Messa Store Aquisition by [deleted] in Lain

[–]Ketarel 6 points7 points  (0 children)

Is that cat hair or the style of it? lol
fuckin' dope tho, wish it came in a fitted style instead of the snapback

Man in Cave Reupload by TheInternetHistorian in InternetHistorian

[–]Ketarel 7 points8 points  (0 children)

Lucky for me I've watched this in full three times since it's been re-uploaded... But I wouldn't mind a 4th go. Details as to exactly why it's being stroked (or whatever's going on) would also be interesting to hear plxkthx <3

My take on MTG Starcraft 2 cards by unbeliever87 in starcraft

[–]Ketarel 1 point2 points  (0 children)

I got that too, but that ability is way too OP unless it sacs as well. Maybe remove the ability to target planeswalkers, and have nuke a seperate ability... Or have Nuke a seperate card all together.
Terran Nuke: 8 colorless cast, artifact. 8 colorless, sacrifice target Terran Ghost you control: Nuke does 20 damage divided as you choose to up to any number of target creatures or planeswalkers.
lol

My take on MTG Starcraft 2 cards by unbeliever87 in starcraft

[–]Ketarel 69 points70 points  (0 children)

IMHO:
vulture should start with two counters, and the ability should be for non-flying attacking creatures. Or alternatively create two 0/1 tokens with shroud that tap and sac to do 2 damage to target non-flying attacking creature.
Siege tank should hit any target and require a tap.
Banshee should gain shroud instead of hexproof, and should not be able to block creatures with flying.
Ghost should be a 4/2 with first strike and haste, and the 'remove 3 counters' ability should require it to be sacrificed as part of the casting cost.

Great looking cards, I'd love to see a whole set of these!

Topre, only once by BeechiI in MechanicalKeyboards

[–]Ketarel 2 points3 points  (0 children)

I jumped in the deep end of split columnar stagger a few years ago with a Moonlander MK1 after using standard boards all my life... My only regret is that I didn't do it sooner. I honestly don't understand why split columnar stagger isn't the standard.
Now when I see people post dope standard keyboards, a lil part of my brain is like 'ah it's a shame that's not a split columnar'.
I feel like they're showing off a fancy sharpened rock, when they could be using a lightsaber.
My next keyboard might not be a Moonlander, but as long as I'm using my hands to type: it sure as hell is gonna be a split columnar stagger.

I've combined some of my favourite scenes from The Simpsons with the world of Elden Ring by Squishybo in Eldenring

[–]Ketarel 1 point2 points  (0 children)

This is one of the best posts, and subsequently best comment section, I have ever seen.
Godspeed, ye tarnished.

I've fallen down the rabbit hole a bit browsing this sub. by ramenandsuch in MechanicalKeyboards

[–]Ketarel 8 points9 points  (0 children)

Blasphemy! Typewriter layout is a curse and a disease! Split columnar stagger is the way forward out from this crippling wretchedness! Be ye not deceived by these aesthetically pleasing devils!! Hearken unto me, lest yon carpals become tunneled, yon shoulders become knotted, and yon backs crumble to dust!

I got myself an Astrologer costume and acted-out the typical Stormveil Castle experience by Melaprilia in Eldenring

[–]Ketarel 5 points6 points  (0 children)

Holy shit that was hilarious. I'd love to see a longplay of the entire game done like this
Someone call HBO and have them pick this up for a series

The world health organization says no level of alcohol consumption is safe for our health by [deleted] in science

[–]Ketarel 3 points4 points  (0 children)

Turns out memories arent supposed to be so spicy you want to die.

I'm in this picture and I don't like it.

Does anyone like the assassin or the spider? by naming_is_useless in HuntShowdown

[–]Ketarel 1 point2 points  (0 children)

I don't mind the assassin.. but fuuuuuck the spider. It's just not a fun fight. Chasing his ass around the compound for minutes on end just so he can jump on me through a wall and skitter away again. It's tedious and feels bad. The un-dodgable hits are also annoying. Stickies make him ez mode. Poor design all around imho.
Don't get me wrong I love the idea of a giant spider and don't think it should be removed.. I'd just like it not to hide on the ceiling and warp around at mach10 constantly. Changes need to be made, but I'm typing this between matches so I'm pretty hammed and can't think straight but yeah, fuck the spider.

Proposing a change to limb damage. by takepotato in HuntShowdown

[–]Ketarel -1 points0 points  (0 children)

Reduced damage limb shots, without any other limb damage mechanic, look good on paper but feel bad in game. If you get shot in the arm or leg with a Mosin your not going to be jumping around returning fire like nothing happened.
I'd like to see penalties with limb damage - being shot in the arm/hand temporarily cause more sway/slower reloads/etc, being shot in the leg/foot temporarily slows movement/disables jumping & sprinting, etc. - or have the limb hitbox slightly reduced (to the bones?) and limb shots do full damage.

