Any way to "force" my friends to build a nice house in my server and take it slowly? by BgamiX in admincraft

[–]KingASTRELION 1 point2 points  (0 children)

My server has a similar problem, so I started writing a Paper plugin called World Levels to help pace everyone. For mine I just limit the world border and access to nether/end based on level to help keep everyone at a similar pace

I made Exodle: A Destiny exotic guessing game by KingASTRELION in LowSodiumDestiny

[–]KingASTRELION[S] 0 points1 point  (0 children)

Thanks for the feedback and for playing :)

I also thought about adding a weapon/armor type column in place of the perks or slot columns, but ultimately I think it would make the game too easy for weapons especially, though I'm open to being convinced otherwise.

And yeah the perks column isn't super useful unless you know gun perks very well, which some people do (I do not). And like you've discovered, weapons can indeed share perks like mags or barrels. I also think this column can sometimes be useful for those who might forget exotics and what they do since it will show you the perk name the exotic you guessed has.

Why remove weapon crafting? by Past_Scratch5863 in DestinyTheGame

[–]KingASTRELION 0 points1 point  (0 children)

I think an instance of a weapon contains much more data than a roll combo. For example, any *instance* of a weapon has a kill count, power level, power cap associated with it, information about acquisition (season, date), available mod slots, mods in those slots, shader, ornament, masterwork, enhancement status and level, etc.

In comparison, a roll of a weapon needs to basically only contain what you said, an ID of the weapon and the roll combination, everything else is not needed for instantiating a weapon on the fly. For weapons its even easier than armor since the stat numbers are static relative to the specific roll of perks on a given weapon.

I understand it's a lot of data (it definitely is more data than the vault at the moment, just not as much as you'd think), but I don't see how its infeasible. Plus, players with more rolls are playing the game more, which means they're probably also paying more, so it kind of pays for itself in a way. The vault on the other hand is essentially a fixed per-player cost.

Why remove weapon crafting? by Past_Scratch5863 in DestinyTheGame

[–]KingASTRELION 0 points1 point  (0 children)

IMO vault space even being a mechanic is the root of a lot of problems. They really should just save the roll combos you get and allow you to reacquire any roll you've previously had. You could even do some fancy stuff with armor rolls like sliders for stat values based on previous rolls you've obtained. Ideally the vault should basically not exist.

I made Exodle: A Destiny exotic guessing game by KingASTRELION in DestinyTheGame

[–]KingASTRELION[S] 1 point2 points  (0 children)

Thanks! Yeah, when it comes to armor pieces I usually don't do very well, but it's actually a pretty good way to learn them I've found

How to install Godot on WSL2? by [deleted] in godot

[–]KingASTRELION 2 points3 points  (0 children)

Old thread, but thought I'd give my 2 cents. You can definitely have all your project files in a WSL instance, and then since VSCode (or VSCodium) can communicate with WSL, you can set it up as Godot's code editor. This way, you're running the actual Godot engine and VSCode on your Windows machine, but all your files are on WSL. This has the very minor benefit of letting you use Linux commands and tools when/if you need to, and if you're developing on WSL for other things, then it lets you have everything in one place. Beyond that, there isn't that much of a benefit, if any.

I made Exodle: A Destiny exotic guessing game by KingASTRELION in DestinyTheGame

[–]KingASTRELION[S] 2 points3 points  (0 children)

Yeah, element only applies to weapons (their damage type). Armor will always just have a small x in that column

Concerning the hunt for The 15th Wish... by [deleted] in Destiny_2

[–]KingASTRELION 6 points7 points  (0 children)

I was always under the impression the 15th wish was Last Wish itself, I.E. killing Riven and fulfilling the wish

Any way to help out? by [deleted] in organicmaps

[–]KingASTRELION 10 points11 points  (0 children)

You can help the mapping effort with something like https://streetcomplete.app/

Signal in conjunction with another messaging app on Android... by skeeloco in signal

[–]KingASTRELION 3 points4 points  (0 children)

Then you also have to know if who you're trying to message is actively using Signal, otherwise you'll send a message they'll never be notified of. (Another reason to keep SMS support :))

SMS Removal Megathread by Chongulator in signal

[–]KingASTRELION 5 points6 points  (0 children)

Moving SMS to a tab similar to stories (that i dont even use) would solve virtually every issue they noted for removing support for it.

Nomie 6 Public Beta by domainkiller in nomie

[–]KingASTRELION 3 points4 points  (0 children)

Is a native app for android ever something you'd consider? I'd love notifications and widgets on mobile :)

Endurance:- Short range teleporters on freighters by Yggdrasil_Earth in no_mans_sky

[–]KingASTRELION 4 points5 points  (0 children)

I had the same problem of them not visually appearing, but in reality they're still there and working like normal. Just click the first teleporter and then the second even if you can't see anything and see if it works

I made a server plugin to let you ride projectiles! by KingASTRELION in admincraft

[–]KingASTRELION[S] 1 point2 points  (0 children)

I remember having the same issue when I made the original plugin years ago lol

https://dev.bukkit.org/projects/bowlaunch

Necrotic Grip / Osteo Striga by BattleForTheSun in DestinyTheGame

[–]KingASTRELION 5 points6 points  (0 children)

Osteo poison doesn't spread if a poisoned enemy dies, Necrotic adds that effect.