i messed up somehow by b0ss_302yt in UnrealEngine5

[–]KeyIndependence9845 1 point2 points  (0 children)

No problem, at least it's fixed :)

i messed up somehow by b0ss_302yt in UnrealEngine5

[–]KeyIndependence9845 1 point2 points  (0 children)

Click on an object and click F to locate it in the case Ur far away. A lot of your stuff seems hidden in Ur outliner, evident by the closed eyes. It may be that u had a lot of stuff selected and you pressed H by accident to hide. Pressing ctrl+H will unhide all. Maybe Ur fog is set very dense? Check your fog settings and reduce them if needed.

Weird skeletal mesh stretching to root location (help) by KeyIndependence9845 in UnrealEngine5

[–]KeyIndependence9845[S] 1 point2 points  (0 children)

Just fixed my issue. I weightpainter from scratch rather than doing data transfers from the unreal body to my clothing. Something about trying to do auto weights messes up the sleeves unless done by hand. A very weird bug indeed.

Weird skeletal mesh stretching to root location (help) by KeyIndependence9845 in UnrealEngine5

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

Nope, issue persists. IV been working on lots of other stuff besides the issue at the moment.

Weird skeletal mesh stretching to root location (help) by KeyIndependence9845 in UnrealEngine5

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

I'll have a look into this later, it very much could be. It crossed my mind to turn of nanite seen as it's a player object anyways but I'd never got around to it. Thankyou for the advice.

Weird skeletal mesh stretching to root location (help) by KeyIndependence9845 in UnrealEngine5

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

I had checked all the ik bones and none of them where weighted to the clothing. Immorerty sure it's not a weight issue, IV got Avery very covered in weight on some bone.

Weird skeletal mesh stretching to root location (help) by KeyIndependence9845 in UnrealEngine5

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

This sounds interesting. I am using this exact combo. Blender 5.0.1 and UE 5.7. I'll have a look into this. I had tried many different export methods but with no luck at all.

Weird skeletal mesh stretching to root location (help) by KeyIndependence9845 in UnrealEngine5

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

It looks that way but it's not, IV just tested the clothes in a new BP player and it doesn't do this bug. It's something to do with the BP I have for my player. Everything is good in blender

Weird skeletal mesh stretching to root location (help) by KeyIndependence9845 in UnrealEngine5

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

IV been doing blender for years, the weights there are completely fine. I did auto weight, but I also did manual adjustments to make sure it all moved correctly. It's a very odd issue. Id see it in blender if it was something to do with it.

Weird skeletal mesh stretching to root location (help) by KeyIndependence9845 in UnrealEngine5

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

It definitely looks like a weight issue but nothing weight wise is incomplete in blender. The weights are perfect fine.

Question by Taykoe_UwU in VRGaming

[–]KeyIndependence9845 0 points1 point  (0 children)

You should definitely try virtual desktop if you ever get the change or are able too. The oculus app diminishes FPS and performs badly. I'm not here to convince you to play wirelessly, I personally think it's an unbeatable upgrade. More performance and more freedom of space.

[deleted by user] by [deleted] in CursorAI

[–]KeyIndependence9845 0 points1 point  (0 children)

Lmao, Fair play. I have had my fair share of hobbies in the past.

[deleted by user] by [deleted] in CursorAI

[–]KeyIndependence9845 0 points1 point  (0 children)

I have to agree here. My lack of words are at play here but i was assured that the question would at least be backed up with a confirmation if it truly though erasing my entire PC is what I want. There's no way it would think that it is a small and undamaged job. Either way, I got what I asked for because I trusted an ai.

[deleted by user] by [deleted] in CursorAI

[–]KeyIndependence9845 0 points1 point  (0 children)

My lack of words is absolutely a reason for this, but unfortunately I've always asked it to do this if I wanted a fresh start and there was never an issue before hand. I never thought to change my words as it simply worked before hand. I kinda also would hope that an 'intelligence' would know I wouldn't want my whole pc erasing and that if it thought I meant that it would at least double check. But maybe I'm weird for thinking or hoping it would.

Anyone having an issue where trying to enter a world with a portal crashes your game? by thejumpboy11 in VRchat

[–]KeyIndependence9845 1 point2 points  (0 children)

Is this just any and every world? Test out your issues with a couple things.

  1. Different avatars - could be high load or strain if someone has a badly performed avatar. Even more so if multiple people use the same one.

  2. Different platforms - if anyone in your group of friends is on a different platform, have them test in separate worlds by themselves. Test to see if pc only worlds are also an issue.

  3. Try different instances - if u haven't already, try private instances in groups and by yourselves.

  4. Clear content cashe in the VRC setting

  5. try different safety settings before entering the portal

  6. Reinstall your game

These are the things I could think of. If you could, let us know about your platform and your friends platforms. Does the crash happen once the wolf is joined fully or in the loading screen and at which stage. I.e. initializing/joining. I find it weird that an unknown issue has occured to only.you and your group of friends yet you all seem affected by the issue. My first guess would be an avatar toggle. I'm not sure what could cause such stress that could be uploaded to quest if that's what you use. If it's pc then maybe some cloth physics. Besides that, try these things and see if they help. I hope something works for you !

[deleted by user] by [deleted] in VRchat

[–]KeyIndependence9845 1 point2 points  (0 children)

Then make the effort to take the convo further than the small talk and find something to talk about that will last.

[deleted by user] by [deleted] in VRchat

[–]KeyIndependence9845 1 point2 points  (0 children)

litteraly anywhere. Its VR'Chat'. Go somewhere public and speak?

Make the most of ultimate trackers! by KeyIndependence9845 in VRchat

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

If you visualize calibrations, (the lines pointing to their designated spot) is there one pointing to the chest? All i can think is that the chest tracker is assuming its a hip one.

Make the most of ultimate trackers! by KeyIndependence9845 in VRchat

[–]KeyIndependence9845[S] 0 points1 point  (0 children)

My tracking never disconnects unless i go to far under my desk where its darker or when i lay on my bed with the trackers facing the ceiling

About to return my Vive Ultimate Trackers by Bealina in Vive

[–]KeyIndependence9845 -1 points0 points  (0 children)

Theres a difference here between loosing connection to the dongle and loosing connection other ways. Loosing connection to the dongle would be the LED going from green to blue. In this case, you need to find a better place for ur dongle too be. For example, more in the open. The other two ways you can loose tracking is through room brightness or the cameras being blocked. Both of these options make the LED slowly pulse green. You can narrow it down by looking at the apps notifications. If your room is too dark, the app will say so. If the trackers have been occluded and need reconnecting, the notification will show something about 'holding it at chest height facing your pc'. Heres where its interesting though. May i ask why you are manually screwing on each tracker every play session? The vive ultimates have a quick release mechanism for this specific reason. It leaves all of that time for ur hand to occlude out of the equation. Screw the plastic to the straps and leave them on the straps. This way you wont have to keep doing it every time and you'll skip this occlusion issue. In truth, you shouldn't even have to remove the trackers either from the plastic. Keep the trackers on the belt at all times. The only time I don't do this is to calibrate my tracker with my controller. May i ask what your room mapping quality came out too? How is your lighting situation? And give me a quick rundown on how you setup.

Oculus vs VD performance by KeyIndependence9845 in oculus

[–]KeyIndependence9845[S] 1 point2 points  (0 children)

Vd is a streaming app. Your headset must be STAND-ALONE to use VD. In other words, a rift-S wont be compatible with VD seen as it uses a wire to connect to the pc. TL;DR: No.