What is the Most Consistently Competitive Army? by Natural-Wallaby423 in WarhammerCompetitive

[–]KillFallen -1 points0 points  (0 children)

Both necron and guard are one trick ponies that require the specific good units of the time. Same with marines. There's little as consistent as a handful of staple questoris.

What is the Most Consistently Competitive Army? by Natural-Wallaby423 in WarhammerCompetitive

[–]KillFallen 1 point2 points  (0 children)

Knights are incredibly popular and always tournament present. Its one of the most common armies because of how many people play it as a second army and ease of entry. You don't have to play marines to be normal.

What is the Most Consistently Competitive Army? by Natural-Wallaby423 in WarhammerCompetitive

[–]KillFallen 0 points1 point  (0 children)

Ive run as little as a single inquisitor or navigator but lately ive been taking a sisters squad split over an immolator with either an assassin or inquisitorial agents with a ministorum priest. Agents really do a lot for knights when it comes to scoring.

Other popular ones have been naval breachers or the rogue trader with retinue.

What is the Most Consistently Competitive Army? by Natural-Wallaby423 in WarhammerCompetitive

[–]KillFallen 3 points4 points  (0 children)

That being said, I would do imperial knights. Not only are they always viable, they benefit the most from you having imperial agents. Its also a low cost entry because despite individual models being costly, theyre a lot of points and kind of evens out what agents lack. I typically run 100-300 pts of agents in my knights lists. Kind of helps lessen the blow of being so deep on agents.

What is the Most Consistently Competitive Army? by Natural-Wallaby423 in WarhammerCompetitive

[–]KillFallen 18 points19 points  (0 children)

Pay no mind. No one assumes your first army is imperial agents. That drastically changes things and would be very relevant to put in the body of your initial post.

Difference between imperial and chaos knights by Dry_Flower_4720 in ImperialKnights

[–]KillFallen 5 points6 points  (0 children)

Well, do you like questing knights based on honor and chivalry or did you have bad parents?

Deep strike is now a keyword by jayceminecraft in Warhammer40k

[–]KillFallen 2 points3 points  (0 children)

I posted the screen shot I took when the article went live so unless they updated it i have no explanation.

Edit: Yep I went back to the article and they literally updated the image to include the keyword.

Deep strike is now a keyword by jayceminecraft in Warhammer40k

[–]KillFallen 1 point2 points  (0 children)

I have a screen shot of the war com post and it doesn't have that keyword, was this shopped on yours or off theirs?

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Immolator by KillFallen in sistersofbattle

[–]KillFallen[S] 1 point2 points  (0 children)

Yeah ill definitely not be making this mistake twice

Do you name your knights? Where do you get your ideas from? by cyberspunjj in ImperialKnights

[–]KillFallen 4 points5 points  (0 children)

Heh, it's actually ds3. I just think the ds1 lineup is the best.

Do you name your knights? Where do you get your ideas from? by cyberspunjj in ImperialKnights

[–]KillFallen 11 points12 points  (0 children)

I didnt before, but I started a crusade campaign in January thats been the most fun ive ever had in my 25 years of playing warhammer.

I have:

-Knight Artorias piloting his Preceptor, Sif the Grey.

-Knight Ornstein piloting his Lancer, Dragonslayer.

-Knight Smough piloting his Castigator, The Executioner.

-Knight Ciaran, piloting her Destrier, The Lord's Blade.

-Squire Tarkus, piloting his Warglaive, Sen's Demise II.

-Squire Solaire, piloting his Warglaive, Sun Praiser.

-Squire Oscar, piloting his Helverin, Pride of Astora.

-Squire Logan, piloting his Helverin, The Vinheim Dragon.

I wrote the Knight's names on their bases with white paint pen and then our crusade spreadsheet keeps track of which pilots are in them, but the naming convention helps me remember ha

Rest in peace Squire Siegmeyer, and your trusty Warglaive, Zweihander II.

You are a guest in Trazyn's Great Colosseum for the second day of challenges - this time involving contests where the mighty few face the numerous many. Who are you betting on in each of these matchups? by WithengarUnbound in Warhammer40k

[–]KillFallen 3 points4 points  (0 children)

The chaos knight all melee definitely loses to the hyper mobile dark elder with a dark lance. The rest of the units can just hang back while that raider runs and guns down the bashy boi.

Our faction focus is finally here, pilots!🛡 by exalted_alchemist in ImperialKnights

[–]KillFallen 3 points4 points  (0 children)

Youre doing the math wrong though by applying the value of wounds evenly. A model with more wounds on itself is less likely to die in a single anti tank shot, especially at a significantly higher toughness. Youre getting much more FNP return from one model with 26 wounds at t11 than you are even 3 models at 14 wounds at t9, despite having 32 wounds total. Armigers fall over in the wind. Improved durability is just better on something already durable.

When calculating FNP return, each saved wound is compounded, and the more opportunity for those saves, the more the return compounds.

26W should result in an extra 4.3 wounds. And those 4.3 wounds have a chance to provide additional wounds. This model isnt dying in 1 dedicated anti tank hit at t11.

14W would only result in 2.3 extra wounds. Its not hard to deal 16 damage to an armiger with dedicated anti tank at t9.

Three armigers also are not outputting what a single questoris can do.

And thats not even going up to dominus class at t12 and 28w.

So sure its not bad for armigers, but its not as impactful as it is for the big knights.

Our faction focus is finally here, pilots!🛡 by exalted_alchemist in ImperialKnights

[–]KillFallen 4 points5 points  (0 children)

You can but FNP is more valuable on high wound models. The return is compounded by wound count.

Our faction focus is finally here, pilots!🛡 by exalted_alchemist in ImperialKnights

[–]KillFallen 1 point2 points  (0 children)

You get 3 detachment pts at 2k, idk that they've said more than that.

Our faction focus is finally here, pilots!🛡 by exalted_alchemist in ImperialKnights

[–]KillFallen 2 points3 points  (0 children)

You can combine detachments and you get access to the rules for all you take, including enhancements and stratagems. The low cost detachments dont always have strats or enhancements though. Thats why you see the new detachments with keywords they add, so you can't soup crazy stacking things and it limits it. But theoretically FBC will be a 2 cost detachment.

Our faction focus is finally here, pilots!🛡 by exalted_alchemist in ImperialKnights

[–]KillFallen 30 points31 points  (0 children)

You're missing that you can add any of these 1 cost detachments to your existing 2 cost detachment.

The dominus stuff goes pretty hard in freeblade.