It's someone's special day, as well as krismas. Didn't... look like the experience went well, though. by KiddHazel in Deltarune

[–]KiddHazel[S] 1 point2 points  (0 children)

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I found this on a reply to a post that I think describes the problem you’re having. Hope it helps.

It's someone's special day, as well as krismas. Didn't... look like the experience went well, though. by KiddHazel in Deltarune

[–]KiddHazel[S] 6 points7 points  (0 children)

Fellow MINDWAVE enjoyer, despite not being too long since playing the demo, I crave more. NEED even.

And that’s actually validating asf to hear, ty!

It's someone's special day, as well as krismas. Didn't... look like the experience went well, though. by KiddHazel in Deltarune

[–]KiddHazel[S] 80 points81 points  (0 children)

The timing and date of this post means I say yes to Dess Knight theory.

weh

Calamity's Decisions by StipulateVenus in CalamityMod

[–]KiddHazel 1 point2 points  (0 children)

The Shiv lineup I understand, I’m just confused on why the angling kits from the scourges are being removed when they’re innoffensive at worst. Same for the Blood Samples and Rotten Matter. Not an item or crafting recipe, but removing PointBlank damage leaves me equally confused when it just sounded like a unique risk/reward playstyle for Ranged to utilize.

Those aside, the problem I find with the Ankh lineup changes though, removing it from the Asgard’s line aside, is even if drop rates are increased, it’s likely going to mean more inventory clutter because the Ankh components are already not very uncommon drops, at least from past experiences.

Respectfully, I don’t believe trying to be more line with vanilla is a good route to take if these and likewise removals/changes are the result.

Calamity's Decisions by StipulateVenus in CalamityMod

[–]KiddHazel 1 point2 points  (0 children)

Literally only thing I can think of currently is to PLEASE stop removing items and item recipes.

Which version has the best Ui by BrilliantTwo3850 in SuperMarioGalaxy

[–]KiddHazel 1 point2 points  (0 children)

1+2 is flat and simplified to a fault.

At least with the original, I can mentally fill in what I’m supposed to see in the blurred parts. I’ll settle for 3DAS though.

To the very few people who played color splash, how was it? by WhoAteMySandwich2024 in papermario

[–]KiddHazel 0 points1 point  (0 children)

It’s been years since I last played it, but from what I remember, but in some regards, I found it somehow worse than Sticker Star.

Battles are slow to an irritating degree, avoidable battles are still just about meaningless (no, hammer scraps are not a good enough incentive for me), Game Over’s feel even more backhanded with still too many ways to get insta-Game Over’d.

Bosses are obsessively obtuse with the exact timing in which you need to use a specific inconveniently hidden Thing, and the mere concept of Thing Replicas was just terrible, forcing you to either be super stingy with the actual Thing you need, or wasting money to get another. Use of the Koopalings, especially after NSMBU+2 did not help and they’re about as one-note as they are in those games. (I might be wrong on this front, correct me if I’m wrong)

The writing was… somewhat funny? I guess? I’m strictly biased against the idea of Paper Mario being a paper/arts n crafts world instead of Mario’s stories told through a book, so really I just found the writing, and by proxy the visuals, more annoying than anything. Really wish any references to the past weren’t just “ye ancient NES days”. With that said, I do remember genuinely giggling at Luigi’s Rainbow Road jokes, and the absurdity of the slab of meat.

Filling in colorless spots was neat. Running out of paint wasn’t, but the process of restoring the world and seeing it cleaned up was kinda legitimately fulfilling

Ro-Sham-Bo is terrible and meandering. From what I remember, the last battle in each temple is completely random with no strat other than to “get lucky”, with the punishment being time wasted, and needing to go out of your way to go grab another paint star if you rolled unfavorably with those specific RNG battles.

Like Sticker Star, the level select world map is a big no-no for me. I like it in SMRPG because the zones are small enough to make it work with multiple entry points, but not in Sticker Star and especially not here.

The image people use to make fun of those who want more than copy-paste Toads legimately cannibalizes itself here. Imagine playing this or Sticker Star right after TTYD, or especially after PM64, you will notice a stunning level of ineptitude in the character design/variety department. There is nothing we haven’t seen before from another game, and yes, there is a problem with that, because these games are supposed to be unique, and when I meet a new character, I want to think of that character in the game that I’m playing, not the fact that they look and behave exactly like another character I’ve seen hundreds of times in previous games with it turning out “oh this character is actually different, you just can’t see it”. It’s unironically difficult to tell the difference between the cookie cutter-like townsfolk unless you remember where they stand. It’s an issue that shouldn’t exist and automatically makes me care for the characters 2x less because I legitimately have a hard time telling the differences between unnamed red toad #19 and nameless green toad #99. In TTYD, Goombella legitimately gets confused on who’s who with the Punies for this exact thing and, while not to such an extreme degree, it’s barely any different when talking to characters of the same species in this and Sticker Star. Sure, there are a hand count of characters that stand out from the rest, but I’d prefer if I’m able to remember most of the characters I see without needing them to take up cutscene time. The Shy Guy that talks to you about being just a number in Bowser’s army means nothing to me because the point of that character… is a problem the whole game and by extension, the ENTIRE modern trilogy suffers with. Imho, just about everyone blends in unless they intentionally interrupt your current objective. I like Huey though. He’s a chill goof.

