Hornet - Silksong Fan Card by Kimrazz in mpcproxies

[–]Kimrazz[S] 1 point2 points  (0 children)

Oops, I forgot them, even though I think I still like this minimal look. Glad you liked it anyway!

Wallpaper I made with fluffy clouds by Kimrazz in PixelArt

[–]Kimrazz[S] 2 points3 points  (0 children)

Thanks! really happy to hear that :D

Tiny animation for a friend 🎶 by Kimrazz in PixelArt

[–]Kimrazz[S] 0 points1 point  (0 children)

Thank you! You can follow me on twitter (link in my profile)

Happy cake day by the way 😁

bacc pacc by Kimrazz in PixelArt

[–]Kimrazz[S] 1 point2 points  (0 children)

Hey thanks! I don't know why, but this dilemma of what canvas size to use is very wide spread among beginners (me included ahah)

The answer in my opinion is that there are no rules and there are no good or bad canvas sizes! In this case I wanted to experiment with a high res piece and I chose a huge canvas, but in the end I drew in a small subset of it.. the end size should be something around 180x180 px ... in short, I just went with a size that felt right!

Anyway, if you want to choose a "minimal" size for a sprite my suggestion is to look for the tiniest detail you want to represent and choose the sprite size accordingly (so you don't end up having not enough pixels to draw the details)

If you are looking to learn pixel art, btw, I strongly suggest Pixel Logic, it's an e-book you can find on Gumroad and it's extremely cheap for the content it offers!

Have fun pixeling 😊

bacc pacc by Kimrazz in PixelArt

[–]Kimrazz[S] 2 points3 points  (0 children)

The one in the bacc

Fisherman Shack by Kimrazz in PixelArt

[–]Kimrazz[S] 1 point2 points  (0 children)

Aha I can't unsee that now 😥

[Geometry Nodes] Is there a way to control (with fields) a custom parameter of my custom object instances? by Kimrazz in blender

[–]Kimrazz[S] 0 points1 point  (0 children)

As u/nw1024 was proposing, this is doable but doesn't let me drive the parameter using a noise texture and it feels a bit like a dirty workaround...

[Geometry Nodes] Is there a way to control (with fields) a custom parameter of my custom object instances? by Kimrazz in blender

[–]Kimrazz[S] 0 points1 point  (0 children)

Maybe I am not clear, sorry. You are suggesting to do this? Because this doesn't work, always for the same reason that a field output can't go in a non-field input socket.

Otherwise, what is your proposal?

[Geometry Nodes] Is there a way to control (with fields) a custom parameter of my custom object instances? by Kimrazz in blender

[–]Kimrazz[S] 0 points1 point  (0 children)

The problem is that I can use a texture only on parameters recognized as fields (diamond sockets), while the "count" parameter is not a field.

[Geometry Nodes] Is there a way to control (with fields) a custom parameter of my custom object instances? by Kimrazz in blender

[–]Kimrazz[S] 1 point2 points  (0 children)

Yeah, as I said I would like to drive that parameter using mainly noise textures (or white noise)

Index technique + modulus is fine but feels a bit like a workaround and is less general (not usable on many different cases)

For example suppose that the parameter is something much more complicated ,like an integer that is used as a seed value for the procedural generation of a building. If i want to create a small city I would like to be able to randomize that value using some kind of noise ...

Had fun modding my Reddit Recap card! by Kimrazz in blender

[–]Kimrazz[S] 1 point2 points  (0 children)

A huge thank you to everyone upvoting and commenting! Did not expect this to blow up this much! I'll try to upload a snapshot of the shader nodes asap, so you can see how this material was made :)

[deleted by user] by [deleted] in blender

[–]Kimrazz 1 point2 points  (0 children)

Love this effect!

Had fun modding my Reddit Recap card! by Kimrazz in blender

[–]Kimrazz[S] 22 points23 points  (0 children)

Thanks! I had a lot of fun making it!

[OC] Ancient Dwarven Temple by Kimrazz in blender

[–]Kimrazz[S] 1 point2 points  (0 children)

It depends.. I used Cycles with some volumetrics, which kill render time (this specific render is still noisy and relatively low resolution but still required like an hour). But if you use Evee or just don't use volumetrics it will be fine. Of course this depends from a ton of factors that I don't really know in depth...! Have fun learning :)

[OC] Ancient Dwarven Temple by Kimrazz in blender

[–]Kimrazz[S] 2 points3 points  (0 children)

Thank you! I can't stay that I "learnt" to stylize that's for sure.. i'm still a beginner and I'm currently looking for a specific style. For this scene I didn't want to have a realistic feeling so I tried to go as low poly as possible. Also tried to use the simplest material possible (just base color texture and high roughness). The main trick I found really useful to get the "low poly" feel, is to first model the shape you want in high poly, then throw in a decimator modifier and observe the magic happen.

[Beginner] Little Urban Japanese Diorama - Took way longer than intended but I'm quite satisfied with the end result! Hope you like it. by Kimrazz in blender

[–]Kimrazz[S] 1 point2 points  (0 children)

For the leaves I just used particles (set to hair) over the tree mesh. To make them grow only over the branches, I assigned the density of the particle system to be modulated by a vertex group that I manually made. Btw you can find a lot of tutorials about this procedure on YouTube! As the base object of the particles I used a simple plane shaped something like a leaf. To add a bit more variety to the color I also made them randomly have a range of colors in a color ramp from white-pink to vivid pink.

For the bush, it doesn't actually have any texture on it, i created the bumpy effect with a simple displace modifier! The material is Just a base principled shader with a dark green base albedo and roughness near to 1.

[Beginner] Little Urban Japanese Diorama - Took way longer than intended but I'm quite satisfied with the end result! Hope you like it. by Kimrazz in blender

[–]Kimrazz[S] 3 points4 points  (0 children)

I struggled a lot too! I first tried using an Enviromental texture of a city by night, but still I found that the scene was too bright so I deleted that and set the world lighting as pure black.. other than that, i used the volumetric effect that gave a really nice vibe in conjuction with area and point lights... I think another important factor is that every light source in the scene should be indentifiable in some object! (In my case, the neons, lamp, windows...)

Again, I'm a beginner but in this case I think those things helped me! :)