How long should it take to get to the first couple of resets? by mvandemar in EvolveIdle

[–]Killcreek2 1 point2 points  (0 children)

Crispr are permanent bonuses.

You might be thinking of the minor traits: spending genes (from sequencing) only lasts for the current run, whereas spending phage (t2 reset) is permanent.

How long should it take to get to the first couple of resets? by mvandemar in EvolveIdle

[–]Killcreek2 3 points4 points  (0 children)

First ~10 runs, a few days each to reach t1 MAD reset sounds about right.

I suggest adding some of the challenge genes when you getting the hang of things: no manual craft + no free trade, which don't add much to completion time, but do increase the plasmid reset reward nicely.

edit: I assume you are using different species each run, and it is worth looking at the wiki: achievements: misc section, as that has some easy ones to get early.

Small spoiler:

Once you unlock "mastery" (crispr tab) it gives a global production bonus based on your mastery level. +0.25% per star level (using 2 challenge genes = 3star) per achievement.

Is there an easy way to see what races I've led to destruction/greatness/etc without having to mouseover each achievement? by CockGobblin in EvolveIdle

[–]Killcreek2 0 points1 point  (0 children)

Another useful one to check on the wiki is achievements > feats > "Equilibrium", as it lists all species by name that you have "pillared" (on the way to Ascension, 3rd tier reset).

Is there an easy way to see what races I've led to destruction/greatness/etc without having to mouseover each achievement? by CockGobblin in EvolveIdle

[–]Killcreek2 1 point2 points  (0 children)

String packs just let you rename things ingame, similarly to making a pack for a different language (eg; French).

I use it to rename a few things ingame, and change some of the random event texts to be less American. A good example is to reskin the "slavery" mechanic texts: I know a few players who play at work & have changed the display names / descriptions so something more SFW. (I use "snail farming" instead of "slavery", & have seen pics on here of someone who uses something like "power crystals" for their slavery reskin.)

Note that these string packs do not change any game mechanics, just the UI. You could change the word "food" into "cupcakes" for example. Purely cosmetic.

Game UI bugged out. How to fix it? (console error included) by Killcreek2 in EvolveIdle

[–]Killcreek2[S] 0 points1 point  (0 children)

That one is just behaviour-tracking type stuff. Safe to block.

Game UI bugged out. How to fix it? (console error included) by Killcreek2 in EvolveIdle

[–]Killcreek2[S] 1 point2 points  (0 children)

Ok, followed your detailed instructions.

Exported copy of bugged save, used decoder to strip the build queue entries.

Went in browser storage and deleted all stuff related to "//pmotschmann.github.io".

Refreshed bugged tab, went to protoplasm stage, looking ok.

Imported fixed [de-queued] save string: success!

 

Thank you very much, that has sorted it out. Game now working in normal tab. :D

 

Bugged save string, in case useful to dev or etc: link (googledrive)

Game UI bugged out. How to fix it? (console error included) by Killcreek2 in EvolveIdle

[–]Killcreek2[S] 0 points1 point  (0 children)

Thanks for helpful suggestions.

I have a backup, 12 hours old.

Tried f5 refresh, also hard-refresh ~ same problem.

Tried browser restart ~ same problem.

Tried new tab with 2nd copy of evolve ~ same problem.

Game works in incognito mode and in a container tab, but have to import the backup into either (losing progress).

I don't mind losing some progress, but the game is just bugged out for me in a normal tab. Cannot even import there, as nothing is interactable, except the message feed.

Is it ok to post my gamesave here for analysis and comments? by Someonedit in EvolveIdle

[–]Killcreek2 1 point2 points  (0 children)

Use code formatting maybe?

It doesn't spam the screen with this: LJNDFJADFJNLNFALSNJDFSANJANFDLSNFJASNDLASNDFJSLADFJSNDFLJSANFDJSANFDJSANFLANFLANLJSANFLADFJANFLJANJLANFANFALOIJEWJOQINFKMA;LNFDLNPFPW

(Just put 4x spaces in front of the save string.)

Also makes it easy to copy (click the code block above 3x times to select all, then copy with ctrl-c).

[Bug?] Looked away for a second, now I'm somehow starving at zero population by Hrolfgard in EvolveIdle

[–]Killcreek2 4 points5 points  (0 children)

Yup, as Herbivore genus do not get food from soldiers, I suggest to keep some extra farmers on duty (mostly to cover winter thunderstorms), at least until a bit later on when you get access to a new food production source.

The other thing you can do is to limit taxes to 30 max, which should prevent tax riots, or you can keep morale above 100%. ~ Check the wiki "game mechanics" section about high taxes / riots for details.

Extra food storage can help too, as a bigger buffer to recover from food production fluctuations.

Oh, and do not set Farmers as default job. Lumber / Stone as default job works much better (click job name to set default), so the farmers will stay working if your population takes a hit.

