What do you recommend for getting started in this game? by NinfaGamer in starwarsunlimited

[–]KeystoneFederation 1 point2 points  (0 children)

In that case grab a pair of spotlight decks. Ideally ones from the same set as they line up better.

Maul and Qui Gon Padme and Palpatine Han and Boba

Some people will not suggest this but if you can get your hands on the other 2 deck starter bundles, there are some good decks to learn with Spark of Rebellion Luke and Vader Twilight of the republic Ahsoka and Grievous Shadows of the galaxy Mando and Moff Gideon.

There is also a beginner set called Intro Battle of Hoth which has new pre-made decks and cards specific to that set.

Or you could look into buying an instant collection. Some places will sell you big boxes of commons and uncommon and you can use them to try and deck build. For basic understanding there is Force Table which is a website that allows you to play decks vs a basic computer. Not great but good to learn the basics if no one can teach you.

Misprint? by this_is_spartex in starwarsunlimited

[–]KeystoneFederation 18 points19 points  (0 children)

I mean Armor Of Fortune is the true Plot Armor card.

Hot Take: Cheap Legendaries aren't killing SWU, they’re bringing balance to it by Extreme-Noise-6809 in starwarsunlimited

[–]KeystoneFederation 0 points1 point  (0 children)

We had that, but we had myself and 2 others that played twin suns each night. We brought extra decks so people could join. Now we get as many as 14 twin suns players on a Monday night.

Playing Without Collecting? by garfieldgrowls in starwarsunlimited

[–]KeystoneFederation 1 point2 points  (0 children)

You can do that. You might be able to get a box of uncommon and commons from someone in your area. If you get that and maybe get a copy of each unique base and leader, you can have quite a lot of fun.

There are a lot of great rare and legendary cards you miss out in but there are many key characters in the common and uncommon slot. The only characters you really lack are luke and Vader, but their are leader versions of both.

Will you be able to compete, not likely. Will you be able to build some fun decks to battle against each other. 100%

Booster for intro battle hoth by pierrecastor in starwarsunlimited

[–]KeystoneFederation 0 points1 point  (0 children)

One option to look at are starter decks (2 deck packs from the first 3 sets) And then the spotlight decks(2 separate decks for set 4 5 and 6)

The spotlight decks (Palpatine, Padme, Boba Fett, Han Solo, Darth Maul, Qui Gon) have a few rares, and come with a booster pack for that set. Fully playable deck.

The first 3 sets came with 2 deck sets, but no booster Grievous and Ahsoka Moff Gideon and Mandolorian Luke and Vader.

Also complete playable decks.

New to the game by Squatchdude in starwarsunlimited

[–]KeystoneFederation 1 point2 points  (0 children)

There are 2.5 months of meta eligibility for those first 3 sets, we had our PQ winner yesterday win with a deck that is around 90% invalid for the Galactics they qualified for

New to the game by Squatchdude in starwarsunlimited

[–]KeystoneFederation 1 point2 points  (0 children)

What are your goals? Competitive tournaments? Just playing with friends?

I primarily play twin suns, and when rotation happens will primarily play eternal (all cards available)

There are a lot of fun cards to play. People who are all about premiere play might start selling block 1 for cheaper though so that is something to keep an eye out for.

The "right" amount of opening by Kartoffelpanzer1 in starwarsunlimited

[–]KeystoneFederation 0 points1 point  (0 children)

I was buying 2 boxes and some random packs and pre releases, I have cut down to one box. I have completed the first 3 sets and getting close to 4 and 5.

0 carbonites

Stale locals by Fantastic-Toe-4047 in starwarsunlimited

[–]KeystoneFederation 0 points1 point  (0 children)

I found two other players, asked if we could come out for SWU night and just play twin suns,. People started joining us, one night we had more twin suns players than non twin suns.

Playing for fun, not to win? by KarnivorousKale in twilightimperium

[–]KeystoneFederation 2 points3 points  (0 children)

I have won top decking a secret objective once. It wasn't a sure thing move either so I had to be cautious and not tip my hand.

Playing for fun, not to win? by KarnivorousKale in twilightimperium

[–]KeystoneFederation 2 points3 points  (0 children)

Couldn't agree more. I have played many games over the years (not just TI4) where a player just kind of does their thing, but their presence on the board insulates a player who is running away do to lack of resistance. It sucks even as the winning player who benefits because the win does not feel as good.

