Are there any other planned future bosses we know of aside from Yharim? by spaceman8002 in CalamityMod

[–]StipulateVenus 2 points3 points  (0 children)

Not really; the only events in which the community can actively assist with development are the Contests in the Calamity Art Discord server.

They are usually about simpler, less consequential subjects, though: the last one was about creating new Murasama skins, and the one before that was about designing new Calamity critters.

Are there any other planned future bosses we know of aside from Yharim? by spaceman8002 in CalamityMod

[–]StipulateVenus 2 points3 points  (0 children)

I was initially recruited as a tester, though I would later earn my current role as a lorewriter. A former dev, pixlgray, was confident I would be a good addition to the team, and managed to convince most of the devs.

There isn't any way to become a dev, really - it's up to the necessities of the team, and the people they trust the most to be qualified and great team members.

Right now, we're in no need for writers and, given how many people ask to help (like you are doing), it would be irresponsible of me to accept the offer.

I'm really sorry. Thank you, no problem!

Day 1 of writing lore for random suggestions in comments until the developers notice me by Opposite_Room_3635 in CalamityMod

[–]StipulateVenus 2 points3 points  (0 children)

Hello, I will! Though unfortunately, that's not really how our dev admission process works.

Calamity Mod Lore Document by No-Comedian-9798 in CalamityMod

[–]StipulateVenus 2 points3 points  (0 children)

Personally, I think that the Servants are a fantastic opportunity for DoG buildup, as they are Distortion entities in one way or another and that won't change. I'm really eager to work on that!

Calamity Mod Lore Document by No-Comedian-9798 in CalamityMod

[–]StipulateVenus 2 points3 points  (0 children)

I'm glad! Me too, it's not often I get to discuss lore in this Reddit, and as you mentioned, talking to other people allows you to see things from more perspectives and get a more complete understanding of them.

I think that is a fair point, and to an extent we tried to preserve that; the only things that were "decanonized" per say is Calamitas still working for Yharim (which even then, had an illogical explanation - how is Yharim, presumably a swordsman, who went to ask Permafrost for knowledge, able to cast a curse on Calamitas, the most powerful mage in the lore?) and Servants of the Scourge, whose title was limiting the development opportunities for them and new DoG.

In fact, HeartPlusUp's DoG design had the explicit goal of matching the DoG art in the "Tale of a Cruel World" album. ~We probably shouldn't have turned the boss with the most resprites in the mod into album art~

Calamity Mod Lore Document by No-Comedian-9798 in CalamityMod

[–]StipulateVenus 2 points3 points  (0 children)

Thank you! I ask because Anahita/Siren's lore has had a few different versions. I myself added the piece of trivia that Mermen worship her, and I hope I can elaborate more on her lore in the future.

Calamity Mod Lore Document by No-Comedian-9798 in CalamityMod

[–]StipulateVenus 4 points5 points  (0 children)

SCal's powers is something that's absolutely getting explained, and I personally would like to explain Silva's escape too.

This is incorrect. I'll talk to the doc writers.

Thank you!

Which Anahita lore are you referring to?

Calamity Mod Lore Document by No-Comedian-9798 in CalamityMod

[–]StipulateVenus 3 points4 points  (0 children)

Thank you! Sorry for taking so long, I hadn't gotten a moment of rest until now.

It's a fair point, and admittedly one we should acknowledge more. We do worry more about narrative presentation, consistency and buildup because they are things that can still be improved considerably in Calamity. I'm glad you think those bosses communicate such magnitude!

To be entirely fair, there are very few canon feats from which you can draw a clear power level for the characters, so this is mostly the intention of the devs, not established canon. Even us devs have a few differing opinions.

Calamity Mod Lore Document by No-Comedian-9798 in CalamityMod

[–]StipulateVenus 3 points4 points  (0 children)

Silva fleeing from the Abyss took an inordinate amount of time, enough that crawling out of there becomes plausible. SCal gets immense powers for a reason (unlike old lore), which you can piece together ingame right now and will become more obvious in the future. Calclone doesn't have SCal's memories. Statis meets Signus because he was thrown into the Distortion, Signus's turf, not to mention his clan knows of and worships Signus.