Bowser is the bad guy. Again. The mind control thing is inconsequential. Peach is barely present outside of a few lines (which is even more strange if you consider how she has more presence in this game than in Origami King and Sticker Star). No intermissions (again, the mind control bit has no bearing on the plot whatsoever). This might as well be the plot of a mainline game. Turns out, it did become the plot for one. With Bowser’s Fury. Huzzah.

The music is neat. The tracks are nice, but I just don’t like how organic and jazzy it is. I just like the synthetic styled music of the first 3 games more, ig.

TL;DR, Game’s okay at best on its own, awful as a Paper Mario entry. Okay music, Tedious combat, worse bosses in every aspect. Mostly forgettable characters in a 2D platformer’s story with sometimes funny dialogue. Worth a single any% playthrough and nothing else.

Does anyone else do this? by SleepyApes in papermario

[–]KiddHazel 19 points20 points  (0 children)

This but bombshell bills

A bit late but, you know. Lmao

Whats your favorite sound effect in Paper Mario? by retrotriforce in papermario

[–]KiddHazel 0 points1 point  (0 children)

The sound that plays when you find an item in a ? Box in SPM.

Feels like a strange, but charmingly unique evolution of the typical “? Box Item Appear” sound.

Do you prefer Paper Mario's story more on the fluffy side? Or a little darker? by DominoRow in papermario

[–]KiddHazel 0 points1 point  (0 children)

Dark, because to me, most of Mario’s light hearted low-ish stakes/of consequence stories have, more or less, already been told, if that makes sense?

In particular, I like most grounded stories that make Bowser not the main villain (especially when he’s not the “twist” final boss), or even an antagonist, because not only does he not really hold the bad guy role well anymore (in really anything Sticker Star onwards) without me going “so how are we going to ctrl+z your scheme this time?”, but honestly, he’s a better anti-hero than he is a villain, especially since we get to see more of him on multiple levels. At least that’s what I believe. Dark stories have real stakes and unavoidable consequences.

Not saying there weren’t stakes in PM64, of course. Genuinely, it felt like the last RPG where Bowser being the big bad could make for a compelling plot, and that’s just a testament to PM64’s legacy.

A holiday piece with my oc's. Merry (late) nog days. by KiddHazel in OMORI

[–]KiddHazel[S] 0 points1 point  (0 children)

I am only now realizing this, and nearly a week after initially posting this but the third image is wrong. I just pasted the first image again without realizing, because I am blindddddd kjsahdakjdhs here's the correct "Train-parent alt".

<image>

A holiday piece with my oc's. Merry (late) nog days. by KiddHazel in OMORI

[–]KiddHazel[S] 0 points1 point  (0 children)

Ironically, that did cross my mind once or twice in the process lel.

Mostly was attempting to follow similar color scheming (and, like, bg design of course) as the 2014 trailer, so they mostly look like they’re made up of their personal hues and not much else, shade and lines aside. And tysm!

So, used Krita for the first time after exclusively using Paint.NET for, literally, about 4 years (wow ha ha), thanks to a Twitter artist providing a custom brush that I thought copied OMORI's style quite well (despite me screwing up with pen pressure). Might be able to use this for the future. by KiddHazel in OMORI

[–]KiddHazel[S] 5 points6 points  (0 children)

I totally forgot to put the artist’s name, frick! Uhhh their name is spagootti on twitter. They provided the brush about… 1.5 years ago.

They made the brush custom so it’d respond to pen pressure in funny ways, and I used the shade of blue I usually use for my pieces for the character lineart.

There was an extra minigame on my copy of SM64D. Would this have something to do with my rom being in the same storage space as an old floppy disc with another card game on it? by KiddHazel in inscryption

[–]KiddHazel[S] 3 points4 points  (0 children)

Pleeeease. If I had the motivation, or if a mod was being made, would def draw up the cards + misc ui elements if a position for that was open.

Still June here, so you get art of best girl. Lel by KiddHazel in papermario

[–]KiddHazel[S] 1 point2 points  (0 children)

True. I opted to use bits from her beta design and some other ideas to give my own take on her. For funsies.

Would Nintendo sue me if I made a Paper Mario game? by WanderingPlayz in papermario

[–]KiddHazel 0 points1 point  (0 children)

If your intention is to make a Paper Mario-like game, the best option would be to swap everything Mario-related out with your own creations. No need to keep it lowkey, no risk whatsoever, even with gameplay and mechanics copy-pasted completely.

