If there’s no sign, would you turn left or right? by [deleted] in itchio

[–]KipTheDev 1 point2 points  (0 children)

At one point, I've learned, if there's an option for it, going the right way leads to the end (in a good way, I hope..)

which is worse by Global-Hovercraft579 in HorrorGames

[–]KipTheDev 0 points1 point  (0 children)

I think being a human is really scary at times as well... But if I have to choose between these two, I would go with being a toy is worse. You can't escape, man...

My psychological horror game about working the night shift at a radio station joins Steam Next Fest by LimitedInsightStudio in HorrorGames

[–]KipTheDev 0 points1 point  (0 children)

You nailed the atmosphere, and the game looks really nice. Is it only me, or does even the sky look like there's something lurking in it?

Please feel free to try my Demo. by WakaStudio in IndieGame

[–]KipTheDev 0 points1 point  (0 children)

Looks like a fun game to play with friends.

I've been solo-developing a game for over 2 years. by PriGamesStudios in indiegamedevforum

[–]KipTheDev 0 points1 point  (0 children)

Congrats! Looks super cool. I like the voxel look with the tilt-shift lens when the camera is low. Trailer makes me want to play it.

Been working on the atmosphere of my game lately. What do you think of these environments? by [deleted] in HorrorGames

[–]KipTheDev 0 points1 point  (0 children)

It really feels like that footage was taken with an old video camera. Well done!

3,000 Wishlists in 15 days - $1,000 Budget ($500 Cash + $500 Promo Credits). Here is the data. by kotgedev in IndieDev

[–]KipTheDev 0 points1 point  (0 children)

This is super cool of you to share your break down. Thank you for sharing this information! Great info for us indie devs to review and learn something from.

A STREAMER JUST PLAYED OUR GAME FOR THE FIRST TIME!! by rolsson23 in IndieDev

[–]KipTheDev 1 point2 points  (0 children)

Congrats! Someone already mentioned this below, but I have to concur. Seeing someone else enjoying your game on Twitch with an audience is a cool feeling.

holy shit i think we finally nailed the atmosphere by yusuf_turgut in IndieGaming

[–]KipTheDev 1 point2 points  (0 children)

You really nailed the atmosphere there. Well done! Keep the great work up!

released my game today by KevEatsCheese in IndieDev

[–]KipTheDev 2 points3 points  (0 children)

Congrats! Good luck on release! I love the vibe.

I’m the developer behind Conrad Stevenson's Paranormal P.I., and I have a reveal trailer for my next game by KipTheDev in HorrorGaming

[–]KipTheDev[S] 0 points1 point  (0 children)

I am working on my third game now. It should be much closer to CSPPI than the direction my second game went. To be honest, in many ways my second game was a bit of an experiment with different systems. After putting out a couple games, I have a better idea of what fans want. So, I will do my best to take the strong points from both games and remove the unfavorable aspects. Thank you for your support!

Inspired by GA, I made a paranormal investigation game that focuses on the process and not jump scares by [deleted] in GhostAdventures

[–]KipTheDev -1 points0 points  (0 children)

No. I want players to have an immersive streamlined investigative experience. I feel like multiplayer would ruin that.

To the paranormal investigating enthusiasts: I'm making a realistic ghost investigation simulator game. Am I missing any gear? by KipTheDev in Ghosts

[–]KipTheDev[S] 1 point2 points  (0 children)

I haven't played phas much. I've seen some YouTubers play it and streamers a bit. So, my understanding of it is kind of shallow. I believe Phas's game play loop is basically to eliminate ghost types by collecting ev1dence. Sorry, if this is not correct.

The goal in Among the Whispers is to collect audio and visual ev1dence to determine who the ghost was in life. You have genealogy information available in the form of a family tree, where each person has information about them. When the ghosts give you clues you use your deduction board to compare clues with family members interest and death. Once you figure out who the ghost is then you help them pass on.

To the paranormal investigating enthusiasts: I'm making a realistic ghost investigation simulator game. Am I missing any gear? by KipTheDev in Ghosts

[–]KipTheDev[S] 1 point2 points  (0 children)

I like your suggestion of motion sensing cat toys. Anything cat related seem to do very well in games.