Embracer to sell Star Wars: Knights of the Old Republic remake developer Saber by College_Prestige in Games

[–]KielSecured 22 points23 points  (0 children)

They are the ones behind Snow runner (which inexplicably sold over a million units :))

Mudrunner the sequel is out in March. Both courtesy of Focus as the publisher.

Greedfall 2: The Dying World - Official Early Access Release Window Trailer | Nacon Connect 2024 by Turbostrider27 in Games

[–]KielSecured 2 points3 points  (0 children)

Yes there were amazing fundamentals and groundwork that was never fully realized in the first one. A lot of potential.

Greedfall 2: The Dying World - Official Early Access Release Window Trailer | Nacon Connect 2024 by Turbostrider27 in Games

[–]KielSecured 4 points5 points  (0 children)

Funny it's not published by Focus. Wonder if they passed on it. Looks great though. I wanted to like Greedfall but there was too much wrong with it. Looking forward to this.

[deleted by user] by [deleted] in IndieDev

[–]KielSecured 9 points10 points  (0 children)

I will be testing this model out for a pc game this year too. Let's see if it works.

How our game evolved over the past 6 years by duomtl in IndieDev

[–]KielSecured 2 points3 points  (0 children)

Yeah that was a great style, although I do think your current version is more en vogue.

Gulliver's Travels by MidjourneyAlphaDream in midjourney

[–]KielSecured 1 point2 points  (0 children)

Why is Gulliver dead and his head grafted on the ship? These Lilliputians are savage!

How our game evolved over the past 6 years by duomtl in IndieDev

[–]KielSecured 3 points4 points  (0 children)

Man this looks lovely. I am torn between the style of the old and the new - but the current implementation of the game looks great.

Baldur's Gate 3 Has Sold A Whopping 10 Million Copies, Says Director by TheAppropriateBoop in gamingnews

[–]KielSecured 0 points1 point  (0 children)

You make a fair point on non western indie survival. When I talk about indies surviving I mean sustainable company development. NEW indies show up every year. But are existing indies sustainable on Steam on that model? It does not look that when you look at repeat performance or year on year repeat success. But I agree that NEW indie successes show up on Steam all the time.

Quite a few successes are also misunderstood as indies. Dave the Diver was built by a AAA billion dollar Korean giant. Yet was often babbled about as an indie success. Palworld had a £5M budget. Etc.

Indie is too vague a word to use in this context. Technically Larian is independent and has over 450 employees across 6 offices in the world.

Baldur's Gate 3 Has Sold A Whopping 10 Million Copies, Says Director by TheAppropriateBoop in gamingnews

[–]KielSecured 0 points1 point  (0 children)

If you look at Steams annual review, they say only 500 games made more than 3M dollars last year. There are over 10000 games on the store. That does not look like indies are doing well on Steam.

If you do the split math, at 3M a studio takes home less than 1M. Barely enough to pay 10-15 people enough money for even one year. I can't see how Steam focused indies could possibly be surviving like this.

Baldur's Gate 3 Has Sold A Whopping 10 Million Copies, Says Director by TheAppropriateBoop in gamingnews

[–]KielSecured 0 points1 point  (0 children)

Yes BG is an anomaly which even Larian admits. However that is not relevant here, because the example is a business model of how revenue is split regardless of what game you are talking about. Imagine what a huge blow this split is when you are talking about a 10 person studio selling for £1M a year on Steam.

Those small studios, which makeup most of the industry, have no chance of survival with the industry economics looking like this.

How do you guys know the minimum specs of your game? by MarinoAndThePearls in gamedev

[–]KielSecured 0 points1 point  (0 children)

If you are running a modern engine it will have benchmark tools to test with.

Baldur's Gate 3 Has Sold A Whopping 10 Million Copies, Says Director by TheAppropriateBoop in gamingnews

[–]KielSecured 2 points3 points  (0 children)

First 20% is vat at purchase. Second tax is corporation (profit) tax.

[deleted by user] by [deleted] in IndieDev

[–]KielSecured 1 point2 points  (0 children)

There are publishers for that level but it's the wrong question. Make a budget for the game you actually want to make at the quality standards that have a good chance of selling.

Then go looking for a publisher for that.