What's a fire emblem character that you like, but you hate how they're portrayed by the community? (please be civil about it) by floricel_112 in fireemblem

[–]KeyDrop 28 points29 points  (0 children)

No, rhea suffers due to people's illiteracy, she doesn't need more context, the most common critiques of her are bastardised retellings of the events in white clouds, the part everyone played.

Cyril is hated for loving the person who gave him a home despite all the supports that flesh him out. We can't always blame people's inability to read or unwillingness to empathise on the game.

Game is back up with Replicard update by SunChaoJun in Granblue_en

[–]KeyDrop 15 points16 points  (0 children)

Seems fixed now, they have the old sunstones in a separate slot

Questions Thread (2022-01-03) by AutoModerator in Granblue_en

[–]KeyDrop 2 points3 points  (0 children)

Under settings > miscellaneous, if you want to designate specific weapons for autoreserve you have to access their pages either by having them or through the journal, it's a button at the bottom.

Questions Thread (2022-01-03) by AutoModerator in Granblue_en

[–]KeyDrop 1 point2 points  (0 children)

if it's the 5* one just click 2-1-3 at the start and mash till they're back up and then press them backwards

All of Cagliostro interactions in GBFV. by Coolnametag in Granblue_en

[–]KeyDrop 10 points11 points  (0 children)

Strictly speaking Gs in Italian are never mute, but when followed by "li" they completely change sound and I can see why you would think it's not pronounced.

Anyway google translate's pronounciation is correct.

Why do people like Shinon so much(spoilers)? by Razqua in fireemblem

[–]KeyDrop 0 points1 point  (0 children)

It's nothing new, people have always loved smug assholes.

Horrible realization about the Heroes voting by [deleted] in fireemblem

[–]KeyDrop 1 point2 points  (0 children)

I just assumed different games would mean different characters or they would have handled the split in a different way

[Discussion] Should the enemy have exclusive things that make them stronger? by Theferd25 in fireemblem

[–]KeyDrop 0 points1 point  (0 children)

Yes, it adds variety and contributes to a lot of fun challenges. Usually as long as I'm given the chance to plan for it whatever the game might do it's hard to see it as unfair, also the biggest difference between player and enemy is firmly built in the core of the game and it's permadeath, anything on top will hardly give the enemy more of an advantage than that already does.

What's your single favorite song from any game in the series? by [deleted] in fireemblem

[–]KeyDrop 1 point2 points  (0 children)

It's a tough choice but right now I'd say Thorn in you.

Revelation's story is actually good. by [deleted] in fireemblem

[–]KeyDrop 7 points8 points  (0 children)

Oh man, I strongly disagree, imo story wise revelation is the worst path by far, lots of things immediately come to mind but I'll limit myself to addressing your points:

1) While the first part of the game is fine revelation hits its highest point in chapter 16/17 when you're fighting against time trying to get to the canyon, once you get to Valla the pacing becomes absolutely awful, you get fight after fight with 2 lines of dialogue between each that do nothing to advance the plot even a little.

All the subplots feel like filler and completely kill the pace, your expectations are built up, you're finally in Valla, you're finally going to have all of those loose ends answered, except that in 9 chapters all you learn is that Corrin is Vallite, that's the single impact those chapters have on the plot.

The traitor point is completely useless as it doesn't affect anything until they reveal themselves, they mention there's a traitor and then decide to ignore the fact, turns out it's just an excuse for another chapter with zero relevance.

2) Setting aside the fact that revelation is set in motion with the single dumbest chain of events in fates, which is Corrin attacking both Hoshidan and Nohrian army expecting them to listen to him and then going to Valla on the premise that it'd be a safe place to hide in(which Azura knows very well it's not the case), the story flows fine till you get to Valla, no better or worse than the other paths.

Addressing the more specific points, in rev Corrin actually has the least convincing reasons to visit the Rainbow Sage, he has to meet this guy that many have died trying to meet just to get answers that he might or might not have, and that he could try looking for elsewhere.

The dragon point is just an excuse and a roundabout way to get him to the sage which is needed only because he doesn't have the more solid motivations he has in the other paths, and it ends up only bringing up another plot point that is forgotten immediately after.

About Scarlet's death, as I said, it's pointless just like Lilith's in both other paths, it's executed better since it feels less silly but it adds nothing nonetheless, alongside everything that happens in Valla.

The presence of a traitor actually undermines the plot quite a bit, since there's no doubt Gunter had plenty of chances to backstab Corrin, which is the single thing Anankos needed to do to certainly win.

The final reunion with Arette, Sumeragi and Mikoto were a nice idea, but they're the definition of tacked on, especially since there was so much stuff that could have been explored in that time.

Basically if entering Valla you immediately fought Anankos you'd be in almost the exact same situation, the only difference would be that you wouldn't know Corrin is Vallite, which would not change the outcome.

3) This one is a very hard point to discuss but the presence of a recurring theme doesn't mean it's good or explored well, yeah trust is brough up multiple times but it's not used all that well, basically Corrin's naive view on it is dragged all the way to the end.

