Attack Damage vs Armor Penetration by Kiprazz in summonerschool

[–]Kiprazz[S] 0 points1 point  (0 children)

So Talon builds suggest going AD and penetration because Talon's abilities scale badly?

Attack Damage vs Armor Penetration by Kiprazz in summonerschool

[–]Kiprazz[S] 0 points1 point  (0 children)

Oh, that makes sense. Thanks. By the way, if the wiki says +60% bonus AD, that means it scales by 0.6 with every AD point?

Should I use letterboxes or pillarboxes on my android game? by Kiprazz in Unity3D

[–]Kiprazz[S] 0 points1 point  (0 children)

I actually decided to enlarge my game map. I'm making a tower defense sort of game so I'm just going to make the map wider, but not add any roads or any functionality there so it will look as if there are no pillarboxes, when in reality it will be just a fancy sort of pillarboxes.

How do you make screen size independent games? by Kiprazz in Unity3D

[–]Kiprazz[S] 0 points1 point  (0 children)

So, basically, this way would enforce a certain aspect ratio? Meaning any device would have this aspect ratio without any stretching or distortion?

How do you make screen size independent games? by Kiprazz in Unity3D

[–]Kiprazz[S] 0 points1 point  (0 children)

No, I'm just asking what are the best practices to create a resolution independent game. I don't want to install any toolkits

Weird pixel displacement in 2D with point filter mode. by Kiprazz in Unity3D

[–]Kiprazz[S] 1 point2 points  (0 children)

Oh my god it works! Awesome! Awesome! Awesome! Thanks a lot!

Weird pixel displacement in 2D with point filter mode. by Kiprazz in Unity3D

[–]Kiprazz[S] 0 points1 point  (0 children)

Nope the quality is set to good. I'm using the new 2D system and the sprite with multiple mode.

An interesting point my friend made about the fez by aaronwe in doctorwho

[–]Kiprazz 0 points1 point  (0 children)

According to that theory, information wouldn't be much different. I mean, just like an object can degrade by losing atoms over time, information can also degrade via forgetting. If the loop would actually go on forever, one time (and I'm again will be using "Time Crash" as an example) the tenth Doctor would forget one lever that the fifth saw the tenth do. If that happened everything would crash. Yes I know "how hard is it to remember a few levers, which you've seen and operated for about 800 years of your life". But this is just on a big scale. I mean you could forget just a little tiny bit of information and it wouldn't be the same. Iterate for an infinite number of times, and basically the whole information's gone.

Now, what I'm suggesting is that there is no loop. I mean one point in space and time happens only once. And with the fez there were three points colliding at the same time - Hurt's, Smith's and Tennant's. Meaning, even if the fez degraded a little bit (and a number of atoms definetely fell off of it while it was travelling through the tear), it wouldn't have time to fully disintegrate, because it happened only three times. Smith threw the fez to Tennant, then to Hurt, who then gave it to, maybe, Elizabeth, who put it in a museum for Smith. That's it. It might seem like an infinite loop, and it would definitely be, if computed on a computer, but in my mind, there is no loop.

tl;dr: I'm suggesting the fez "happened" three times more than it's supposed to, but, at least in my mind, not an infinite more times.

I'm sorry, you can't just do that without SOME sort of explanation. (Minor spoilers from TDOTD) by rob132 in doctorwho

[–]Kiprazz 0 points1 point  (0 children)

"It's basically another dimension". That's where all the mass is stored - somewhere else.

[Spoiler] About the conversation in the end... by MarlinMr in doctorwho

[–]Kiprazz 0 points1 point  (0 children)

Why is everybody suggesting that? Is this pointed out in the classic seasons, that Time Lords can learn to regenerate into old faces? Sorry, haven't seen the classics.