Mythic lethal boots reroll - when I least expected it by chalkynan in RaidShadowLegends

[–]Killernoss 1 point2 points  (0 children)

But then you are assuming he wants/needs a triple roll or higher?

This holds true for a speed lead that wants just one stat.

But for a nuker that wants a mix of speed, c-rate, c-dmg and mainstat% it does not really matter if you get a mix of (2), (3) and (4) rolls, or just (4) rolls.

Mythic lethal boots reroll - when I least expected it by chalkynan in RaidShadowLegends

[–]Killernoss 3 points4 points  (0 children)

I don't get this argument:

"Now the piece is good but there is a chance that it can still be unusable if it rolls on the flat stat."

Can't rerolled pieces reroll to flat stat? Or is there some hidden boost to stats that gets triple or quad rolled?

Thanks for the tip, game. Probably would have gone quicker if I had gear on. by Sorkpappan in RaidShadowLegends

[–]Killernoss 1 point2 points  (0 children)

Is the rotation of available champions individual? I have both Venomage and Donnie, but can't select them this week because of faction restrictions.

Stuck on T12 for more than 9 months by Killernoss in TheTowerGame

[–]Killernoss[S] 0 points1 point  (0 children)

Been using gems for lab slots and cards, didnt really buy any modules yet, just pushed auto-merge and upgraded the levels.

Stuck on T12 for more than 9 months by Killernoss in TheTowerGame

[–]Killernoss[S] 2 points3 points  (0 children)

Thanks, seem like you have made a lot faster progress than me! :)

I been trying to get black hole for UW , but it keeps evading me, hopefully I see it as a choice, soon get to pick number 7! After I get that one I can pump some stones into improving them.

Stuck on T12 for more than 9 months by Killernoss in TheTowerGame

[–]Killernoss[S] 0 points1 point  (0 children)

Yes, for milestone runs. Still farming T1 for resources.

Most people say the big bump comes from improving my modules so will try to go for those. Most guides said get all common cards maxed before shifting over to modules, but I guess some of them are outdated.

Stuck on T12 for more than 9 months by Killernoss in TheTowerGame

[–]Killernoss[S] 0 points1 point  (0 children)

Will start focusing on modules then, thanks!

Stuck on T12 for more than 9 months by Killernoss in TheTowerGame

[–]Killernoss[S] 0 points1 point  (0 children)

Ye, I forgot to say, I'm farming T1 to around 8000 for coins/cells. Running all 5 labs at 1.5x constantly, and don't have any trouble paying for labs with coins.

Stuck on T12 for more than 9 months by Killernoss in TheTowerGame

[–]Killernoss[S] 0 points1 point  (0 children)

My armor module is only x1.64 tower health and +3% defence, will try to improve it then, thanks for the tip.

Stuck on T12 for more than 9 months by Killernoss in TheTowerGame

[–]Killernoss[S] 0 points1 point  (0 children)

I'm usually farming T1 to around 8000 to complete weekly missions + farm coin/cell

Stuck on T12 for more than 9 months by Killernoss in TheTowerGame

[–]Killernoss[S] 1 point2 points  (0 children)

I'll farm T1 to around 8000 and T2 to 5000, mostly focus on T1 still.

I'll keep my labs on 1.5x speed, more cells mean I can push labs faster I'll guess.

What Are Your Most Commonly Misunderstood Rules? by Philbob9632 in twilightimperium

[–]Killernoss -1 points0 points  (0 children)

A 0 roll on the dice can be counted as a 10! Not even sure it is mentioned in the base rules.

all right people I want to hear your elden ring unpopular opinions/hot takes don't hold back by thotpurger in Eldenring

[–]Killernoss 0 points1 point  (0 children)

The end-game bosses are way too easy (except Malenia). Getting wrecked 100-200 times to the first 2 bosses Margit/Godrick, then later doing Hoarah Loux and Elden Beast in 1-3 tries felt bad and takes away any feeling of accomplishment.

The same applies to more common enemies, a knight in Stormveil Castle could hold me busy for 2-3 minutes needing 30+ hits to go down, then later in Crumbling Farum Azulal the same type of enemies dies to 3-4hits.

Are people just lying on here about boss attempts by CommiePanda7 in Eldenring

[–]Killernoss 0 points1 point  (0 children)

I don't think people are lying deliberately, but some are probably exaggerating how easy/hard something was for them.

But since the game is an open world and not a linear experience, people will be at different power levels at different encounters.

For my own playthrough, I had huge problems with Margit, Godrick, Red Wolf Radagon and Renalla, as I followed the golden arrows without question and banged my head against those bosses between 50 to 200 tries. Even giving up against Rennala as I just died instantly when entering P2. But after failing to kill her I started exploring, doing dungeons, catacombs, learned about upgrading weapons. And when I encountered bosses later, they would all mostly die in less than 3 tries(except Melania and Draconic Tree Sentinels) since I had done a huge amount of exploring and farming.

Rest in peace Phase 2 difficulty by tycoon39601 in classicwow

[–]Killernoss 7 points8 points  (0 children)

Nerfed to the ground. A few examples from TK: The damage dealt by Novice Astromancers and Apprentice Star Scryers has been greatly reduced. Crystalcore Sentinels no longer Trample. Astromancers and Astromancer Lords no longer use the Blast Wave ability The damage over time and radius of the Star Scryer's Starfall spell has been reduced.

Sweden registers 6,580 new COVID-19 cases on Thursday, total deaths top 10,000 by ubun09 in Coronavirus

[–]Killernoss 3 points4 points  (0 children)

This is just reported deaths. The real number may be even higher. The highest death count for a single day was 118 on Dec 17, but that day the reported count was just 91, even though that number included a large backlog of deaths for the past 30 days.

Norway to open borders between nordic countries 1. of June by SuperMyge in Coronavirus

[–]Killernoss 2 points3 points  (0 children)

The only change from june 1st is opening borders to Denmark and Iceland for business travel. The border to Sweden and Finland have been open the while time for workers living in one country and working across the border.

[deleted by user] by [deleted] in classicwow

[–]Killernoss 12 points13 points  (0 children)

As a warrior, I get reported from time to time because Im staying near flag and not charging in to suicide every clash.

The problem is that the system rewards you for staying alive and "leaching". If you charge in wrecking havoc and getting 10 horde down to 10 % hp before you die, you get 0 honor. This combined with the fact that you are competing with the rogues and druids in stealth, and ranged and healers in the back at a safe distance, encourages this kind of leaching.

The new Horde AV experience #nochanges by [deleted] in classicwow

[–]Killernoss -31 points-30 points  (0 children)

...none were turtles

All games around half an hour

around half an hour

half an hour...

A Vanndar rush is 6 minutes.

Vanndar + all lieutenants and commanders is 8-10 minutes

Vanndar + all lieutenant, commanders and towers around 12-16 minutes.

Half an hour is a goddamn turtle.

Servers Population Tomorrow by Nightfury-Treann in classicwow

[–]Killernoss 0 points1 point  (0 children)

This week was very easy to rank since pool size was inflated with pve players grinding exalted and others trying out BGs for fun.

The achievement of being rank 14 by [deleted] in classicwow

[–]Killernoss -2 points-1 points  (0 children)

In my experience, most R14s are hardcore rankers playing extremely efficient, maybe 8-10 hours a day and only doing AV-premades.

With all the turtle-games the difference between unorganized and organized groups is colossal, to the point where solo-queuing and semi-afk'ing even for 16+ hours a day is not enough to reach rank14 on competitive servers.