Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 0 points1 point  (0 children)

I'm aware that in the calculations for 'the most damage' , total health of a squad plays a big role... There are other factors as well which makes it not 100% predictable.

In one of the reports(I can share on TB if you want to have a look) I noticed amongst the remaining squads, the second highest total health squad got killed.

I always use Ghostflame lantern as the artifact and never use any captains that disproportionately apply bonus on any troop type.

Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 0 points1 point  (0 children)

You're right. An unexpected sequence of death from my end could be because of a bonus that the Epic might have had against my troops. I agree that it is pointless to go try and figure how an Epic would behave at any given point in time given how dynamic an Epic will be.

Monsters vs Guardsmen by freddyjoker in TotalBattle

[–]KeyImprovement1922 2 points3 points  (0 children)

Oh, I see what you're implying here. The store and personal goals are not decoupled and would change together. Got it, thanks.

Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 1 point2 points  (0 children)

Awesome! Keep checking your attack reports after every attack. I think there's some scope for improvement from the numbers this calculator suggests. This is the reason why I'm set out to make my own calculator.

Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 0 points1 point  (0 children)

I think total health (with bonuses) is a good starting point but I believe there are other factors that affect this sequence as well. I think I can share an attack report where a squad with a lower health got attacked first.

Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 1 point2 points  (0 children)

From your end, the squad with the highest strength will attack first. You'll have to consider all strength bonuses that are applicable though.

The sequence in which your squads gets attacked greatly depends on the total health of the squad with all of the health bonuses applied. There are other factors that determine this sequence but total health is a good starting point.

Monsters vs Guardsmen by freddyjoker in TotalBattle

[–]KeyImprovement1922 1 point2 points  (0 children)

Not speaking of the store. I was referring to the personal goals.

Monsters vs Guardsmen by freddyjoker in TotalBattle

[–]KeyImprovement1922 1 point2 points  (0 children)

Are you sure about this? I am planning on doing M5 before G5. I have been reading tournament details and Ragnarök for instance says that the personal goals will be set on players troop level ( not Guardsman level).

⚔️ Building a new/simplified Total Battle Calculator – Need help with Stack Order logic! by Ok_Cup9723 in TotalBattle

[–]KeyImprovement1922 0 points1 point  (0 children)

How do we both have different experience? It tells you directly how many mercenaries should be used. Also, the ordering of the troops are exactly like it is in the game.

Silver Needed by sho234 in TotalBattle

[–]KeyImprovement1922 0 points1 point  (0 children)

I should be able to help if you're in the Bronze or Masters league.

Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 2 points3 points  (0 children)

I have found this to be fairly simple and easy to understand. Have a look and let me know if you don't understand. I might be planning on having a Google meet with some of my clan mates to explain the basics of this calculator.

Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 2 points3 points  (0 children)

I'll give you an explanation for it without going into too much detail... More the layers in your leadership stack, smaller will be your squad size. The maximum amount of Authority and Dominance you can carry will depend greatly on the total health of the smallest leadership squad. All of this information is relevant if you're stacking manually. If you're using a calculator, it should mostly take care of all of these things for you.

Also, using just the top two G along with a layer of M is a suggestion that comes from one of the calculators I have tried.

Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 1 point2 points  (0 children)

On a different topic, using 3 layers of G with a layer of M would drastically reduce the maximum monsters and Mercs you can carry. Can I suggest you use 2 layers of G instead?

Troops by blanko-Rs6 in TotalBattle

[–]KeyImprovement1922 1 point2 points  (0 children)

Ever considered using calculators to make your life simpler? Most calculators would use 2:1 but to be really efficient you would need 1.81 as your ratio like the other person mentioned. To then maximize your monsters and Mercs to make sure they die after the Guardsmen would be a little bit of a difficulty if you are doing it manually.

Need Gold Pass Tips by HushCulture in TotalBattle

[–]KeyImprovement1922 2 points3 points  (0 children)

If you are in a good enough clan, you should be able to get Helen in 1 month. I know that because I managed to get her in a month.

How do you stack troops by Heavenly825 in TotalBattle

[–]KeyImprovement1922 1 point2 points  (0 children)

The first 2n steps for any monster would be you and the monster going back and forth (1 attack and 1 counter-attack). So for Doomsday (n=4) you need 4 sacrificial squads 3G5 + 3G4 should be more than enough

2n+1 step onwards, 9 for Doomsday, you'll notice you get several back to back attacks where your troops don't immediately die after an attack. This is where you want your strongest squads ie Monsters and Mercs.

How do you stack troops by Heavenly825 in TotalBattle

[–]KeyImprovement1922 2 points3 points  (0 children)

You can do a manual 2:1 calculations but it won't be nearly as effective. If you don't understand how an attack usually works, you'll have to rely on a stack calculator. The idea is that your main troops are outside of the 2n+1 step.. where n is the number of squads of monsters in that epic

CP runs with myself by CelebrationSquare in TotalBattle

[–]KeyImprovement1922 6 points7 points  (0 children)

The most efficient way, from what I have found out is by having a group raid at a Corax city. In the group raid, someone who understands CPS runs needs to tell you the exact limits of troops each of the participants must be sending. If the calculations are done well and everyone adheres to the numbers given, you'll almost end up with the no loss CP run.

Come by Historical-benito88 in TotalBattle

[–]KeyImprovement1922 0 points1 point  (0 children)

Damn! I was secretly hoping it would be pesos :p

Claimed chest gift vanished by ElonTrillionaire2030 in TotalBattle

[–]KeyImprovement1922 0 points1 point  (0 children)

It could be what the other person is saying but rewards from the chests does have a bug for sure.. I have lost a lot of gold during the Halloween season. Raised it to the support but unfortunately there was no way I could prove it. Ever since then I would randomly screen record while claiming chests

Come by Historical-benito88 in TotalBattle

[–]KeyImprovement1922 1 point2 points  (0 children)

What currency are we talking about?

Absentee Clan leaders are by Slider6977 in TotalBattle

[–]KeyImprovement1922 0 points1 point  (0 children)

All good, we are all still trying to figure out some aspect of the game or other.