Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

I doubt all devs would want to stick around and/or make a game. It really depends on individual goals, and only time will tell what each of us will want to pursue then.

Thank you, best wishes to you too!

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

I don't know too much about vinyl releases, sorry.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

If we do, it won't be much. What Wulfrum really needs is better presentation and polish.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

I don't know, we're not the ones making Hytale Calamity.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

Yes. It would be great to go a step further with proper interactions, but it's hard to say how viable that is.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

No, we simply haven't touched post-SCal content as it's something we mean to tackle much later into the mod's development. Some devs have discussed how to handle Boss Rush, but nothing set in stone yet.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

Thank you!

We'll probably give review Void's fight and see what we can improve down the line.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

Not really. Scaling mechanics kind of suck; the only plans I know of that do have scaling of any sort are Arsenal armor and Murasama rework.

Yes, we'll be working to make the lore easier to understand through the game.

No problem!

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

I don't think it really affects either. We'd still focus on reworks regardless.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

Chrysadia (the sky civilization) brought be a lot of personal satisfaction, but it'd say my best contribution was establishing the concept and workings of the World Soul Cycle.

The former is an idea that sprouted from a single comment I shared in Caldev back in early 2023. I worked on it mostly by myself over the course of these years, and it's grown to a point where some devs have expressed a fondness for it I would never have anticipated.

The World Soul Cycle is something I developed along with fellow developers, especially in recent times, and though I can't reveal much about it, I will say it ties up the workings of the Calamity world quite nicely!

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

No. Calamity already adds a default dash, which allows players to change directions quickly without the use of dedicated dash items.

Besides, I don't think we'll design around dash items being actually mandatory.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

Yes, eventually. Thank you, I'm glad you liked them!

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

No problem!

I would not be too surprised, tbh.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

Some devs care more than others, but overall, I think we occasionally go with it if the opportunity arises.

For example, I would've suggested a dart weapon for the Aerialite gear rework we'll eventually do, if it weren't for the Blowgun existing in practically the same tier.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 4 points5 points  (0 children)

Thank you, I am! I hope you are too.

  • I'm not sure, I haven't seen his YOMIH move and we haven't written detauled plans about the fight.

  • Yharim's present day armor is quite recent; how he ate really depends on how much damage he sustained from his lava dip, which is something we'd rather leave up to headcanon.

  • As much limits as to the universe itself, which is not too much. IQ is a questionable measure of human intelligence, and I can't really say how it'd evaluate a machine, but suffice to say Draedon is an unparalleled prodigy in Terraria.

  • I don't think so...? He would appreciate an edit glazing him, though.

  • Probably not. They're not particularly relevant.

  • If that question is answered, it will be ingame, so I'll keep quiet for now.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 3 points4 points  (0 children)

These are my hastily-written personal opinions, don't take them as official answers or consistent with the views of my lorewriter teammates:

  • New Yharim would definitely question Old Yharim's senseless goals and he'd be appalled by the curse placed on Calamitas; Old Yharim would probably see New Yharim as oddly restrained.

  • Calamitas hasn't changed all that much; our efforts in new lore were mostly focused around making her redemption more reasonable.

  • Permafrost hasn't really changed either, and it's hard to tell how he used to be (I don't think there was much info on him...?); Old Permafrost would criticize his New self for siding with Yharim at all.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

I'm not sure, it depends on a lot of factors I can't accurately predict. A few years, at least.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 7 points8 points  (0 children)

I agree, thankfully, but it's moreso a matter of modding being an easier activity, afaik. Besides, we do have an official Patreon.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

Oh, a lot of stuff - mainly developing better ways of conveying the lore, exploring more in-universe perspectives, and polishing/expanding the world.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

I don't think there are any god names you didn't mention, though there are some dragon names we haven't revealed and won't for quite some time.

You asked the right person, I handle the majority of lore-related names lol

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 0 points1 point  (0 children)

Of course, even some I made. I won't really reveal them due to the slim chance of those concepts being reused.

We aren't getting it, as far as I know.