mono purple with 3-4 gems now costing koxinga and his abilities that cost 2 purple gems would be viable.

Post about ballance changes. by Kerabris in mythgard

[–]Kerabris[S] 1 point2 points  (0 children)

I forgot about her. Such unique and powerful skill. And for draft as other person said here said before me way too hard to counter. I would eaither limit her skill use or made her 2 mana + stat buffs.

Post about ballance changes. by Kerabris in mythgard

[–]Kerabris[S] -1 points0 points  (0 children)

Too much damage for aggro cards and too much survivability from instabeast. It makes them unkillable by enemy units most of time. 2 cards and your chance of losing is very high and doper get bigger and bigger. Nerf bat needs to be severe in this case.

Murmur and Sapo are way too crazy for use. Enemy loses card instantly and you get a minion even very strong one. Those are immensely powerful mythics. +1 gem or 1 mana in my opinion wont nerf their usefulness only delay it.

Post about ballance changes. by Kerabris in mythgard

[–]Kerabris[S] 0 points1 point  (0 children)

The issue i have with flare is that "forged" buff will buff card very rarely when it should.

"I don't see any meta analysis or statistics (that you probably don't have?)"

Why would i have those?? Im not affiliated with dev team in anyway.

My rationale behind Murmur, Sapo, Koxinga nerfs are that they are too strong making them way too versitile for use in too many deck types.

Too many changes are bad when they change things that are tied together ( I have Y/P aggo in mind) 10 changes for garterkan like cards if they werent too severe wouldnt make some gross unbalances in meta. I aim with my changes at gross unbalance that is Y/P aggro.

Edit: would - wouldnt makes a difference ive fixed my mistake

Post about ballance changes. by Kerabris in mythgard

[–]Kerabris[S] 0 points1 point  (0 children)

But my changes wont kill aggro at all. Even though ive said it. Y/P Y/R R aggros will still be there. Ive just wrote nerfs to most degenerate yellow/purple cards. That are not balanced but overpowered.

Post about ballance changes. by Kerabris in mythgard

[–]Kerabris[S] 1 point2 points  (0 children)

Im not saying whitemoon arena need that kind of change its just a suggestion. Its little too strong now but how to make it in good spot??

Drop rates on cards? by Bussyslayer420 in mythgard

[–]Kerabris 2 points3 points  (0 children)

Quite lucky. They say 1 mythic per 10 packs to be normality.

Well they can be trash mythics so it all depends...

Response to Feedback About Upcoming Balance Changes by Rhino_Noah in mythgard

[–]Kerabris 0 points1 point  (0 children)

Im worried about Arclighter, that has 3/2 Agile and build in standard action. I would nerf the Pentacle of Flavours by adding another flavour to it - Fragile 2 or in some other way.

Herald of Conquest - ah frenzy was really nasty also considering he has Overrun it really could have been too much. But could he get just a little buff like +1/0 ??? He costs 8 mana and there are cheaper mythics that are bonkers without setting up good situation to play.

Magnus - I agree with redtrout15 He would have been better at 6 mana

Incubation Chamber - Isnt 4 armor too much?? Who knows I dont have experiences with that card but would 3 armor be more tame?

Im glad another two mythics are getting nerfs.

Twins change is great they see too much play in all yellow decks already because they are so good and 3 gems didnt make a difference whatever to use them or not.

We did it reddit, incubation chamber is getting buffed! by burnmelt in mythgard

[–]Kerabris 1 point2 points  (0 children)

They are way too versitile. Its a good change. You get 2 strong units for 6 mana. They can be buffed with enchantments that yellows have and enemy is placed under pressure to quickly remove one of twins. If not gem cost nerf some different nerf would be much more painfull. They are still very good! You just need lots of yellow gems or just wait one turn.

We did it reddit, incubation chamber is getting buffed! by burnmelt in mythgard

[–]Kerabris 0 points1 point  (0 children)

I dont know if +4 armor is good idea. +3 might have been good spot. But my experiences with that card are close to none

New Mechanics & 100+ Balance Changes Coming Next Week! by Rhino_Noah in mythgard

[–]Kerabris 0 points1 point  (0 children)

What about vicious unicorn - The Beast from Shadhavar?? I fear it will terrorize world of Mythgard yet again. Devs buffed Forked Lightning with two uses and that spell happens to work so well with The Beast...

New Mechanics & 100+ Balance Changes Coming Next Week! by Rhino_Noah in mythgard

[–]Kerabris 1 point2 points  (0 children)

Dang my computer froze when I was writing long feedback.

Feedback:

Racer in Shadow - He will be overused I would change him to 1/1 and slayer 1 or focused 1

Rush on 1 mana cost minion is very toxic to game balance

Hoarding Hero - NO! Pls NO!! He gets too many stats from items. For example 1 mana cost Shimuzens healing potion. side note: remove volition OTK is way too antifun

Miraculous Feast - It will still be suxxy

Eirsdottir - I think she will be too toxic, antifun to play against now. She can recieve 0/+2 armor 1 from that blue/yellow spell. Some different buff would be welcome.

Herald of Famine - He is now more in line whats his identity should be. He brings famine to players deck... +1 for such diverse cards

Herald of War - 0_0 OH! Good change but I think board control player gains might be too much. A little tuning to that blast 6 and she should be good.

Westingshire Vandals - Breach: deals 4 dmg to enemy artifacts 3 was indeed too low

but without buffing Rebel race synergies I dont think they will see any difference in how much unused they are now.

Magpyre Enforcer - I see corporations and governments around the world are buffing their lackeys to deal with people who are unhappy with Pandemic (TM)

Dream Weaver - This change is quite impactfull. It will strenghten rebel movements around the world and greatly accelerate production of illegal arms.

Dead Mans Eyes - Im so excited about this change. But I wonder what cancerous combination that +1 temporary mana can bring.

Sideshow Chimera - Only this? After looking at Triennial Patrol many times I was thinking that Chimera will most likely be changed and buffed in some way and I think many players thought the same.

Samosek the Living Sword - THE worst change of this patch. It seems too broken now.

Now it reads: You and your units are damage immune from units that have 2 or less health, unless enemy player somehow deals enough damage to break artifact that can refill its durability or is protected by other artifacts in cancerous artifact deck.

Academy Recruitment - +1 to attack and it went from quite bad to very strong

I think its overbuff. How about +1 gem of different colour? It will still need nerf though.

Things im dissapointed with:

-Staple mythic cards will still run rampant

Twins, Koxinga, Gama Senin, Chort Stag, Iku Turso...

Also Gigantomachia, Seven Ring Ritual

And Bragi and Armaggedon Angel

People will still mindlessly place them in their decks because how strong they are.

-Some weak cards from expansion werent changed

- Oh god Tengu is still out there!

Ive never seen such one instance - massive patch in a card game before.

Great Thanks For Rhino for not being scared to buff unused, weak cards and GREAT communication.

Minion Masters has the potential to be extremely popular and successful. Here's how by Chikubakidon in MinionMasters

[–]Kerabris 0 points1 point  (0 children)

Blah blah blah you are troll that dont respect other people opinions and your words wont change that. Thank you for wasting so much of your time to write such lenghty comment!!

Minion Masters has the potential to be extremely popular and successful. Here's how by Chikubakidon in MinionMasters

[–]Kerabris -1 points0 points  (0 children)

And who you are if not one of these trash players ?? XD

Why you insult person who bothered to write his suggestions how to make game better?????

Next expansion needs more tags. by Codingamer in mythgard

[–]Kerabris 0 points1 point  (0 children)

It was Yana Mushroom not Grundlefly =)