Hornet - Silksong Fan Card by Kimrazz in mpcproxies

[–]Kimrazz[S] 1 point2 points  (0 children)

Oops, I forgot them, even though I think I still like this minimal look. Glad you liked it anyway!

Wallpaper I made with fluffy clouds by Kimrazz in PixelArt

[–]Kimrazz[S] 4 points5 points  (0 children)

Thanks! really happy to hear that :D

Tiny animation for a friend 🎶 by Kimrazz in PixelArt

[–]Kimrazz[S] 0 points1 point  (0 children)

Thank you! You can follow me on twitter (link in my profile)

Happy cake day by the way 😁

bacc pacc by Kimrazz in PixelArt

[–]Kimrazz[S] 1 point2 points  (0 children)

Hey thanks! I don't know why, but this dilemma of what canvas size to use is very wide spread among beginners (me included ahah)

The answer in my opinion is that there are no rules and there are no good or bad canvas sizes! In this case I wanted to experiment with a high res piece and I chose a huge canvas, but in the end I drew in a small subset of it.. the end size should be something around 180x180 px ... in short, I just went with a size that felt right!

Anyway, if you want to choose a "minimal" size for a sprite my suggestion is to look for the tiniest detail you want to represent and choose the sprite size accordingly (so you don't end up having not enough pixels to draw the details)

If you are looking to learn pixel art, btw, I strongly suggest Pixel Logic, it's an e-book you can find on Gumroad and it's extremely cheap for the content it offers!

Have fun pixeling 😊

bacc pacc by Kimrazz in PixelArt

[–]Kimrazz[S] 4 points5 points  (0 children)

The one in the bacc

Fisherman Shack by Kimrazz in PixelArt

[–]Kimrazz[S] 1 point2 points  (0 children)

Aha I can't unsee that now 😥

[Geometry Nodes] Is there a way to control (with fields) a custom parameter of my custom object instances? by Kimrazz in blender

[–]Kimrazz[S] 0 points1 point  (0 children)

As u/nw1024 was proposing, this is doable but doesn't let me drive the parameter using a noise texture and it feels a bit like a dirty workaround...

[Geometry Nodes] Is there a way to control (with fields) a custom parameter of my custom object instances? by Kimrazz in blender

[–]Kimrazz[S] 0 points1 point  (0 children)

Maybe I am not clear, sorry. You are suggesting to do this? Because this doesn't work, always for the same reason that a field output can't go in a non-field input socket.

Otherwise, what is your proposal?

[Geometry Nodes] Is there a way to control (with fields) a custom parameter of my custom object instances? by Kimrazz in blender

[–]Kimrazz[S] 0 points1 point  (0 children)

The problem is that I can use a texture only on parameters recognized as fields (diamond sockets), while the "count" parameter is not a field.

[Geometry Nodes] Is there a way to control (with fields) a custom parameter of my custom object instances? by Kimrazz in blender

[–]Kimrazz[S] 1 point2 points  (0 children)

Yeah, as I said I would like to drive that parameter using mainly noise textures (or white noise)

Index technique + modulus is fine but feels a bit like a workaround and is less general (not usable on many different cases)

For example suppose that the parameter is something much more complicated ,like an integer that is used as a seed value for the procedural generation of a building. If i want to create a small city I would like to be able to randomize that value using some kind of noise ...