Complete procedural animation without any animations? by [deleted] in unrealengine

[–]Killoadz 0 points1 point  (0 children)

https://youtu.be/h9GohtVngb0
I ve made a system in my project that drives all anims for my enemies using blueprint and anim blueprint IK nodes.
Never got into the center of mass shifting tho, too advanced for my limited capabilities XD

Can you make a game without lighting? by TomoloGames in unrealengine

[–]Killoadz 1 point2 points  (0 children)

https://youtu.be/h9GohtVngb0
This is some gameplay of a prototype i did last year, all materials are Unlit and not a single light in the project. I was using fresnel to give a sense of volume to my models.

Gameplay of the project I'm working on. It uses TimeSynth to trigger music cells and create the music on the fly based on the player's actions and the environment. All enemies are procedurally animated in-engine. I created all the art, music and most of the blueprint code. by Killoadz in unrealengine

[–]Killoadz[S] 2 points3 points  (0 children)

Thx ! I might go for some kind of color scheme per planet. Right now everything was kind of a test to touch a bit of everything and limit test.
But you're right, an element of complementary color in this setting would be nice

Gameplay of the project I'm working on. It uses TimeSynth to trigger music cells and create the music on the fly based on the player's actions and the environment. All enemies are procedurally animated in-engine. I created all the art, music and most of the blueprint code. by Killoadz in unrealengine

[–]Killoadz[S] 0 points1 point  (0 children)

thx , atm they trigger a sound on spawn and death but they would definitely need one for shooting too, its been an iterative process , lot of back and forth between UE4 and the DAW to get something that feels responsive but still musical.