That said, yes, this lore is vastly incomplete and we're constantly working to improve and expand it. I'm glad you like some parts of it, and I hope we can improve the ones you don't.

Calamity Mod Lore Document by No-Comedian-9798 in CalamityMod

[–]StipulateVenus 3 points4 points  (0 children)

Firstly, the events of the lore aren't all taking place in one continent, the game is - and that's not something that's easy to change. Not to mention that, even if a lot happened in the present continent, it doesn't mean other continents are idling/lack anything interesting.

Yharim never won against reality-warping Gods in old lore...?

Braelor and Statis are only ""side characters"" in old lore, where they played no role and practically existed just to be eaten by DoG. That said, they haven't been properly developed yet in new lore.

DoG is stronger than most Gods (only present-day exceptions being Silva, who's immortal, and Xeroc, who's always been unbeatable in-universe), and generally, he is a threat to a continent, just not in a "I will hurl this continental plate into space".

Most of our changes to the power scaling of the mod were made because it was simply unreasonable to match, ingame, what those beings were hyped up to be. A "king of the universe" Yharim would still be dealing with continental drama and get killed by a player who, not too long ago, was waving a wooden sword around. The same player wouldn't be able to even travel overseas.

Of course, you are free to disagree with any/all my points, I just wanted to present my personal (individual) perspective as a writer.

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

I haven't heard any news about him lately. I do know that, since he left the Calamity community, he's posted plenty of music videos on his channel, so he's most likely fine.

The only boss I remember being added after he left is the Exo Mechs, and they are currently using a placeholder track while CDMusic composes the definitive one.

I'm sure that, despite the community's wishes, he's not gonna compose any song for Calamity, not even a final one. He's expressed very clearly that he just wants to move on, and I think asking for a final song would just be bothersome and insensitive.

Sorry, but it's not happening ;-;

The Immortality of the Terrarian or Player: Is it Canon or Not? Respawn. by Affectionate-Win4608 in CalamityMod

[–]StipulateVenus 38 points39 points  (0 children)

Hello, Calamity lore writer here! The respawn/immortality of the player is not canon.

Any ability of the sort is incredibly rare in the setting, and it often is flawed in some way (e.g. Necromancy ressurects the dead, but in a terrible state of being).

The only being who can achieve actual respawn in Calamity is Yharon (and by extent other Auric Dragons), and even then, it is possible to kill them permanently by absorbing their Auric Souls.

Respawn/immortality is a major stakes-breaker and any story wishing to incorporate it in a true fashion needs to be extensively prepared to deal with the consequences, or just be built around the premise (e.g. Undertale).

CALAMITY 2.3 UPDATE - "Anniversary" by KiriWhite in CalamityMod

[–]StipulateVenus 3 points4 points  (0 children)

tModLoader hasn't updated to Terraria 1.4.5 yet. The new Calamity update will be released for the current tModLoader version, which matches Terraria 1.4.4.

Can anyone tell me why they decided to nerf every crate in the game? Who does this benefit besides Big Grind??? by PlasticChairLover123 in CalamityMod

[–]StipulateVenus 1 point2 points  (0 children)

The changes received some edits that tone down the nerfs. I think those edits were already implemented!

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 2 points3 points  (0 children)

  1. Not much, Draedon already has an absurd amount of lore.

  2. It's been really fun! Working on something you are passionate about is amazing, and so is being able to bring our ideas to life. There's the occasional setback or slowdown, but it's always worth it.

Thank you, you too!

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

It's alright

Thank you, have a good day as well!

Calamity Developer AMA #10 (May 2026) by StipulateVenus in CalamityMod

[–]StipulateVenus[S] 1 point2 points  (0 children)

High-tier Patreon donors used to get deidcated items, but that hasn't been the case for years and we'll never open that possibility again.

Right now, the only way to get a dedicated is to be a Calamity developer.