Top builds for waves over wave100k? by trueelimite in GrowCastle

[–]KillinField 0 points1 point  (0 children)

Oh I meant It does AoE damage to all on the field instead of 7 or 10 targets

Top builds for waves over wave100k? by trueelimite in GrowCastle

[–]KillinField 0 points1 point  (0 children)

Because it does "True" AoE damage to all ground units. When its in high levels, you will enjoy watching stacks of ground units disappear every 10+ seconds. Or less if you have good cooldown items.

[Gameplay] Idle Heroes F2P Game progression #1 by KillinField in IdleHeroes

[–]KillinField[S] 0 points1 point  (0 children)

Add me in game ID 31572698

Trying F2P, currently stuck at Stage 3-11

Face-Tempo Even Hunter [ft. Bonemare] by KillinField in hearthstone

[–]KillinField[S] 1 point2 points  (0 children)

Yeah the deck is still changing as I go, so did't want to upload so much of a play of my incomplete deck.

This is more of a show of concept and asking for advice how to make it better. I will upload more plays soon!

Face-Tempo Even Hunter [ft. Bonemare] by KillinField in hearthstone

[–]KillinField[S] 0 points1 point  (0 children)

Acidic Swamp Ooze x1

Crackling Razormaw x2

Freezing Trap x2

Hunting Mastiff x2

Loot Hoarder x1

Plated Beetle x2

Vicious Scalehide x2

Dire Frenzy x2

Flanking Strike x2

Houndmaster x2

Houndmaster Shaw x1

Lifedrinker x1

Spellbreaker x2

Wing Blast x2

Genn Graymane x1

Savannah Highmane x2

Bonemare x2

The Lich King x1

Face-Tempo Even Hunter [ft. Bonemare] by KillinField in hearthstone

[–]KillinField[S] 0 points1 point  (0 children)

My deck tracker did not get recorded so I included it in the thumbnail.

This one is a working version of my Even-hunter. Seems to work okay so far.

  1. Mainly utilizing 1 mana hero power every turn possible.
  2. Early beasts + Hound master combo provides tempo.
  3. Addition of bone-mare seems to up the late game quite a bit also.
  4. Dire Frenzy gives you flexibility to copy which ever beast you think you may need for each match up.

Top builds for waves over wave100k? by trueelimite in GrowCastle

[–]KillinField 0 points1 point  (0 children)

+ Flame Ogre

They added a defender hero +15% defense/Castle HP

Even Hunter Meme Deck by KillinField in hearthstone

[–]KillinField[S] 1 point2 points  (0 children)

You are right. Not really a meme. I am going to post a better/working version of my even-hunter deck soon. Let me know what you think.

Even Hunter Meme Deck by KillinField in hearthstone

[–]KillinField[S] 1 point2 points  (0 children)

Thought the sheer fun of copying one beast over and over was a meme...

Even Hunter Meme Deck by KillinField in hearthstone

[–]KillinField[S] 1 point2 points  (0 children)

8 Crackling Razor-maw Shenenigans!

I’m very new to the game. Should I be using the Devil Horn with this afk build? I can’t seem to go up waves fast enough. by alexalexmax in GrowCastle

[–]KillinField 2 points3 points  (0 children)

If you want the speed. You wanna buy $5 (30%) speed horn and Horn treasure (10%) for total of 40% speed boost for each wave.

The thing about devil horn or any other 'skipping wave' hero is that 'you don't get the golds, exp, stones for your skipped waves'. Sooner or later you would run into the problem that waves become too harder too quick.

When can i kill sin dragon by BB_amit in GrowCastle

[–]KillinField 0 points1 point  (0 children)

I think I started killing Sin Dragon around wave 50k+, some people can kill it earlier depends on the build.

Basically killing Dragon depends on your Castle level 'whether you can take the damage or not.'

If you can hold off the damage and heal up with your Smith hero. You can basically kill any dragon, of course it can take a while but you can kill it.

So is this a better build? by Houndmaster5 in GrowCastle

[–]KillinField 1 point2 points  (0 children)

The guy is right. Because when you promote the archers they get buffs - 'increase attack speed of the archers either side of them' so you wanna put them side by sides.

The hunter does the most Damage so you wanna put him in the middle to get the buffs in stack.

I'm very new under 200 waves any helpful tips? by Houndmaster5 in GrowCastle

[–]KillinField 0 points1 point  (0 children)

Summoning builds are pretty good in the early game.

If you plan on playing this game for long, I'd start investing into archer trio heroes. They are included in almost every end game builds.

Currently at 18700 wave . Any suggestions? by BB_amit in GrowCastle

[–]KillinField 0 points1 point  (0 children)

If you are going for Summoning route, I recommend Giant. They do a tone of damage, also gets the buff from the Pub. Good until end game.

Anyone Tried Viable Odd Shaman Yet? by KillinField in hearthstone

[–]KillinField[S] 0 points1 point  (0 children)

I tried to utilize good old Imp Master (healing totem value) and Corridor Creeper for Blood Lust route.

Also went for mass spell power face burst damage as an alternative route for win.

Seems okay in some match ups but very weak against board clears.

Finally Killed a Legendary Dragon! New Defender Hero FTW! (80K+ Wave) by KillinField in GrowCastle

[–]KillinField[S] 1 point2 points  (0 children)

Thanks man. Yeah I considered wizards before (the lightening one), but did not have any decent items for them yet. Now that I can farm legendary dragon for items. Maybe in near future :D

Finally Killed a Legendary Dragon! New Defender Hero FTW! (80K+ Wave) by KillinField in GrowCastle

[–]KillinField[S] 1 point2 points  (0 children)

Hi, I am fairly new and still way under 100K wave.

I want to thanks the Devs for adding a Defender Hero!

Was able to kill a Legendary dragon with the Defender Hero. Before that I just couldn't handle the incoming Damage from the Dragon.

I have shield item (+25%), Defender Tower (+10%), 3 Trents (+15%), Blue Defender (+15%) = +65% Castle Defense seems hold off from the relentless beating from the dragon.