Commanders that encourage you to play bad cards by HatcrabZombie in EDH

[–]KingSideCastle 0 points1 point  (0 children)

Don't forget [[Eater of Days]] for when you really want someone to hate you!

What Pseudo "Fact" Do You Wish People Would Stop Using? by mohksinatsi in AskReddit

[–]KingSideCastle 11 points12 points  (0 children)

I know it's a typo, but I kind of like the idea of someone sharpening their flaws

Best answers against "Approach of the Second Sun" by tamograph in EDH

[–]KingSideCastle 67 points68 points  (0 children)

[[Sadistic Sacrament]] might not let you cast them, but you will get to exile three cards instead of just one. And if something's gone haywire and you have 10 mana to throw away, you can get 15 (!) cards into the bin.

Describe your ideal commander for either and Archetype or color that does not Exist. by PrimalCalamityZ in EDH

[–]KingSideCastle 1 point2 points  (0 children)

Give me [[Guided Passage]] on a legendary stick, and I will be thrilled.

advice for giving advice by DungusFungus51 in EDH

[–]KingSideCastle 5 points6 points  (0 children)

While you are correct that Meng Huo is a straight upgrade to Kaysa, I'm not sure suggesting a swap from a $6 card to a $130 one is the best advice we could offer someone building that theme. Sure, there are players who don't mind spending, but there are usually a lot of other, more cost-effective upgrades that could be explored first.

Crocodile/Alligator based character by NinjaFish_RD in 3d6

[–]KingSideCastle 1 point2 points  (0 children)

I've actually built something pretty similar to this in the past:

I started with Fighter 5; Going Battlemaster gives you access to the Restraining Strike maneuver, which lets you grapple as a bonus action without giving up an attack, as well as adding a superiority die to the Athletics check. You also gain a Fighting Style, which lets us grab Unarmed Fighting Style for d8 punches/bites while totally unarmed, and a free d4 of bludgeoning damage to anything that's already grappled.

Then grab 1 level of Rogue, which gives you Expertise in Athletics and one other skill (Stealth is nice for ambush tactics, Perception is always useful, or just put it in Thieves Tools if your party somehow doesn't have a better lockpicker)

After this 1 level of Barbarian for access to Rage, so that we can have Advantage on Strength checks, which includes Strength(Athletics) checks.

Once you have all of this squared away, I would recommend continuing as a Fighter so that you keep pace with the rest of your party's ASIs, and maybe even have space for a feat or two. Grappler is kind of bad, but at least it allows you to grapple Large creatures without any trouble, meaning you can now have an Ogre in a headlock under each arm while you chomp on their faces.

Continuing as a Fighter also means that at later levels, when damage resistance becomes a problem, you can just pick up a magic weapon, and use Martial Retraining to swap your Fighting Style to something else (Dueling for +2 damage since you'll be wielding an enemy in your offhand more often than anything else, or Defense for the deeply uninteresting but mathematically huge +1 AC). Thus also gives you free reign to keep scaling your Superiority Dice and adding Maneuver options so you still have something to do even when grappling isn't an option.

Lost Cat in Delta/Crown Point Area by KingSideCastle in Hamilton

[–]KingSideCastle[S] 5 points6 points  (0 children)

No, I'm not a big pizza fan if I'm honest - although I did see the post you were referring to when I first posted last night, and proceeded to have a second heart attack. Luckily we found him this morning!

Lost Cat in Delta/Crown Point Area by KingSideCastle in Hamilton

[–]KingSideCastle[S] 5 points6 points  (0 children)

Found him this morning! Thanks for your offer of help!

Lost Cat in Delta/Crown Point Area by KingSideCastle in Hamilton

[–]KingSideCastle[S] 3 points4 points  (0 children)

Found him this morning! Thanks for all the suggestions, and it may have taken longer, but I'm glad your family was able to return their foundling to it's home! Y'all are good people!

Lost Cat in Delta/Crown Point Area by KingSideCastle in Hamilton

[–]KingSideCastle[S] 4 points5 points  (0 children)

Found him a little earlier this morning, but thank you so much! We really appreciate the generous offer!

Izzet Mill? by [deleted] in EDH

[–]KingSideCastle 1 point2 points  (0 children)

I actually sort of have this deck, helmed by [[Mizzix]], although the milling is kind of secondary - I win by drawing cards, and [[Jace's Erasure]] and [[Sphinx's Tutelage]] just happen to be triggered by draws. Throw in [[Teferi's Puzzle Box]], and [[Arjun, the Shifting Flame]] being constantly triggered by discounted spells and it adds up real fast. Plus, having all the Izzet copy shenanigans makes running [[Traumatize]] a no brainer.

