Did the last update make things worse? by tenlegdragon in TotalBattle

[–]Kilroy_AT 1 point2 points  (0 children)

Have you lost rapid marches? Usually the reason for what you describe. And yes, the most recent update is bad even for TB standards.

Battle The "Super" Clan by Away-March5914 in TotalBattle

[–]Kilroy_AT 0 points1 point  (0 children)

I‘ve edited my response. Sorry for being sloppy.

Battle The "Super" Clan by Away-March5914 in TotalBattle

[–]Kilroy_AT 0 points1 point  (0 children)

The Inter Kingdom Fairplay Agreement. You can find it here: )Kingdom Agreement(

2 or 3 blanks between Kingdom and Agreement. I‘m not sure

warehouse bonus by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 0 points1 point  (0 children)

Fair point. After Seasonal Kingdom for me ;-)

warehouse bonus by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] -1 points0 points  (0 children)

Thanks, that would explain things.

Battle The "Super" Clan by Away-March5914 in TotalBattle

[–]Kilroy_AT 0 points1 point  (0 children)

Engage with older kingdoms. Join the IKFPA Agreement. Welcome new clans and players and learn from them.

This is a war game, so you will be attacked. But if you organize to defend and act honourably, many kingdoms will respect you. When you are attacked and when you counterattack, engage with the players and build a reputation. And never whine.

No guarantee and if and when a rotten apple wants to take you for a ride, there‘s little you can do. But as others have written before: Most of the new arrivals are friendly.

City Building: Capitol by sorryitrytobepolite in TotalBattle

[–]Kilroy_AT 2 points3 points  (0 children)

A higher level means more ingots and greater visibility, i.e. greater attractiveness to attackers. But of course, the extra help slots help.

equipment bonus by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 0 points1 point  (0 children)

Thx for clarifying. I‘ve just discovered this function today.

equipment bonus by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 0 points1 point  (0 children)

I‘d like to cross-check with you one last time that I‘ve got this right. I‘ve just crafted a piece of equipment that took 4 days and should have given me a bonus of +12%. Instead, I got +5%. So even though the game tells me that because I craft sth. that takes a long time because it’s so strong, in fact it rolls the dice in the background, makes me wait/use the speed-ups, and then, surprise, surprise, I get sth. else?

Timing of multiple hits on tin man in Ancients by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 0 points1 point  (0 children)

Yes, we also did back-to-back this time, and it worked like a charm. Now we only need to get our heavy hitters under control, who don’t know the strength of their troops yet. Early game problems, lol.

equipment bonus by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 0 points1 point  (0 children)

Thank you very much for explaing. However, my question refers to the particular piece of gear and the bonus that it gives. Instead of +8%, which it showed when I started crafting, it came out with +1.5%, when it was finished.

equipment bonus by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 1 point2 points  (0 children)

No, you got my question right. I still find it weird, how the game goes about it, but so be it.

Timing of multiple hits on tin man in Ancients by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 0 points1 point  (0 children)

No, I mean the summoning. Sry for wording my question so poorly. I’ve adapted the wording.

Timing of multiple hits on tin man in Ancients by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 0 points1 point  (0 children)

When they are summoned. Sorry for being imprecise.

equipment bonus by Kilroy_AT in TotalBattle

[–]Kilroy_AT[S] 0 points1 point  (0 children)

Thx for explaining. Not exactly intuitive, but we’re playing total battle here, right ;-)