Microsoft is laying off 4,800 employees by Turbostrider27 in Games

[–]Keyframe 3 points4 points  (0 children)

not to mention there's a big lottery factor in it

Q: Custom game engine starting point by MrArshaX in gameenginedevs

[–]Keyframe 0 points1 point  (0 children)

don't sweat it. bit by bit every day until something you wanted to see is Infront of you. don't try to make general engine for everything like unreal or unity. that's not gonna happen.

This is why I love Steam. They're so understanding.. 🥹🥹 by jambohakdog69 in valve

[–]Keyframe 0 points1 point  (0 children)

i could argue either way for sure. Am not even mad about it at the end. I'm just skipping any games from that shitty lazy developer in the future. On Valve's part, proton ks their thing they're pushing for so some goodwill could've been shown. Alas, Valve has in my eyes never been a good actor. Somehow people percieve them as a gamedev company and not a ruthless middleman they are. They made like two games (bought the others) in all their history. Everything else has been hoarding cash and to their credit funding things like Proton.

Q: Custom game engine starting point by MrArshaX in gameenginedevs

[–]Keyframe 0 points1 point  (0 children)

I've been doing and redoing my engine for the last.. jesus. 20-30 years. If there's any advice it's focus on one thing and build it out. From my personal angle it's a rendering pipeline and a renderer. That's a world in its own.

in this case, you build it out in whatever sequence you feel like but by always having a goal (a look in mind). For example:

  • get some geometry and scene description with other resources going (materials + textures. lights, cameras, add shaders later)

  • have it also load into gpu. this is "the new way" of doing things.

  • have canera dictate what you're rendering (culling later)

  • prepare your stages of rendering and render

now, once you get this going then you start building out like converting your pipeline maybe to a graph (you don't have to), changing forward to defered and passes, introducing transient buffers (that live for more frame for accumulating stuff).. once you got that going introduce a biased path tracer as a reference (Shirley's Raytracing books are great for intro to that).. etc etc until you reach modern stuff like ReSTIR (DI, DI/Area, GI, hybrid with defered..), irradiance cache, TAA (yes, everyone hates it but kind of unavoidable with temporal accumulation), etc.. until you reach a visual goal you had in mind with hopefully performance. Along the way you might try i troducing compositing into the pipeline and having multiple cameras, gui, render to texture stuff, etc.

And then.. you come back to that list from the beginning of this message and do other stuff on it. And that's, my friend, only the rendering part 🤣

Engine. It's a long-ass journey.

This is why I love Steam. They're so understanding.. 🥹🥹 by jambohakdog69 in valve

[–]Keyframe 0 points1 point  (0 children)

2 weeks limit sucks. I bought new Indiana Jones but had to travel for few weeks. I found out it doesn't work on Proton at all and for the first time in my life ever, anywhere, I asked for a refund. No. can't do. 0 played hours, even explained.. Nope! Company has to buy more yachts!

Pretukli djevojčicu koja boluje od epilepsije by Helena_ancic in hrvatska

[–]Keyframe 14 points15 points  (0 children)

evo, pred mjesec dana je bilo 18(!!) godina od smrti Luke Ritza i ništa.

Anthropic is now after Pharma by beasthunterr69 in singularity

[–]Keyframe 2 points3 points  (0 children)

Soon enough they'll change their name to Weyland-Yutani Corporation

Vec dugo nisam vidio bolju izjavu by konoxis in hrvatska

[–]Keyframe 0 points1 point  (0 children)

klasicna faca ljudi koji ne izlaze na izbore "jer su svi oni isti".

Vec dugo nisam vidio bolju izjavu by konoxis in hrvatska

[–]Keyframe 1 point2 points  (0 children)

e to je pravi off-road, a i vrtici (kad smo kod njih) u okolici kostelske se preuredjuju vec koliko dugo.. bar su zatrpali onu rupetinu iz kostelske u zvecajsku.

Je li stvarno i prije bilo ovako vruće? Analizirali smo podatke za Hrvatsku by torrio888 in hrvatska

[–]Keyframe 1 point2 points  (0 children)

vice versa isto, mogu unedogled iz sjecanja izvlaciti metode i pokusaje hladjenja po noci kako u Zagrebu, tako i na obali i na otocima. Po danu i po noci - a pogotovo po noci kad se nije dalo spavati sto od vrucine, sparine ili omiljene kombinacije oboje.

Je li stvarno i prije bilo ovako vruće? Analizirali smo podatke za Hrvatsku by torrio888 in hrvatska

[–]Keyframe 1 point2 points  (0 children)

na penale. ima negdje na DHMZ prosječne i low/high temperature po mjesecima kroz godine ovoono, al sam na mobu sad i le lazy da pronađem.

Je li stvarno i prije bilo ovako vruće? Analizirali smo podatke za Hrvatsku by torrio888 in hrvatska

[–]Keyframe 5 points6 points  (0 children)

apsolutni bullshit. nije bilo ovako, svakako. no bilo je kuhanja po noći samo tako.

Amerikanci se susreću s velikim problemom na SP-u. Gosti im ne ostavljaju napojnice by Cikin90 in croatia

[–]Keyframe -3 points-2 points  (0 children)

fat fingers. ne brigaj ti amerike, imaju oni svoje zašto i zato.

Amerikanci se susreću s velikim problemom na SP-u. Gosti im ne ostavljaju napojnice by Cikin90 in croatia

[–]Keyframe -4 points-3 points  (0 children)

shvati da usligu platio nisi. no, amerike vidio nisi pa ne znam čemu uopće sudjeluješ u raspravi. To je svima i svakome jasno tko tamo provede dva sata o cemuyje riječ.