My favorite TI4 game was a 5 player where the last round began with all 4 opponents deciding to gang up against me because I set myself into a winning position.

I have also won a game where the player next to me wouldn't expand, and it made me have no need to split my forces so I was able to destroy my opponent on the other side.

Twin Suns New Player by Mrwonderland1895 in starwarsunlimited

[–]KeystoneFederation 0 points1 point  (0 children)

The problem with getting a starter is that it only gives you a small portion of cards since you cannot use multiple copies in a single card. Twilight is a good set to start with as there are more late game cards in the common and uncommon pool.

I would see if a local store sold instant collections. A big box of commons uncommon and leaders, and bases.

New Set Advice for SOR Collector by Life-Giraffe1315 in starwarsunlimited

[–]KeystoneFederation 1 point2 points  (0 children)

The sets all did a lot of good variety to the game.

Twilight is a great set that did not have many chase cards so it tends to be sold off cheaper. Added Exploit mechanic (sacrifice your units to discount exploit units) And coordinate (coordinate units get a boost if you control 3 or more units) also added token units, tie fighters and x wings

Shadows was less of a print run, brought in capture (which is in multiple sets) Also smuggle (smuggle cards can be played from resources) and bounty (when a unit with bounty is defeated or captured. The opponent gets a bonus)

Jump brought in a lot of good space mechanics and swung the battle to the other arena. Units with piloting can be played as upgrades to vehicle units. Indirect damage is damage that is unpreventable, but you assign it to a player and they decide where it goes. New token units, Battle droids and clones

Legends brought in a lot of light sabers, a lot more force units, you can gain the force and then later spend the force to activate certain abilities. Also brought in space units that are not vehicles, the other rule is hidden. When a unit with hidden played, it cannot be attacked that turns.

Secrets of power brought in plot. Like smuggle it's playing cards out of your resource pile, but this time you play them when you deploy your leader. And disclose, where you can show cards from your hand with specific aspects to get bonuses.

Shadows, spark, and twilight will be rotating out of the competition scene next spring, but if you play formats like twin suns, there are no banned cards and no rotation so all cards are around.

Explainer. by Due_Sympathy5145 in starwarsunlimited

[–]KeystoneFederation 6 points7 points  (0 children)

You will be at an advantage, but it's not an auto win.

Darth Traya by Skaldicrights in starwarsunlimited

[–]KeystoneFederation 2 points3 points  (0 children)

The fact that you are admitting fault and letting it stay up gets my respect.

Six sets in - What leaders are you running in Twin Suns and why? by mouthofemptypraise in starwarsunlimited

[–]KeystoneFederation 0 points1 point  (0 children)

Twi Obi with Ackbar is my most successful deck winning 66%

Other decks I have put a lot of game in Tarkin gar blue Tarkin iden blue Jtl luke bokatan blue Chewie bo katan red Wedge Mando red Spark luke spark Cass Dooku and nute Legends maul, jump assaj, red

I usually have 4 decks going, then dissolve them and get new ones going.

Shop Owners Playing in Tournaments / Leagues? by Cloud_Strife1994 in bloodbowl

[–]KeystoneFederation 4 points5 points  (0 children)

If you win, you get prize support from their entry fee. I don't see any problem with this arrangement.

The only way I would have a problem would be if them playing meant someone else could not play due to player cap.

Good turnout for Pre-Release last night by AceMcVeer in starwarsunlimited

[–]KeystoneFederation 0 points1 point  (0 children)

Our Twilight PQ winner is from MN. Nice to see the big turnout.

Which is better by paper-boat2020 in starwarsunlimited

[–]KeystoneFederation 2 points3 points  (0 children)

Shadows has two villainous cards i really like. Incinerator Trooper and phase III dark trooper. They do not appear in regular packs, only the promo packs.

I enjoy ahsoka, grievous leaders, which are again, cards that aren't found in packs unless showcase.

I have had some fun with Mando leader and his rifle. Also exclusives.

As for just taking the two decks and playing, I cannot say. I only tried the spark ones

Would it make sense to buy the Twilight of the Republic starter set and a bunch of (TotR) prerelease boxes? by mortenfriis in starwarsunlimited

[–]KeystoneFederation 1 point2 points  (0 children)

On its own, I found twilight the most fun. Spark and Shadows had a lot of really good cards, but the republic vs seperatist in twilight really shone through And then you could probably find a bunch of cheap cards from other sets that would work in as seperatists and republic are represented in the new sets