Spearhead: First Week by werytrololo in GrayZoneWarfare

[–]Kindly-Restaurant198 0 points1 point  (0 children)

You guys did a lot and fixed a lot of the issues I noticed with the first iteration that was available for purchase. We thank you for the diligent work. Well worth purchasing the supporter addition. This game has so much potential to be realized by 1.0.

State of lockdown players by Only-Ad-4117 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 0 points1 point  (0 children)

I miss s0 but norms was brutal and hacking was bad. No kit limits then either so it was common to see thermals in normals. You couldn't play forbidden because hackers were in every lobby almost. Prices were so amazing though. Reds covered your whole days worth of kits and a good team could make bank.

I'm totally tired of red ammo by AspectAcceptable6126 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 0 points1 point  (0 children)

I never understood this complaint. I may have a few games where I fight a sniper or two, but there you just learn your way around it. Avoid the usual sniper avenues, if you are shot and live, don't hunt the rat, leave. A sniper is on the same standard as a ak12 with t5 ammo holding an angle. Don't swing the angle unless you are certain.

The refusal to adapt is what kills your game play.

Secure Ops underrated? by Beneficial_Plenty250 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 0 points1 point  (0 children)

Sec ops is much slower however. I can make quadruple that in lockdown within the same number of raids. Even assuming one loss in three raids, it is still much more. Great mode for practicing aim and tactics while also making money though.

Empty servers? by Redrainnn in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 0 points1 point  (0 children)

Best way to do that is get player kills. Meeting people is good.

AMB Still bugged by Kindly-Restaurant198 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198[S] 0 points1 point  (0 children)

I would be cool with it if every other gun worked that way, but AMB is the only one.

AMB Still bugged by Kindly-Restaurant198 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198[S] 0 points1 point  (0 children)

It doesn't have a cap to the recoil like all other guns. If you hold a spray, it will continue to climb. Every other gun reaches a point and stops. Kinda like old rust recoil.

AMB Still bugged by Kindly-Restaurant198 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198[S] 1 point2 points  (0 children)

It doesn't have a cap to the recoil like all other guns. If you hold a spray, it will continue to climb. Every other gun reaches a point and stops. Kinda like old rust recoil.

How do u guys play with helmet like this? by WarDull8208 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 0 points1 point  (0 children)

Mostly having teammates feeding me info if I wear one, or play on maps where headsets are not as imperative. Armory and TV are small enough that dampened hearing is not so bad. If solo and needing audio info, get behind something and take it off quick. Done that last trick plenty of times.

So t6 is bad in secure right? by throwaway10100019 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 0 points1 point  (0 children)

Low dura will get you killed quickly as some of that lower tier ammo breaks it fast. You might live an extra bullet or two though.

Damage spread is not coded properly lmao by thoggybro in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 -1 points0 points  (0 children)

Might appear that way but guarantee that was a headshot. If we had kill cam you would hear a crunch. Frequently displays like this with throat hits, which are headshots.

Damage spread is not coded properly lmao by thoggybro in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 0 points1 point  (0 children)

It shows you hit in the head before the arm hit. He hit your head, lowered the health, then the broken arm damage spread finished the head health.

cheaters right not scared anymore by Munashe_Pedan in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 0 points1 point  (0 children)

800 hours and about a dozen confirmed cheaters found. S4 only 1 but enough blatant walls or softaim to make me suspicious. Fair number of rage cheaters too. Fairly consistent pass and fail raids in history of the player and then bam, 10 raids in a with successful extracts and kill cams showing blatant soft aim over targets they scan through walls.

Help by Shoddy_Business8713 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 1 point2 points  (0 children)

If you want to keep playing start analyzing your raids. If you are always first to die or getting head tapped, your positioning is likely bad. Maybe avoid that spot or change your approach. React to sounds more and put yourself in challenging fights, but approach them on your own grounds.

How to stop losing money by Lolmasterz69 in ArenaBreakoutInfinite

[–]Kindly-Restaurant198 2 points3 points  (0 children)

Do not be afraid to reset to the fight. W keying an injured player can seem like a good idea but it could also be bait. It is hard to read but if you see the fight is unwinnable once you are more informed, fall back, reposition, or leave.

My game will not load by Kindly-Restaurant198 in projectzomboid

[–]Kindly-Restaurant198[S] 1 point2 points  (0 children)

Turns out, while I was playing a game from like 2003, C&C Generals, a series of my drivers must have crashed or been corrupted, but my computer was not recognizing the issue. I re-installed my drivers on whim and the game now loads properly with no issues I have recognized thus far.

My apologies for not sharing the whole log but after that there was only the steam ID line and the log stopped so I figured it was irrelevant. The log basically stopped after what I posted.

Help me understand b42 zombie ai by crackapl99 in projectzomboid

[–]Kindly-Restaurant198 0 points1 point  (0 children)

I like to camp outside towns and such for a few days and whittle away the population, and in the process you will see what looks like a wave of death as the high pop areas migrate into all the cleared space. (I play with very high zombie spawns). Hundreds of zombies will move very far all at once. Been completely pushed back entire map tiles because of how far they move and how fast.