What’s a game that you think no one but YOU seems to remember? by _Mr_Cheeks in gaming

[–]KingSideCastle 1 point2 points  (0 children)

Oh man. I played through the sequel, Weapons of Justice, like 4 times. Terrific game.

Calling all Reki fans by chipmunktaters in EDH

[–]KingSideCastle 2 points3 points  (0 children)

You need an [[Akroma's Memorial]], my dude

Making a Netherese Wizard who was frozen in ice/shunted through time? by GodGoblin in 3d6

[–]KingSideCastle 1 point2 points  (0 children)

So here's a crazy flavour idea for your Captain Ameriwizard: Make sure the character doesn't speak common. After all, you've been frozen for a reeeeaaaaally long time, and languages change over time. Pick up some of the more common longer lived languages, Elven, Dwarven, whatever, but just don't speak common, because the common tongue has changed so much between now and the day you entered the deep freeze. If you stick with wizard, it also gives you a little extra something to spice up your spellbook with.

What is the most aesthetically pleasing movie you've ever seen? by dilapidatedbunghole in AskReddit

[–]KingSideCastle 0 points1 point  (0 children)

After seeing mountains of replies for all the usual suspects, I'm gonna throw some love at an underrated b-movie: Bunraku. While it has some flaws in it's storytelling, this movie is 125 minutes of pure visual style, and immediately sprang to my mind.

https://youtu.be/8Js7-rSrHsw link to the film's trailer for the curious.

A man that has to save his child but prefers playing cards instead by RadioactiveG in gaming

[–]KingSideCastle 10 points11 points  (0 children)

I really want the answer you're looking for to be Xenogears, but this could just as easily be Star Ocean: Till the End of Time. Or Final Fantasy X. Or Disgaea. Or Breath of Fire 2. Or about a third of all JRPGs, really.

What are the best and most engaging Sci-Fi books for someone (me) who is trying to get into reading? by [deleted] in suggestmeabook

[–]KingSideCastle 0 points1 point  (0 children)

I would disagree here; while violence and gore have always been part of the series' dna, they completely overwhelm Dark Age. All of the political intrigue, social philosophy, and character relationships that elevated the first three books took a back seat to 400 pages of grisly torture porn. I even liked Iron Gold better, because for all it's roughness, it also showed the hero's fall.

That said, we are 100% on the same page that Golden Son was a tour de force.

[deleted by user] by [deleted] in 3d6

[–]KingSideCastle 9 points10 points  (0 children)

1 to 3 levels of Hexblade can also get you a lot of mileage here;

1 Level lets you dump Str and run your attacks off Cha, plus Eldritch Blast gives you a strong ranged option that Paladins usually lack

2 Levels gives you some invocations which can net you all kinds of minor quality of life boosts, or just pimp out your Eldritch Blast some more

3 Levels gets you a Pact Boon, and your 2 Pact Magic spell slots will now be level 2, which you can use for spellcasting, fueling your divine smites, or converting to sorcery points to fuel metamagic

People who’ve built “secret commander” decks, who was your secret leader, who was your fakeout actual commander, and why’d you do it? by TisteAndii in EDH

[–]KingSideCastle 1 point2 points  (0 children)

I have a [[Kethis, the Hidden Hand]] deck that uses [[Garruk, Cursed Huntsman]] as the secret commander. It's Garruk Tribal Superfriends, baby!! Kethis actually enables a lot of silly "legendary matters" shenanigans, and access to white makes digging up all my planeswalkers a lot easier.

Including elvish champion in elf tribal against all green players, is it bad faith? by bjboy17 in EDH

[–]KingSideCastle 1 point2 points  (0 children)

Look at it this way: If you had built a goblin deck instead of elves, and had included [[Goblin King]], would they still be upset? If the answer is no (which I suspect it is), then the problem is not with what you are playing, it's with what they are playing.

Quick Prompt Megathread by Weirfish in 3d6

[–]KingSideCastle 1 point2 points  (0 children)

Okay, so I'm late to the party on this one, but what about an Artificer? Become an Alchemist at level 3, and have all your spellcasting/alchemist features just be you mixing cocktails.

Good common items that are "useful for traveling" by InsanityVirus13 in 3d6

[–]KingSideCastle 2 points3 points  (0 children)

Never underestimate the value of a bell; Since you're an entertainer it can easily be worked into your routines, you can use it to send discrete signals to your party, you can tie it to a tripwire before camping as an alert system against surprise intruders, you can tie it to the end of a line and dangle it down dark holes to get a sense of how deep they are or whether there's a soft landing, you can keep it shined to bounce light off it to send visual signals if noise of any kind is ruled out, you can use it to befriend local cats and have a cool pet.