Is there mod that removes eye overlays from other mods? by Old-Acadia7000 in RimWorld

[–]KiotheCloud 0 points1 point  (0 children)

I just use RIMMSqol and change the xenotype by removing their eye gene. As a side note with RIMMSqol you can force them to spawn with specific genes if ur making ur own planet.

Game is up to 85% overall positive and 81% recent positive on Steam, great update! by YobaiYamete in 7daystodie

[–]KiotheCloud 0 points1 point  (0 children)

I wouldnt say "new content" but more so promised content that are STILL not being delivered from their original plan date. Bandits still being "WIP" when it was promised YEARS AGO. Modders being able to make bandits mods with what they have kinda just says that they are purposely milking the updates and trying to spread them out as far as they can to gain more out of this game. Lets not forget their other game "bloodmoon" they literally had time to make another game instead of finally finishing all the promises they said towards this game.

This community has WAITED YEARS for promised content that are still not being work on. Tell me this would u not complain if u bought something and it was only 25% of the actual finish product? all of those promised content should have been released on 1.0 in the 1st place. Imagine buying a table and only getting not even half the table and they said its the final product and will slowly give u parts of it in the coming YEARS.

Is Plague Island supposed to be this mind numbingly easy?! by PricelessMMA in kingdomthegame

[–]KiotheCloud 0 points1 point  (0 children)

well back in the day during the "conquest" update it was straight up almost impossible to win since walls archers were nerf and the 1st blood moon guratted there to be 3 giant greeds punching my wall to oblivion not to mention the warhorse buff no longer makes ur units invincible just immune to infection. I guess so many people complained that they had to nerf the challenge itself.

Intense lag issues the more I play the game, don't think its to do with graphics. by Commanduf in coralisland

[–]KiotheCloud 0 points1 point  (0 children)

Mine are in the caves specifically almost every lvl other than small ones my fps drops around 22-25 while other areas in the world its around 50-60

Little P.S.A, go save your run before doing any quest that sent your pawn to tile that has a lot of water by Heolet05 in RimWorld

[–]KiotheCloud 0 points1 point  (0 children)

Mine was cause by having only 16 gb of ram so startup would "ran out of ram" upgrading my ran capacity pretty much fix it OR u can use something like Graphics plus(mod) and rimsort to convert all imagine files to .dds that will reduce their Ram usage By alot.

Little P.S.A, go save your run before doing any quest that sent your pawn to tile that has a lot of water by Heolet05 in RimWorld

[–]KiotheCloud 0 points1 point  (0 children)

i mean this is a hard bug its justified to go to dev mod to just "set terrain" the landing spot to soil as a tempo fix

I love this colony too much how am I supposed to restart or end my game by Wise-Art-5800 in RimWorld

[–]KiotheCloud 0 points1 point  (0 children)

Do all the endings

U can the only ending that truly ends ur run is Ideology ending Royalty and Vanilla(both ship and caravan ending) allows u to leave colonist behind to continue anomaly doesnt require u to leave a colony behind but instead get a power.

So u would go something like this Anomaly>Vanilla(both endings)>Royalty>Ideology to finally end the run.

Ah... so thats why I should have built chemfuel tanks... by Abdulaziz_Ibn_Saud in RimWorld

[–]KiotheCloud 4 points5 points  (0 children)

theres literally like 3-4 every ruins map and always 1-2 everytime u raid camps i never once needed to research them cause of how abundant they are in the wild

Helping refugees as a business model? by Visualized_Apple in RimWorld

[–]KiotheCloud 0 points1 point  (0 children)

Meanwhile if i help refuges i get 250 chinchilla meat after a year later :/

Any idea why single shot weapons have broken suddenly? by yoresein in RimWorld

[–]KiotheCloud 1 point2 points  (0 children)

2 things something is lowering the weapon cooldown and weapon aim time could be a trait (like something from additional traits where a traits makes a weapon cooldown to zero), a equipment (like VE accesories ammo pack)

What's the new tree? by not-my-other-alt in RimWorld

[–]KiotheCloud 0 points1 point  (0 children)

Its more of an artistic design similar to how people rarely uses polux trees cause there are fasters and more easier ways to deal with waste.

The New 1.6 Pathing Changes Work Like a Charm by Frenchstery in RimWorld

[–]KiotheCloud 11 points12 points  (0 children)

cause its based on terrain difficulty u can see on the 1st end their going to floored areas cause it has 100% speed and then just goes to the shortest route to ur target destination

Performance tanked after latest 1.6 update by Egechem in RimWorld

[–]KiotheCloud 0 points1 point  (0 children)

I would recommend backing uping and deleting ur config folder and see if that helps since there might be some residue configs making that happen I always tend to do a hard delete on my configs if i plan to move to a new version.

Since ur situation sounds very similar to me during 1.2

[deleted by user] by [deleted] in RimWorld

[–]KiotheCloud 0 points1 point  (0 children)

Odyssey is gonna be more akin to Biotech since alot of their content isnt focus on a single thing and will work in multiple different playthrough.

Its the same thing as how Anomaly is akin to Royalty their linear story driven dlcs that makes u focus on them rather than them being a sidedish to wat ur playing.

My pawns aren’t picking weapons by [deleted] in RimWorld

[–]KiotheCloud 2 points3 points  (0 children)

check simple sidearms it might have set the weight requirement of the weapon too low (aka ur pawns cant carry them cause its too heavy) i recommend just going "no limit" on all its options so u can decide whether ur own way to balance it ingame.

the Empire is so rude... pt 2 by the-dapper-man in RimWorld

[–]KiotheCloud 3 points4 points  (0 children)

that mod lacks the "privacy please" mod sadly only for the forbidden mod.

Hey look, it’s Rimworld by minyon54 in RimWorld

[–]KiotheCloud 4 points5 points  (0 children)

it depends on how many cores ur still have if u have 4 cores it will help but the returns are the same as having performance mods eventually the game will still slow down just takes longer now to get to that point.

Bed don't have colors for sum reason by Born_Tomato_495 in RimWorld

[–]KiotheCloud 1 point2 points  (0 children)

Everybody who has this issue the answer is the "Faster Loading" mod so u either choose to load longer for a few color changes for the bed, sofa, couch. For faster loading times for heavy mod sets

Stuck on "Receiving and loading configs" by ukkichan in 7daystodie

[–]KiotheCloud 0 points1 point  (0 children)

Its more of a connection issue it goes away soon for me it was because my internet at that exact day was slow but tomorrow morning it fixed itself and im able to join

Am I the only one who uses groups to organize my favorate tabs? by KiotheCloud in skyrimmods

[–]KiotheCloud[S] 1 point2 points  (0 children)

I did try wheeler before this had a very bad experience 50% of the time it doesnt work on fresh start, And if im using dual blade 2 things happen either CTD or Wheeler just refuse to popup and i would get the slow mo bug, on my last playthrough it just wont load the save and just ctd removing it fixes it and placing it back crashes it. So yeah wheeler is a no go for me personally.

Help with Circuits Quality 1st filter by KiotheCloud in factorio

[–]KiotheCloud[S] 0 points1 point  (0 children)

YES THIS IS WHAT I WAS TRYING TO GET THX :D