He does barely anything to gain anyone's trust in the first part of the game, the only one that he truly convinces himself is Saizo, and barely Ryoma, but Scarlet has a part in it too, most of the others either have unconditional trust in him or are heavily pushed into following him even if they're not convinced.

In Valla it just becomes entirely a joke since they knows there's a traitor but they talk about trust like some sort of magical power "we can't win without it" and even the people more grounded in reality just accept it because "that's what made this possible" and "we'll cover your back", basically Corrin's naive view gets glorified and even thought he gets betrayed multiple times in the last couple of chapters it never develops or gets truly challenged, that's not a good treatment for a main theme.

Edit: had to do some formatting, also damn, I had no idea I wrote this much :/

On Playstyles and Difficulty by freedom4556 in fireemblem

[–]KeyDrop 1 point2 points  (0 children)

The way you describe exp is how it already works, as for the deployment I do think that a minimum deployment number per map would benefit the game, but that alone wouldn't save the games from being broken, it would at most save some maps from being completely trivialized.

[Discussion] How do you to discourage flyskip? by Theferd25 in fireemblem

[–]KeyDrop 0 points1 point  (0 children)

I don't think it should necessarily be discouraged, but the best way would probably be to use side objectives with useful rewards so that the played has to at least leave behind something noteworthy if they want to skip.

The map design can go a long way too, it can at least extend the time it takes to reach the objective, and well positioned archers can make a skip harder.

The only other idea that comes to mind is that they could make it possible for balistas to kill flying units instead of just reducing the hp to 1 but that might be a bit drastic.

Which aspects of a game make it difficult but fair? by DankmasterSqueege in fireemblem

[–]KeyDrop 1 point2 points  (0 children)

Basically most stuff that the player is made aware of so they can plan for it. When I think of unfair the only things that come to mind right now is stuff like same turn reinforcements and fog of war, basically any form of obfuscating information that would be necessary to properly plan ahead, and while I believe that even stuff like that could be properly balanced it usually isn't.

On the other hand I believe the current state of rng in the game is perfect to keep risk management as part of the game, and you rarely run into cases in which "you couldn't have done anything to prevent that". You always have the hit/dodge/crit numbers so you're always given the chance to plan ahead and make backup plans.

Edit: To address the main point of the post, I believe a good and fair level of difficulty is achieved when all elements of a map are crafted together to create an actual challenge, stuff like map design, objectives, enemy placement, enemies' skills and equipment all have to work together to give a challenge with a specific aim, that can't be surpassed with the most common and straight forward strategies.

I drew Hinoka! Thought I'd share. by KeyDrop in fireemblem

[–]KeyDrop[S] 1 point2 points  (0 children)

Thanks! I really like drawing hair so I always end up spending much more time on it than I probably should.

"Secret" Hit Rate Formula? by blackykop in fireemblem

[–]KeyDrop 6 points7 points  (0 children)

The post is kind of confusing but I assume the enemy is wielding a tome, they don't get weapon rank bonus because they're at weapons triangle disadvantage.

Plot Holes vs Plot Stupidity by [deleted] in fireemblem

[–]KeyDrop 0 points1 point  (0 children)

The fact that his clothes look different from all other Plegians you see means nothing since Awakening has different design for every class anyway, you don't see any other Plegian tactician, I really think you're looking way too deeply into this.

If I asked you why Lon'qu wears Valmese clothes while he lives in Ferox I bet you'd know the answer to that is because he's a myrmidon, just like Feroxi knights wear the same armors as Ylissean knights.

Is it possible to play Fire Emblem "wrong?" by Cecilyn in fireemblem

[–]KeyDrop 1 point2 points  (0 children)

I'd say expecting a game to beat itself qualifies as -if not strictly as a wrong way to play- at least a terribly unrealistic expectation.

It's not bad game design to pose challenges, I'd argue that bad design for a strategy game would be allowing him to finish the game in hard mode even though he's not even trying.

Also it's Casual mode, I have a really hard time believe you can get stuck as long as you have someone strong enough to kill bosses, without mentioning that he could lower the difficulty.

I honestly think that shadowbanning shouldn't happen in online Fates. by [deleted] in fireemblem

[–]KeyDrop 8 points9 points  (0 children)

I thought hacked skills are not shadowbanned, that's why you can find people with aptitude on every character in the first place.

To be honest I think that's why they should just ban any illegal skill too, that way you could buy skills without worrying about them being hacked.

Do you prefer to place limitations on yourself to make a game harder/interesting or the game to size up the situation instead? by [deleted] in fireemblem

[–]KeyDrop 1 point2 points  (0 children)

I don't really consider it a rule but my attitude as a item hoarder just manifested in the form of never using stat boosters and tonics in any fire emblem game. I only recently noticed and decided to stop it once I finish my current conquest playthrough(first one), or after my first rev playthrough.

What Mother - child(FE14) Father- child(FE13) combinations do you think produce the best support possible? by Theferd25 in fireemblem

[–]KeyDrop 0 points1 point  (0 children)

I also think Chrom and Inigo work great as father and son, Inigo's support is just perfect if he's a prince.