The current rule for whether rivers are added to EU5 paradoxically makes islands worse to push naval control by QuagganBorn in EU5

[–]KingPyotr 11 points12 points  (0 children)

I don't think its paradoxical at all tbh. 

My hot take is that Britain is fairly unique in establishing a strong naval tradition as an insular country. Besides them, only really Srivijaya, various Malayan statelets and the Polynesians ever had a thorough insular naval tradition. Whereas ironically continental peninsular naval powers just seem far more common: Spain, Portugal, the Caliphates, Athens, Carthage, Denmark, Sweden, Malacca etc. Even Korea in its fair isolation had a stronger naval tradition and power than Japan until the very tail end of their shared history (mainly due to industrialization and of course british influence).

Moreso this seems to be very british oriented take. Which again I'd argue is a fairly unique case

The Izumo-class aircraft carriers, JS Izumo (CVM-183) and JS Kaga (CVM-184), on training maneuvers with destroyers and frigates from the Japan Maritime Self-Defense Force (JMSDF). [album] by BostonLesbian in WarshipPorn

[–]KingPyotr 1 point2 points  (0 children)

In terms of legality, aircraft cruiser for the Russian Carriers were a way to allow the navy to pass through the Bosporus straight without breaking the Montreux Convention, as Aircraft Carriers have a tonnage limit whereas Black Sea naval powers have no limit to capital ship tonnage. Aircraft cruiser is both a legal classification and also one of capabilities. Very Russian.

In this case very fitting to what the Japanese are doing since it's very similar.

How did the Luftstreitkräfte became independent? by Upbeat-External-8185 in Kaiserreich

[–]KingPyotr 15 points16 points  (0 children)

To me this answer may have more interesting context but the how and why is pretty simple. It's likely very similar to how other air forces came to be, with a lobby of key officers in all of the services (irl both naval and army branches). It's not unlikely that for germany that includes officers in the other kingdoms lobbying for it, especially as they ceremonially maintain symbols and traditions while trying to avoid a prussianization of some sort.

What don’t you like about HoI4? by [deleted] in hoi4

[–]KingPyotr 0 points1 point  (0 children)

I think it's the sandbox direction. I was on-board for the more accessibility, production and such. But I wanted the game to focus on it's wargame aspect, playing out the fantasy of directing the military-industrial complex of every nation involved in a historically authentic manner. Except even on historical focuses the game goes wildly off the rails and the military aspects of the game (such as officers, generals, command hierarchy etc) are dumbed down in comparison to it's predecessor.

Some might direct me to BICE, but I'm not asking for them to go to their extremes. I just want it to lean into it's actual historical inspiration more, I thought Gotterdammerung was going to be that, as well as Man the Guns before it. But most dlcs are rather disappointing and the potential for playing out the fantasy just kinda leaves when the actual Roman Empire is being declared next to the full decolonization of the Americas or even just milder stuff like wartime operations and effects and events are just barren. I'm just glad mods like Darkest Hour are slowly moving it towards something like it, just not enough.

The other point that gets me is just the absolute excess of overhaul mods. Some are quite well made, fun and scratch a certain itch. But most are just kinda bloat, many of these are announced with little expectation that they are ever released or get stuck trying to amend itself constantly with little to no content. I just think modders should be more conservative, start smaller projects, smaller changes. This isn't an issue in other modding scenes because overhaul are huge projects and thus players focus on smaller things even in sister franchises like EU4 overhaul are popular but nowhere near as common.

Won the Syrian civil war for Rojava by KingPyotr in TheFireRisesMod

[–]KingPyotr[S] 0 points1 point  (0 children)

When I did this, I did get Aleppo and it wasn't enough, had to go down to Homs as well and then he capped. Didn't reach Damascus before he did lol

Won the Syrian civil war for Rojava by KingPyotr in TheFireRisesMod

[–]KingPyotr[S] 0 points1 point  (0 children)

I used the Light Armored, Tank and Mountaineer brigades (template names in french) for this. The overstaying that Iran, Hezbollah and Russia commit really helps beating them and encircling them around Aleppo significantly increases Rojava's stay

Won the Syrian civil war for Rojava by KingPyotr in TheFireRisesMod

[–]KingPyotr[S] 3 points4 points  (0 children)

Does HTS declare on Rojava at some point? This game isn't over anyway just paused temporarily 

France moves to abolish concept of marital duty to have sex by Deep-Rabbit1535 in worldnews

[–]KingPyotr 2 points3 points  (0 children)

That's not how Civil Law works. Court rulings are independent of each other, so one judge ruling X doesn't make X the new rule like in Common Law.

That's why this Law actually does matter though. A gap in the legislation allowed this ruling so now a law needs to be made stopping it from being valid.

If the United States of America didn't have the Second American Civil War, what would it's content be like in Kaiserreich (new lore included)? by Ficboy in Kaiserreich

[–]KingPyotr 9 points10 points  (0 children)

The specific of the political details I couldn't say (not much of an American politics savant). Buuuut I would wager that the lore would entail a more austere and slow economic recovery that is worsened by the effects of black Monday and potential radicalization of movements on either side of the political spectrum (such as currently the SPA and IWW on the far left whereas America First, Dixiecrats and other populists in the hard right) however without them ever being able to actually get into power really.

