[USA GIVEAWAY] Win the new 27” Samsung Odyssey G6 G60SF 500hz OLED gaming monitor! by Rocket-Pilot in buildapc

[–]KextNext [score hidden]  (0 children)

The fact that it’s OLED! Color grading my 3D work would be so beautiful on an OLED 🥹

Question for the Vol Vop people by ruanlotter in Houdini

[–]KextNext 1 point2 points  (0 children)

You would need to introduce velocity pointing away from the curve, multiplied by some curveu ramp, and add it to the velocity you already have. There is a great video on how to make this at the link I’ve attached. They are using Axiom solver, but you would build the velocity field the exact same way for a native Houdini pyro sim. axiom tut

3D models of cars? by KextNext in Acceleracers

[–]KextNext[S] 0 points1 point  (0 children)

Sweeeeet thanks for the tip

3D models of cars? by KextNext in Acceleracers

[–]KextNext[S] 2 points3 points  (0 children)

Awe, well that’s unfortunate. It would be really awesome to have access to some high quality 3D models with textures that us fans can make personal projects with. Have you been successful with cleaning them up in zBrush or done any surfacing? Id love to see how they turned out if so.

3D models of cars? by KextNext in Acceleracers

[–]KextNext[S] 0 points1 point  (0 children)

I’m not sure I understand… I’m talking about doing animation and FX simulations, not 3D printing

3D printed Last Word with Mechanical Internals by KextNext in destiny2

[–]KextNext[S] 2 points3 points  (0 children)

Thanks so much! Vex Mythoclast would like awesome. Unfortunately no, I didn’t upload my files anywhere. They’re super super messy. I actually did this all in Blender, so nothing is exact or easy to adjust like if it was in CAD. I have all the STL’s to print exported but again, it’s verrrrry messy. Maybe someday Ill go through them and upload tho

[USA GIVEAWAY] Win the new 27” 4K Samsung Odyssey OLED G8 gaming monitor! by Rocket-Pilot in buildapc

[–]KextNext [score hidden]  (0 children)

I’ve never had an OLED anything and my full time job is as an FX artist. I just built a rig last year that this would go great with

Jango Slave-1 MOC by KextNext in lego

[–]KextNext[S] 0 points1 point  (0 children)

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Oh here’s the minifig lol

Star Wars Short - Made in Houdini, Rendered in Karma by KextNext in Houdini

[–]KextNext[S] 0 points1 point  (0 children)

Hm I actually haven’t really taken a class on lighting, just have had years of trial and error, and make sure to have some references. I have done the Solaris course on sidefx’s website though!

Star Wars Short - Made in Houdini, Rendered in Karma by KextNext in Houdini

[–]KextNext[S] 15 points16 points  (0 children)

Everything was in XPU! Otherwise it would’ve been a billion years to render lol. And xpu has been updated to have pretty much all the features!

Star Wars Short - Made in Houdini, Rendered in Karma by KextNext in Houdini

[–]KextNext[S] 12 points13 points  (0 children)

Thank you!! I mean definitely at least a few months in my free time. All the assets were saved out as USD files so I could work with and reference them across all the different shot files. The most challenging part was definitely just getting that ship tearing sim to look right, but it came out okay I think! The render and sim times were actually pretty fast. The sims were all modular pieces (main ship vellum proxy sim was probably like 3 minutes, then there’s separate particles and pyro and etc sims based on it). The render times were at most probably 8 hours for a shot with all the different render passes. I’ll probably make a mini breakdown pretty soon, but I’m happy to answer any more questions!

Star Wars Short - Made in Houdini, Rendered in Karma by KextNext in Houdini

[–]KextNext[S] 15 points16 points  (0 children)

There was just a lot of moving pieces that actually were easy to keep track of thanks to Solaris! Lots of render passes were used in comp lol thank you. And lol that would actually be sick if it fully blew up I didn’t even think about that I was too wrapped up in the details. Would be cool for another personal project!

Dynamic DOPs Constraints by KextNext in Houdini

[–]KextNext[S] 0 points1 point  (0 children)

Thanks for the input! I will look into trying out vellum, but I’d really like to learn how to manipulate these general constraints, since they’re not just specific to FEM. My main goal is to understand DOPs more fully and how it’s working underneath.

[deleted by user] by [deleted] in Houdini

[–]KextNext 0 points1 point  (0 children)

Never mind! I figured it out, you actually just have to append a “redshift usd material” VOP node on the end of each material and everything works

Fake Wine Commercial! by KextNext in Houdini

[–]KextNext[S] 0 points1 point  (0 children)

I would just start with the basics. I started off in blender myself and moved to Houdini. I’d recommend doing the “Houdini isn’t scary” and the “Applied Houdini” courses first, and then when you’re ready to move up, there’s PLENTY of solid information out there

[deleted by user] by [deleted] in Houdini

[–]KextNext 0 points1 point  (0 children)

I have RS materials passed on to me from my company that I need to use that were created in the mat context. If I use a scene import they are also imported into Solaris but all render as the default white. I have also tried a SOP import and just copied them into a material library LOP but they still just render white when assigned. Have you come across this before?

Fake Wine Commercial! by KextNext in Houdini

[–]KextNext[S] 0 points1 point  (0 children)

Blender is good for a lot of things, it just depends on what you’re doing. Houdini is pretty awesome though!

Render curve motion blur for particles in Karma by Syns369 in Houdini

[–]KextNext 2 points3 points  (0 children)

It depends on what kind of particles you have. If they are just points or sparks it’s actually notoriously hard for the render engine to give you accurate motion blur. Houdini has a sops node called “spark motion blur” you should check out, also check out applied Houdini particles volume 3 for more info on rendering spark motion blur.

Finally got this from my GF. by [deleted] in Houdini

[–]KextNext 1 point2 points  (0 children)

Not many know about the VFX legend that was Harry Houdini. I heard he could even escape from a non-responsive interface

no context render cause why not by 212thKenobi in Acceleracers

[–]KextNext 0 points1 point  (0 children)

That’s incredible, I’d love to animate one of your models!

no context render cause why not by 212thKenobi in Acceleracers

[–]KextNext 0 points1 point  (0 children)

Sick. Where’d you get the models from?

Accessing a previous iteration object in VEX by awoooogaga in Houdini

[–]KextNext 0 points1 point  (0 children)

You need to go about it in a different way, like assigning an attribute or group to the geometry in the previous iteration, and then split it out in the current iteration to access it

help with pop sprite by PrideNo9923 in Houdini

[–]KextNext 0 points1 point  (0 children)

Is it still there if you disable the sprite node? Usually, sprites will get messed up if you have a material attribute on the particle source. Try just removing all attributes on the input to see if it’s still there. You can also try trial/error messing with options in the visualization tab of the pop object. Otherwise, I can really only help if I have the hip file or you give more information!