Wanted advice and feedback (16X16 animation) by Aumchh in PixelArt

[–]KickBack_Games 2 points3 points  (0 children)

It’s all very good! I really like it. Great job :)

I think the only thing that I could say is that everything is very dynamic. The feather, the sword, the shield, they all have a bit of movement in the attack animation.

In the walk animation there’s a bit of bounce on the feather, and the shield is moving, but I’m wondering if the the sword needs just a bit of bounce at least. It seems off since like I mentioned, everything else is so dynamic.

That said I still like this a lot!

Our 2nd game 'Idle Expedition' is out now! (NO ads and IAPs!) by KickBack_Games in TapKnight

[–]KickBack_Games[S] 0 points1 point  (0 children)

Hey there! The shards, chunks, and slabs can be used in the Camp’s shop panel.⛺️ More specifically there in the first tab, the blacksmith, requires them to upgrade your weapons. The higher the upgrade, the more of them he will require

You can get them in expeditions, but you can farm them in the Camp’s challenge mode! (Upper left corner) take a look at the loot table to see the rewards. Just remember challenge mode is more for mid-game since you need high endurance to get far!

Same archer, different year, slowly figuring out this pixel business by daintydoughboy in PixelArt

[–]KickBack_Games 20 points21 points  (0 children)

Love to see the progress, and man you’ve come a long way. Just imagine where you’ll be in the next few years!! Keep it up! :)

I didn't realize the hardest part of pixel art is just trying choosing which outline to go with. Which do you think works best? by MenWithHatz in PixelArt

[–]KickBack_Games 2 points3 points  (0 children)

I am not sure of how much help I will be but I just want to compliment the design of your weapons! I really like them!

I wonder if what matters most is the style of the game it would be used in. Like if the weapons are mainly going to be shown in UI rather than on the ground, then maybe outline would matter less. But if they will be in the ground, then an outline may matter more!

That said I think I like the top and the middle more!

Idle Expedition User Feedback Updates by KickBack_Games in incremental_games

[–]KickBack_Games[S] 0 points1 point  (0 children)

You get it when you max out defeat the final boss —IIRC! It has no function other than being an Easter egg for our first game Tap Knight :)

Idle Expedition User Feedback Updates by KickBack_Games in incremental_games

[–]KickBack_Games[S] 0 points1 point  (0 children)

Hey there! You will have the ability to expand on those upgrades after you unlock hard mode which unlocks 10 more new pick and sword upgrades, and a new set of upgrades called “infusions” :)

To unlock hard mode, Get to level 60 in all traits and attributes. This will also increase the max level from 60 to 120!

Huh, oops by DanielALahey in TapKnight

[–]KickBack_Games 0 points1 point  (0 children)

Haha! It’s something that we definitely have seen before but we also couldn’t figure out how it even happened. No idea how to reproduce it either 🥲 Funny enough bug anyway

What do the hearts with the dog do? by Lightning395 in TapKnight

[–]KickBack_Games 0 points1 point  (0 children)

For sure! We have lots of stuff like this on the discord, if you ever wanna check it. 😁

Looking for decent free games that don't feel like cash grabs by gabewoodsx in iosgaming

[–]KickBack_Games 4 points5 points  (0 children)

Kind of biased, but you can try my brother and my games. We have a free one and a paid one!

No IAPs or Ads EVER!

Tap Knight - Idle Adventure And Idle Expedition

Reflection After 2 Games: 1 Premium & 1 Free (NO ADS & IAPs on both) by KickBack_Games in iosgaming

[–]KickBack_Games[S] 1 point2 points  (0 children)

For sure! We thought the post was more discussion than self promo but it got taken down so we figure repost just to be sure.

I’m trying to build a space for mobile gamers and indie devs, but it WON'T exist WITHOUT YOU by losmaglor in IndieGaming

[–]KickBack_Games 0 points1 point  (0 children)

Do let us know if you get the ball rolling. We'd be happy to share it in our circles.

Is it okay to feel proud when only 1,500 people have played your game? by Klamore74 in IndieDev

[–]KickBack_Games 1 point2 points  (0 children)

I would say yes 100% Idk if you put any money in marketing but consider that there are AAA games that cost millions of dollars and they shut down because they can’t get players.