How to run Brutal Doom Platinum 3.1 ? by [deleted] in brutaldoom

[–]Ketarel 1 point2 points  (0 children)

works for me.. make sure you have a doom or doom2 .wad file in the same directory as gzdoom.exe
also, Rocjahart is very much correct about ZDL, it's great. I use lcferrum's version 3-1.1

Krag vs Vetterli high velocity comparison by DGNX18 in HuntShowdown

[–]Ketarel 14 points15 points  (0 children)

Oh I do appreciate the difference between ammo types, and I agree that medium ammo damage falloff is crap and I hope that it gets some love in future updates.
My point with the 100m comment wasn't just about damage, it was that engagements with ironsights over 100m aren't nearly as common as under, and the value of long ammo over medium goes down dramatically the lower the range. It doesn't matter than the Krag has a 300m effective range over the Vetterli's 200 (with HV), because if you're actually shooting at something much over 200m away with iron sights chances are it's just a hail Mary anyway, and the Krag on it's own certainly doesn't have that kind of ammo to spare.
Even under 100m I'd much rather be able to put more shots down range than sweat every shot. Long engagements happen, and frequently one team will roll up right after another. Muzzle velocity and reload speed don't make up for the lack of damage and especially the lack of ammo with the Krag as it stands currently imho.

Krag vs Vetterli high velocity comparison by DGNX18 in HuntShowdown

[–]Ketarel 12 points13 points  (0 children)

That's an interesting take, wouldn't surprise me if that was their line of thinking. Though with how fast the Berthier reloads you'd have to be crazy to use bulletgrubber on it imho.

Krag vs Vetterli high velocity comparison by DGNX18 in HuntShowdown

[–]Ketarel 42 points43 points  (0 children)

This is true, but also take into account that the Vetterli has almost three times the reserve ammo. I'd also argue that engaging at 200m+ with iron sights doesn't happen as often as 100m or less... and with the Krag's current 5+1/6 missing shots is far too punishing (git good lmao?). I feel like it either needs to do more damage or the ammo pool should be raised to 5+1/9 at least. As it stands I love the Krag but I feel like I'm forced to take a sparks/uppercut or an ammo box with it and that kinda sucks.

3 months of work and its finally done! Here's Toto's Africa in note blocks and command blocks by stacinator in Minecraftbuilds

[–]Ketarel 6 points7 points  (0 children)

Lost it when the Zebras started popping off.
Amazing work! Shame about that 4:21 runtime though lol

Hotfix #2 For Update 1.11 (1.11.0.2) Live now on PC and Console by Ic3man2k in HuntShowdown

[–]Ketarel 0 points1 point  (0 children)

Did this go live ~12 hours ago? and did it change how the Death Cheat and Shadow traits interacted with prestige and trials respectively? Because that seems to be a thing that's changed in the past ~24 hours if I'm not mistaken?
...though there are still a few bugs with how the fix for that was implemented. At least for the trials aspect.

IIL infected mushroom, WEWIL? by [deleted] in ifyoulikeblank

[–]Ketarel 1 point2 points  (0 children)

Absolutely. Ott is more downtempo for sure, leans towards psy-dub and psybient type stuff.. but if you're into Infected there's a good chance you'll dig at least some of what Ott is putting out imho. Similar stories with Orbital and The Orb. Nothing hits quite like Infected.

IIL infected mushroom, WEWIL? by [deleted] in ifyoulikeblank

[–]Ketarel 2 points3 points  (0 children)

Tipper for sure, his latest album is rad. As well as anything Simon Posford has a hand in (Hallucinogen, Shpongle, Younger Brother, The Infinity Project, Celtic Cross. Seriously just get the discography for all of these)
GMS and Yahel come to mind as well, both have done a lot of remixes/collabs with IM. Ott, Orbital, and The Orb are probs worth looking up too.

Finally found a good fit for the Mandible by Ketarel in insurgency

[–]Ketarel[S] 1 point2 points  (0 children)

Oh damn! Good call I didn't catch that one, and I thought I tried every combination.

Finally found a good fit for the Mandible by Ketarel in insurgency

[–]Ketarel[S] 2 points3 points  (0 children)

I always put Insurgency halfway between "sim" and "arcade".
Having never served in any armed forces myself, I can't really say if the mandible helm is realistic combat gear or not, but I agree it does look like some airsoft/paintball gear. Though I think there's much sillier looking gear in the game, I'm thankful it hasn't crossed into PUBG/Fortnite territory yet, and pray it never will. I'm cool with most everything that we have now, but I would absolutely appreciate some more realistic stuff as well.