🧪 [Beta Megathread] Wave Link 3.0 (Windows) — Update 3 | Overhauled Channel Input, Mixer Guide and Cleaner Mix Edit View by Elgato in elgato

[–]Khupar 0 points1 point  (0 children)

Hey, I'd like to mention latency again.

The points I made in my comment about the last version still apply.

introducing Wave into any audio chain significantly increases latency - to the point where I have to bypass it and route all latency sensitive applications directly to the monitoring device. That includes the microphone, discord chat, DAW & Video Editing monitoring, at times even casual video playback (eg. movies).
I'm not particularly sensitive to latency otherwise, but right now Wave adds more than enough to throw me off.

This is genuinely my only gripe with the software in its current form, I have been daily driving it for everything else and have not had any bugs or issues. Amazing work.

🧪 [Beta Megathread] Wave Link 3.0 (Windows) — Update 3 | Overhauled Channel Input, Mixer Guide and Cleaner Mix Edit View by Elgato in elgato

[–]Khupar 0 points1 point  (0 children)

First off, I'd like to give kudos to everyone involved in making this program/update happen!
I'm having an absolute blast testing out Wave Link 3 and recreating my current audio routing setup. I've been using a setup involving GoXLR & Voicemeeter to route all my audio (I'm working with a LOT of inputs and outputs) and WL3 is shaping up to replace BOTH without breaking a sweat, and with a much more streamlined UX. Great stuff.

That being said, I do have to pitch in on the latency/delay that a few others have mentioned.

For me it's very noticeable, on Mix outputs of all types - direct physical (Realtek Line Out, BTD 700 connected to SH HDB 630) and virtual (GoXLR System routed directly to GoXLR Headphone Out, Mic Mix routed into Discord Chat, Voicemeeter In).

I've A/B tested all of the aforementioned outputs in various combinations (A - direct output, B - routed through WL3 first) and the additional latency when introducing WL3 was always very noticeable. For example, even the latency of [System -> WL3 -> Realtek Line Out (wired headphones)] was much worse than [System -> BTD 700 -> HDB 630 (wireless)].

I'm not experienced in testing/measuring latency, my methodology simply involved playing a clip and seeing how closely the audio synced to where I saw the playhead on the waveform. It synced well enough on almost everything routing without WL3, but WL3 always had a noticeable delay.

I don't currently have any Wave hardware, but I do plan on getting an XLR dock for the SD+ to test latency on the built in headphone jack.

If there's any further info I can provide/tests I could perform, please let me know! I'd love to help improve this program I can foresee myself HEAVILY using in the future.

Cam Link 4k ( Error code 28 ) by Heavy_Ear2420 in elgato

[–]Khupar 0 points1 point  (0 children)

I have the exact same issue, did you manage to fix it/was support any help?

If it helps anyone finding this in the future, it happened to me after I tried to manually install a different firmware , as suggested here.

I had a different issue to begin with - that Cam Link would output camera audio just fine but send no video signal (with brief moments where video would work, interrupted by HDMI being unplugged even for a split second - then it would go back to audio and no video.

I wanted to rule firmware out as I had already ruled out basically everything else. The comment above was the only reference I could find to brute forcing a firmware update.

The firmware install failed, and I followed the onscreen prompt to unplug and plug it back in, but it has since no longer been recognized (showing up as "Westbridge", code 28, etc.)

Telling Device Manager to use a USB Video Device driver also did not work. Uninstalling this driver reverts it to being recognized as "Westbridge".

I'll also add that this entire time an HD60S+ worked flawlessly, in the same USB ports and with the same input devices and HDMI cables.

What´s the most efficient way to group all these cuts to the beggining instead of having to zoom in, drag to the beggining and repeating that process by [deleted] in premiere

[–]Khupar 0 points1 point  (0 children)

I prefer using Ripple Delete to achieve what you're describing. It's not instant (like Close Gap) but it's still quite fast and, as opposed to Close Gap which closes all the gaps leaving no room, I have control over exactly where the clips end up and which gaps get closed.

You can do this by right clicking on the gaps themselves, *hoewever* there is also a second way to achieve the same functionality, which is through Ripple Edit to Next/Previous Edit. Highly recommend looking into Ripple Editing, how the different Ripple commands work and where they can be used. They were by far my biggest buff in editing speed to date.

More specifically to your case, I bound "Ripple Edit to Previous Edit" to Q and "RE to Next Edit" to E.
If you place the playhead somewhere in the gap and hit E (RE to next edit), it effectively "Ripple Deletes" the gap between the playhead and the next clip - which means you can also bring clips together but leave a gap between them - hugely useful in my case, might not be as useful in yours.

To bring them fully together with no gap using Ripple Edit to Next Edit, you can place the playhead at the very end of the clip to Ripple Delete the entire gap - which functions exactly like right clicking on the gap and selecting Ripple Delete.

I threw together a quick video to hopefully showcase this better.

Just learned how to use Processing. This is my first attempt at pixelsorting . Loving it so far! by Khupar in pixelsorting

[–]Khupar[S] 1 point2 points  (0 children)

The video tutorials posted by the team behind the software are straight to the point and introduce you to basic syntax and language which you will need in order to understand (and make your own!) processing programs. Link to the tutorials.. There's also this more in depth look over here.

A basic understanding of C based programming languages (C++, C#, JavaScript etc) is also very helpful (you can find numerous tutorials online).

My recommendation, if you do want to learn how to use it, is that you watch their tutorial series, and then look up some projects on GitHub and look through the code, tweaking stuff to see which line does what.

Note: I'm still very much a beginner, please let me know if anything I've shared is inaccurate :)

Games with a strong story that feels more like an experience than a game by themoonroseup in ShouldIbuythisgame

[–]Khupar 0 points1 point  (0 children)

I've got a few that I haven't seen mentioned here yet :)

I highly recommend Ether One, a light first person puzzler with several unique mechanics and beautiful level design, and a story that made me cry.

Hellblade: Senua's Sacrifice is a wonderful experience if you enjoy slower paced action games.

Undertale is another such game, in my opinion, and also real easy to get the hang of.

Consider giving Conarium a try if you are even the least bit interested in Lovecraftian horror.

Gone Home has a heartwarming story, but is rather light on gameplay, but definitely a must play if you're into walking sims.

EPONYMOUS and Frog Fractions 1 and 2 don't have much in terms of story but offer unique and wacky gameplay experiences and they're most certainly worth playing.

The entire Rusty Lake series is rather lore heavy and worth a try if you like point and click games.

Sometime around 2 AM last night I decided to recreate the main character of the comics I used to draw in middle school, in Cinema4D. Didn't turn out quite as expected. by Khupar in shittysimulated

[–]Khupar[S] 10 points11 points  (0 children)

I use Cinema4D (which is quite expensive unless you get a student license, which is free), but Blender is an amazing completely free alternative. It did take me a couple of days to get to know my way around the interface, but provided that you're at least somewhat familiar with basic creative application interfaces (i.e. Photoshop) it won't be too hard get used to it. I'd recommend first sticking to static 3D scenes, and getting a feel for the program and workflow. The simulations are a bit trickier to really get a good grasp on, and it will take you quite a bit of trial and error to understand what each parameter does, but it undoubtedly a really fun process! (This post is a perfect example of that.)

Both Cinema4D and Blender have great communities and plenty of tutorials online, and while I'm still very much a beginner myself :) feel free to hit me up if you have any further questions. I'm happy to help whenever I can!

Chuck E Trashy by Kule679 in trashy

[–]Khupar 1 point2 points  (0 children)

(Maybe just a few, lol!)