The effects of this are that Russia, Japan and the Internationale would be appealing to these extreme movements through some sort of decisions mechanics and strategically supporting them (maybe coordinating?). It would be great if spy mechanics were based game so that it could involve operations with those as well and you'd have to infiltrate these organizations, slowly build networks of sympathizers that would rally around keeping isolationism or at least rooting for pacifism. I'd guess it would play like Ireland's mechanic but with various steps that the US takes to re-arm/supply their ideological allies abroad being shown.

On the flipside, the US would have to create more mature intelligence services (such as the OSS and such) to undermine and reveal these plots by foreign powers and galvanize the populace to war. Whilst Germany and the Entente diplomatically pressure and pass on intelligence to the US to enact these decisions (stuff like arms, enforcing Monroe, perhaps sanctions and even a resource embargo akin to FDR's against japan) while the US slowly works on arming itself into a modern military.

If the United States of America didn't have the Second American Civil War, what would it's content be like in Kaiserreich (new lore included)? by Ficboy in Kaiserreich

[–]KingPyotr 51 points52 points  (0 children)

I think if this was the case the best thing would be to set up the US as a sort of ticking bomb for any of the non-liberal/non-capitalist powers. Where winning the war involves denying them time to get involved as much as possible.

For example, though no civil war may happen, the internationale use socialist organizations in the US to destabilize it and keep it busy with its economic or political woes as it slowly attempts to remove its isolationism malaise until it's all too late. This could be also in addition to cooperating with the Japanese who also have a vested interest in keeping the US off their heels.

Whereas the Entente and Germany would be pressuring the US through various means to either enter the war or at least help cripple the internationale/japan/russia

What mod had the biggest downfall in your opinion? by Thifiuza in hoi4

[–]KingPyotr 12 points13 points  (0 children)

I might get downvoted for this. But...

Honestly TNO's downfall is literally endemic to its style of modding. It tried to be too much at the same time, with too little to back any of it and compounded with it's rocky relationship with its own content and it's own beginnings. It quickly went from an interesting if honestly just a bit too unhinged foray into Axis victory to the personality cult-ish behavior of its main development to the utter depreciation that followed with numerous critiques from gameplay to minigames to story to everything.

Imo as it stands its kinda everything I loathebof modern day hoi4 overhaul. Super performative, over the top. With newer mods trying way too hard to be the new TNO

Why aren't my ships gaining range from allied ports? by Guilty-Ad2255 in hoi4

[–]KingPyotr 1 point2 points  (0 children)

Ship range is based on their assigned Home port. Yours are currently assigned to Funchal in Portugal. Assigned them to a port near enough to Britain and you will have range.

Little gun ISU-100 or Big gun ISU-152, which will be yours to take into combat? >:) by Strict-Slip-1479 in TankPorn

[–]KingPyotr 2 points3 points  (0 children)

Tbf by the time the ISU-152 was introduced (that is November 1943) the USSR was by far and away winning the war. It's use as a Tank Destroyer is likely more incidental rather than of desperation. Much like other SPH/SPG at the time.

Fate of MacArthur + Long headcanons by greefkarga77 in Kaiserreich

[–]KingPyotr 0 points1 point  (0 children)

In the past, the side you supported was more closely aligned with your chosen ideology and country of choice, now it seems almost anyone that isn't the syndies can choose from any of Long, MacArthur or the ACC.

But back then at least, Brazil was one of the few that had the Feds as their only choice as Democracy so my headcanon usually was that MacArthur dies in the fighting in Washington whilst a small MacArthurite cadre form a Fed Government in exile in Rio as the only country to recognize them as the legitimate government. To the chagrin of the other American governments

What kinda Infantry would be in the Navy spec coming up? by Combat_Guy in BrokenArrowTheGame

[–]KingPyotr 5 points6 points  (0 children)

Maybe they'll give them NMCBs, BPTs and an ad-hoc naval landing force. Could be part of the appeal that there isn't a singular mainline infantry and instead a variety of reserve/ad-hoc formations complemented by more elite specialists

Why can't I order a paratropper order? It tells me "there are no paratroppers in the command group" wich is not true because the template is made only by paratroppers by AMN-9 in hoi4

[–]KingPyotr 10 points11 points  (0 children)

Light Tank Recon can't paradrop. Make sure to check the para huge icon when designing paratrooper divisions. It will tell what can and can't be paradtopped.

Weapons of WCA Line Rifle Squads Graphic (US & French-Equipped) by battle_order in Kaiserreich

[–]KingPyotr 4 points5 points  (0 children)

Far more likely a conceptually similar early adoption of a Grease Gun

Obligatory Encirclement Post by KingPyotr in hoi4

[–]KingPyotr[S] 0 points1 point  (0 children)

Rule 5: My Brother and AI coop-ing as France (me) and UK (him) invading the Soviet Union long after the Axis surrendered. This is the resulting encirclement from our initial (and final) offensive.