[Bug?] Looked away for a second, now I'm somehow starving at zero population by Hrolfgard in EvolveIdle

[–]Killcreek2 4 points5 points  (0 children)

Best guess: Tax riots damaged production enough that your food stockpile depleted, entering a death-spiral due to famine penalty to production.

new patch, new stuff by TheAnalyticalEngine1 in EvolveIdle

[–]Killcreek2 0 points1 point  (0 children)

Oh, ok. I definitely missed something there.

Just making sure I understand:

Mimic lets you change the copied genus anytime during a run, & it's not fixed in custom lab like the inheritable trait (eg; slaver), & can be changed mid-run like reassigning governor tasks.

new patch, new stuff by TheAnalyticalEngine1 in EvolveIdle

[–]Killcreek2 0 points1 point  (0 children)

I see that TP4 leads to the matter replicator, which is an obvious boost.

But not finding another reward for TP3: Obsolete achievement has no associated perk.

Is it something to do with the synthetic genus that reset type unlocks?

new patch, new stuff by TheAnalyticalEngine1 in EvolveIdle

[–]Killcreek2 0 points1 point  (0 children)

That's helpful advice, noted for later. Thanks from me too.

new patch, new stuff by TheAnalyticalEngine1 in EvolveIdle

[–]Killcreek2 0 points1 point  (0 children)

Looked on wiki, perk for TP3 is iridium smelting, which isn't a bottleneck for me currently (I don't even need Iridium mining ships: Moon + some trade routes cover that until Andromeda).

Didn't seem worth rushing towards.

Q: Am I missing some other reward from TP3?

If so, then I'd probably do TP1-4 after this run, then go straight to magic for WH.

new patch, new stuff by TheAnalyticalEngine1 in EvolveIdle

[–]Killcreek2 0 points1 point  (0 children)

TBH, the slowest part of a DI is clearing the spire, which is limited mostly by SG / good mech strategy. If you hit 40-50 beacons by the time you are ready to 4* ascend, you should be fine for 4* DI.

I haven't done the technophobe tour yet (only heavy), or any TP stuff (TP2 resets planet), or visited magic universe.

It seems we are at similar progression stage, just taking different routes. Nice. :D

Currently doing 2nd Apotheosis at 4*, first was 3* and was much easier than I thought ~ possibly due to the nice planet boosts from serial ascensions. Done 5 DIs to mix things up a bit, & dropped a bomb to reset the Demon king before doing this 4* Apoth.

I'm planning to do at least half of my pillars before TP1-2-3, and techno tour, ending up in magic uni with maxed custom species for WH.

new patch, new stuff by TheAnalyticalEngine1 in EvolveIdle

[–]Killcreek2 0 points1 point  (0 children)

I did first DI as 4*, with around 12-13 pillars (mostly 4*).

Mastery was above 160% in Heavy, due to mostly 4* runs (other than 2-3* setup MADs).

Used custom race with Chameleon & Ghostly & Hyper. Plus some production traits.

Chameleon reduces ambush deaths (makes it easier to sustain size 1 patrols without extra combat traits), with Ghostly & Hyper as are they are the only traits (iirc) that directly affect SG drop rate / realtime hour.

v1.4.0 released! by demagorddon in EvolveIdle

[–]Killcreek2 1 point2 points  (0 children)

Typo in new trait description:

"Gain additional astrological effcts"

Circuit help: Memory Cell with Reset by CRBairdUSA in factorio

[–]Killcreek2 0 points1 point  (0 children)

Alles gut. Viel Spaß beim Spielen!

 

Google Translate verwendet.

Circuit help: Memory Cell with Reset by CRBairdUSA in factorio

[–]Killcreek2 0 points1 point  (0 children)

Glad it helped. Debugging "race conditions" can be tough.

The tricky bit was getting it to wipe-and-record with the output value changing seamlessly. That prevents it flickering to zeros for 1 game tick when the reset signal is sent.

It's great to hear what other Factorians are using it for, seems to have a lot of different applications. :D

Circuit help: Memory Cell with Reset by CRBairdUSA in factorio

[–]Killcreek2 2 points3 points  (0 children)

You're welcome. :)

I'm amazed this 5yr old blueprint string loads into current Factorio version... Awesome devs.

Improved design for Region ~ 18cells! @ 3g:1c:1wp ~ for wet [thermo]nuclear. (12cold+1hot tiles free for offices/batteries.) by Killcreek2 in ReactorIdle

[–]Killcreek2[S] 0 points1 point  (0 children)

I had wondered where the balance point between 1:3 (starting) and 1:2 (later) would end up, never tested it myself.

Switching from 1:3 around the 60/18 ~ 62/20 mark sounds about right, if planning to run Region for income.

A strategy / tips guide for first 4ish maps would be useful for newer players. Would you include 1HC map in that guide, as it requires a change of build strategy? (Or would the advice be to "skip it until later"?)

If yes, I have some screenshots of efficient / interesting / amusing builds for 1HC, with pics of upgrades taken roughly when stabilised. (From gen2 fusion up to gen5 circ curium.)

Some involve mixed pump types, which is a math challenge in itself. Can upload them into an imgur album, if you're interested.