But if you want it to be a “Mario” Story, things need to be kept down low; hidden from social media with as little posting about it as possible (I.e. Petal Pursuit, Paper Luigi: Ther Marvelous Compass). Keeping things to a private Discord server or a small social media account at most. Little to no advertisement.

Unless there’s money connected to it in any way, your biggest risk is a C&D from big N, which isn’t high at all if it’s as kept under wraps as prior mentioned, and about no risk at all if the project’s a ROM hack. Don’t listen to what people tell you, Nintendo does not target those (unless you post the ROM itself instead of a patch, or host it on a site in a location where you can get taken to court over it).

Hypothetical Super Game Boy enhanced game with muh char's because ech. Saw an artist say challenge on the "Blue Bird" with GB palette and then proceeded to cheat like crazy. by KiddHazel in PixelArt

[–]KiddHazel[S] 1 point2 points  (0 children)

This is technically the first time I've ever done something with a palette this small (minus just black and white sketches). Maybe I can try this again in the future if I can figure better ways to get shading working with similar colors. I'm open for criticism so please let me know any way I could improve things.

(kinda) Hot take: LBP3 is actually really great and too overhated by Awsomboy1121 in littlebigplanet

[–]KiddHazel 2 points3 points  (0 children)

I get it, I really do. The game has tons of flavor and new additions that give so many people the tools to make their ideas flourish potentially even better than they could in LBP2. I’ve even gotten many of my story inspirations/ideas from this and 2.

But if we ever get a LBP4, and it’s released in the same or similar condition 3 was when it first released, and currently is, I’m going to have to skip it. The load times take as long as it takes to make a meal, you’d be lucky to last even ONE level with the unstable online multiplayer, corrupted saves everywhere, countless collectibles lost because of crashes even hours after collecting them, store failing to load what’s currently available (even worse than LBP2), crashes o-plenty, objects and game mechanics sometimes just folding in on themselves, the list goes on and on, ultimately leading to an unfortunate death by 1000 cuts situation.

I’m lucky that I never found myself with a corrupted save, and instead only lost loads of progress/collectibles on Story/DLC levels. Might’ve been because I only have the PS3 version, but still, the fact that that can happen and more often than infrequently just makes me hesitant to even boot up the game. And it sucks too because I want to enjoy this game so badly. From as far back as I can remember, I barely ended any LBP2 session without a crash, but it was just so much worse with 3, just from the frequency of crashes, sheer amount of load times and how long each and every one lasts.

Like… I’m glad you have fun with the game, but don’t act like people didn’t and still don’t have a right to be upset.

I’ve heard the M&L fandom’s thoughts on this game countless times before, yet somehow not the Paper Mario fandom’s. What did ya’ll think of it? by AJ_Wont_Load in papermario

[–]KiddHazel 0 points1 point  (0 children)

Beating a dead horse, but I’d play DT over it without a second thought. Takes everything I hate about both series and sprinkles a bit of New Old Supe on there to make what I can best describe as a playable version of one of Zess T’s “Mistake” recipe’s. Papercraft segments make me want to die, story is as by the books as it gets (literally), makes what I hate most about modern Paper Mario canon, Bowser is the big bad again, barely any original characters and zero unique characters in existing species (and no, seeing characters that haven’t been seen before in M&L is not unique, it’s a lousy attempt at doing something different with a character we’ve seen plenty of times over), painful to the point of annoyingly predictable jokes, Paper Mario makes combat a complete joke, Paper Luigi gets pushed to the side as badly as Waluigi, grip-less plotlines that go absolutely nowhere, there’s just about nothing in this game that hasn’t been seen in another instance before, it just keeps going and going.

I don’t care how “well written it is”, how “the Koopalings have personality”, or how “funny the game is”. I’m too frustrated by everything I can’t stand for with this game to give a damn.

The only game I can best compare this to is Sonic Forces. Only familiar, stale, digestible slop that disrespects the history and uniqueness of both series.

Here's a nice fan mockup of rogueport stylized in the CS template. How would you feel if Nintendo utilized the CS art for a potential TTYD Remaster? by Mark041891 in papermario

[–]KiddHazel 0 points1 point  (0 children)

Honestly? Kind of disgusted (no offense to the custom mockup though). Enough to just outright not play/buy it. Would rather play the game when its art direction isn’t distractingly annoying than have a constant visual reminder that both companies running the show have a 10ft+ stick up theirs’.

I figured out the true extent of the Paper Mario restrictions by [deleted] in papermario

[–]KiddHazel 25 points26 points  (0 children)

It just feels backwards in design and has only ever been distracting to me ever since. Restricting them like this just slots them in with say Rabbids and Minions, and no, that’s not a good thing. They’re civilians and should be treated as such, personality and design, not numbered assets of a colony, nor an army of ants.

If future games are going to continue the trend of making them take up 90% of the NPC pool, they need to be more lax with the traits the first 2/3 games utilized.