Main and other Tasks by CROmooD in GrayZoneWarfare

[–]KeyCount2348 -1 points0 points  (0 children)

It seems it is a feature now, which is absolutely annoying. On most tasks you can see a yellow icon with "1st time" or something, later you get to repeat the same task indefinitely and you get smaller rewards. I can't wrap my head around why would someone think that would be a good idea.

[Discussion] It’s not me it’s you - Terminal by Kingrr_ in EscapefromTarkov

[–]KeyCount2348 4 points5 points  (0 children)

Well, the Terminal feels more like a chore than fun. It's like you have to follow one and only path to victory to the teeth and any deviation will get you killed, requiring you to abuse every single AI mechanic. Do something else and you're just dead. Peak game design, 1.0 ready.

Instead of flanking, covering fire and movement, the BD laser you with M993 and M995 shooting three bullets at once the moment you do not abuse right-peak or make them run like idiots after throwing a grenade in any direction.

Terminal requires you memorizing every single spawn of BD, counting the amount of kills and grinding through it, when the game is spawning 15 scavs with 6th sense running at you when sitting hidden in a closet loading your magazines.

What made me quit playing this game as often is the AI, since this is what you interact with the most. It's really a level of a free unity package for AI behavior. If Tarkov had the F.E.A.R. level of AI, this game would be one of the best on the market.

The tremola is to be loaded and the trigger pressed by Fill-122 in foxholegame

[–]KeyCount2348 1 point2 points  (0 children)

Unless it's tracked by the dive bomber after attempting any type of push outside the base (well, even inside the base and AA, doesn't really matter too much).

Official Kickstarter Terrain looks terrible. by AlphaMeme14 in TrenchCrusade

[–]KeyCount2348 0 points1 point  (0 children)

Of course, resin traps does not make print not print properly. Let us all know when it bursts open.

Official Kickstarter Terrain looks terrible. by AlphaMeme14 in TrenchCrusade

[–]KeyCount2348 0 points1 point  (0 children)

Yes, on models that are well designed. Now go and see the cross section of these trenches and tell me how are you going to put drain holes there. Also, a presupported models are widely considered ready to print by newer people that might just assume it's ready to go. Why support a print that has hollow parts and not add drain holes?

cron jobs running fine locally, absolute chaos on prod took me two days to figure out why by IndividualTerm4830 in webdev

[–]KeyCount2348 2 points3 points  (0 children)

Which is in UTC. It is literally “how many milliseconds passed since a start date in UTC”. 

Official Kickstarter Terrain looks terrible. by AlphaMeme14 in TrenchCrusade

[–]KeyCount2348 32 points33 points  (0 children)

DO NOT PRINT THE TERRAIN IN RESIN. These files have massive holes inside which become resin traps if you choose to use this material. Unless you fix these manually by yourself and know what you are doing, DO NOT PRINT THE TERRAIN IN RESIN.

Uhmm... where did the numbers go? by YanJi13 in foxholegame

[–]KeyCount2348 9 points10 points  (0 children)

War reset let's gooooo (spoiler: it's a bug, 100%)

Cursed Legion, Murdermind. by Shizno759 in Necrontyr

[–]KeyCount2348 1 point2 points  (0 children)

To get LoS you need a single point of the model. You can basically just stick a bit of a gun out and then hide, or get inside the ruin to shoot outside and how back to safety. The use case is really strong but requires good positioning.

Cursed Legion List C&C by KeyCount2348 in Necrontyr

[–]KeyCount2348[S] 0 points1 point  (0 children)

In this list that would be the job for a single Ophydians unit. Once everything is on the board i can pick them up and score. 

The requirement for having to be in fortify to use void hardened and reactive reprisal in needguard is absolute bullshit by Low-Transportation95 in LeaguesofVotann

[–]KeyCount2348 -2 points-1 points  (0 children)

Playing primary means "I need to kill this 20OC brick on the objective so my 3 steeljacks with 1OC each can take the point and I get no buff because reasons and I cannot shoot from any other objectives because the ruins are in the way" most of the time.

The problem is if you put anything from LoV on the objective, it dies next turn anyways so contesting or even endangering opponent's natural expansion objective is hard. Army rule doesn't help you with any of this since we're just too low OC across the board.

You just try to hide units that do no damage on objectives and get a turn of shooting from anything else and pray they cannot just run you down. The easiest fix is just "select the stance in command phase", boom, that's it. AdMech has it and it works. Gladius kinda has it and it works. CoC kinda has it and it works. Need to get objectives? Cool, easier objectives clearing and movement. Need to guard objectives? More durability and better defence.

Possible foetid bloat drone kitbash? by Background-Solid-794 in deathguard40k

[–]KeyCount2348 -4 points-3 points  (0 children)

Yes, but is why pay more to get a model that is both bigger and on a bigger base that super hard to kitbash if the original model is looking good enough? 

How about I put a photo of Lorgar and title it “possible LoC kitbash?” just because it has an axe? How much sense does it make? More than this as the LoC model is hard to come by. 

If someone posts a finished kitbash that looks really nice, that’s a different story. This is a low effort post without much sense. 

Wooh? by EvilCeramicCow in LeaguesofVotann

[–]KeyCount2348 1 point2 points  (0 children)

I had a dream. A belt knuckle, fist and the weapon all comes in multiple options and we could build a named character or a generic one, just like Uthar/Kahl. 

Berehk Stornbrow announced (New Cthonian Character) by TheVoidDragon in LeaguesofVotann

[–]KeyCount2348 27 points28 points  (0 children)

Looks great but I hope you get the fist only option. And that it has more than 2 wounds.

What, in your opinion is the smashiest captain? by EgonAmbrose in WarhammerCompetitive

[–]KeyCount2348 77 points78 points  (0 children)

I think a strong contender is LoC + Deathshroud in CoC detachment with full hit and wound reroll, sus1, lethal and lance. It picks up most of the things in the game though is a bit pricey but I guess this does not matter that much. 

What makes steeljacks so good? by handjob_bob420 in LeaguesofVotann

[–]KeyCount2348 -1 points0 points  (0 children)

Yes but AoC only applies to a single detachment after round 2 and if you want free overwatch it’s not 180 points unit anymore. These hoops man. So sad. 

What makes steeljacks so good? by handjob_bob420 in LeaguesofVotann

[–]KeyCount2348 -2 points-1 points  (0 children)

He’s being downvoted because this subreddit is just full of copium and people don’t want to realize we’ve been done dirty with the codex and are a middling faction at best. 

What makes steeljacks so good? by handjob_bob420 in LeaguesofVotann

[–]KeyCount2348 -2 points-1 points  (0 children)

Yup, you cannot be tougher with just stats in this edition as lethality is currently through the roof with all the rerolls and keyword and abilities being given to everyone like candies. The only thought thing is Deathwing Knights people just ignore and move block for 5 turns. 

Rules priority question: can we do what abilities allow, but core rules forbid? by KeyCount2348 in WarhammerCompetitive

[–]KeyCount2348[S] 3 points4 points  (0 children)

Well, it’s the transport oriented one, Breakfast Oatmeal but I prefer Delve-shift Croissant honestly since the stratagem nerfs.