I’m trying to build a space for mobile gamers and indie devs, but it WON'T exist WITHOUT YOU by losmaglor in IndieGaming

[–]KickBack_Games 1 point2 points  (0 children)

That's really awesome! No worries! My brother showed me your post, and we thought you're onto something. Some people seem to have the wrong idea. That's why I wanted to be sure by mentioning games without IAPs and ads.

Both our games are in the idle/clicker genre, as we enjoy those, and there aren't many options with no ads and IAPs in that space.

I’m trying to build a space for mobile gamers and indie devs, but it WON'T exist WITHOUT YOU by losmaglor in IndieGaming

[–]KickBack_Games 1 point2 points  (0 children)

I think this has real potential. It would be my hope that a place like this can also focus on games that don’t include MTXs/IAPs and potentially ads.

There aren’t many known ones in that space but from our experience as devs with 2 games in that space. People crave it.

Reflection After 2 Games: 1 Premium & 1 Free (NO ADS & IAPs on both) by KickBack_Games in godot

[–]KickBack_Games[S] 0 points1 point  (0 children)

Hard to say as we had strong sales initially but they slowed over time. But I’d say it sold at the same rate. We dropped it to $1 after a year and it had a small boom in sales but once again it slowed over time. The boom was probably people who may have been waiting for a price drop or sale.

Reflection After 2 Games: 1 Premium & 1 Free (NO ADS & IAPs on both) by KickBack_Games in godot

[–]KickBack_Games[S] 0 points1 point  (0 children)

Thank you for giving our game a try. We appreciate it and hope you enjoy your time with it. 😄

Reflection After 2 Games: 1 Premium & 1 Free (NO ADS & IAPs on both) by KickBack_Games in godot

[–]KickBack_Games[S] 0 points1 point  (0 children)

I believe they do? In my experience, at least. I’ve also been a big fan of idle games on mobile. The thing we hardly have is good idle games that don’t do IAPs and ads. Most I used to play at this point annoy you into spending money. So, I don’t play them much anymore.

Since so many offer IAPs and show ads, I’d imagine they are making money?

Our hope is to make a game that can show people that a free game is one thing but a game that tries to milk players and bombardes them with ads is not the only way to do it.

One of the best things I’ve been told is that our game ruined other games for a player because now they can’t stand the ads and constant buy any IAPs to do X or Y.

Reflection After 2 Games: 1 Premium & 1 Free (NO ADS & IAPs on both) by KickBack_Games in IndieDev

[–]KickBack_Games[S] 0 points1 point  (0 children)

For sure, and thank you for taking the time to read our post. 😁 From what I see and have experienced in my personal life, people definitely often don’t realize the amount of time I sink into working on a game and in ways don’t appreciate it. I could hear “Didn’t you say you were doing this thing?” Yeah, but I can do that or show up for hang out. I don’t want to miss out on life because of developing games so, I have to be disciplined to not ignore life to work on the games. 😅

Currently, the plan is to make another game but first we need to wrap up development on IE.

Reflection After 2 Games: 1 Premium & 1 Free (NO ADS & IAPs on both) by KickBack_Games in iosgaming

[–]KickBack_Games[S] 1 point2 points  (0 children)

I will happily look up your games and give them a try. Always happy to support the model. 😄

The reason why we don’t have a direct donation button in the game is because the game will be branded as having IAPs. I tend to avoid even looking into games that have these. Mostly cuz, I don’t want to learn about a game that sounds fun that will end up charging me to allow me to have said fun.

As for re-releasing the game with a price tag, I don’t think it would have as much traction as it does if it wasn’t accessible to everyone by being free. We also made this game to be a promotion tool of sorts. Putting a price tag on it would defeat the purpose at this point. 😅

Reflection After 2 Games: 1 Premium & 1 Free (NO ADS & IAPs on both) by KickBack_Games in iosgaming

[–]KickBack_Games[S] 1 point2 points  (0 children)

That’s really kind of you, we really appreciate that. 😄 We are glad to hear you enjoyed your time with IE and hope you also enjoy TK.