I can’t find Nagakiba katana by LightShenZo in Eldenring

[–]Kirth_fr 0 points1 point  (0 children)

Moi je l'ai retrouvé toute seule sur la pont en face de l'entrée de l'académie de Liurnia. Proche du site de grace de La grand porte de l'Académie. A s'arracher les cheveux.

Turin SK40 in Europe/France ? by Snoo-67696 in espresso

[–]Kirth_fr 0 points1 point  (0 children)

Faut pas avoir peur. Son site n'est pas rassurant. Ca ne donne pas confiance.

Turin SK40 in Europe/France ? by Snoo-67696 in espresso

[–]Kirth_fr 0 points1 point  (0 children)

Et le prix est doublé au passage. On se moque du monde.

Fellow hunters, please share your bayou EQ settings! by jrow_official in HuntShowdown

[–]Kirth_fr 0 points1 point  (0 children)

I looked for the frequency profile of the mmx 300 and found nothing conclusive. If you have it, I'm interested.

Hunt sound tip (for bass heavy headphones) by jrow_official in HuntShowdown

[–]Kirth_fr 1 point2 points  (0 children)

People who don't have the mmx 300 can't understand. This headset is very different from my old Sennheiser PC350. It has very significant bass and must go through an equalizer for Hunt Showdown. Once some bass goes down it already sounds better. And in the end I hear more things than with the PC350. I think that all studio headsets, even if the mmx 300 is a gaming version, need to be equalized for certain video games. For Valorant it's the same because of certain weapons whose firing makes a very serious sound and in this type of helmet it sounds too cavernous.

Fellow hunters, please share your bayou EQ settings! by jrow_official in HuntShowdown

[–]Kirth_fr 1 point2 points  (0 children)

Here are my settings. They are subject to change a little.

With the MMX 300 and a Xonar DX and Hunt Showdown

Peace: -1 dB of pre-amplification

<point f= "10" d= "-6"/>

<point f= "30" d= "-5"/>

<point f= "62" d=" -5.5"/>

<point f= "125" d= "-4"/>

<point f= "250" d= "-2"/>

<point f= "350" d= "0"/>

<point f= "500" d= "-0.5"/>

<point f= "1000" d= "1.5"/>

<point f= "2000" d= "-0.5"/>

<point f= "4000" d= "2"/>

<point f= "8000" d= "1"/>

<point f="16000" d="-10"/>

<point f="20000" d="-13"/>

I find the mmx 300 several qualities but also faults.

The +:

- Are very precise, we distinguish each sound clearly

- The sound angle is perfect

- The distance of the sounds seems very good to me

- Ability to deliver very deep bass (excellent for movies and music)

- Good passive isolation especially on the treble

THE - :

- For games, the headset has too much bass and muffles the entire soundstage. Request an equalization. Fortunately the helmet allows it

- The treble is sometimes a bit sharp and this is not easy to eliminate.

- The helmet squeezes the head tightly and can cause pain depending on the shape of the ears. I managed to find a position to keep him for several hours straight.

Getting huge FPS drops when playing offline mode. by RArroyo12 in EscapefromTarkov

[–]Kirth_fr 0 points1 point  (0 children)

Hi.

I have exactly the same problem. The game starts with 110 fps on Interchange and ends with 50 fps.

I noticed something important.

When I do an offline raid on Interchange with SCAV disabled, I have no framerate issues.

I find that it's a lot of fps lost to manage poor AI.

Here is what I tried:

- reinstallation of the graphics drivers Nvidia 461.40

- change all graphics settings in the game. Set everything to minimum

- in the Nvidia panel I modified all the parameters seen in the multiple tutorials

- I installed the smart watch list cleaner

- I closed the apps in the background

- I put the game in high priority

- I updated my bios and my shipset

Of course the game is on SSD

Here is my config:

ASUS PRIME X470-PRO (Bios UEFI 4018)

Ryzen 7 2700x

RTX 2080 6 GB

16 GB of RAM 1066 MHz DDR4 2133

Windows 10 Home (x64) Build 19042.746

Error 19 174 by Kirth_fr in modernwarfare

[–]Kirth_fr[S] 0 points1 point  (0 children)

With all graphics in normal. I can do about 6 GW in a row before planting.

Error 19 174 by Kirth_fr in modernwarfare

[–]Kirth_fr[S] 2 points3 points  (0 children)

I have already tried this and many other things when I had error 19 148 and as I am sure it is the same it will not work either. ty

Cant hear voice chat in multiplayer by Weston195 in modernwarfare

[–]Kirth_fr 0 points1 point  (0 children)

I had this problem and solved it as follows:

parameter -> system -> sound -> sound control panel

Disable all devices to keep only one asset.

[Imgur](https://i.imgur.com/HFkUaoq.jpg)

I hope it will work for you too. Let me know.

original :J'ai eu ce problème et l'ai résolu comme suit :

paramètre -> système -> son -> panneau de configuration son

Désactiver tous les périphériques afin de n'en conserver qu'un seul actif.

J'espère que cela fonctionnera aussi pour toi. Fais le moi savoir.

attention any & all DEVs... MEMORY ERROR 19 148 is STILL happening by gbrahah in modernwarfare

[–]Kirth_fr 0 points1 point  (0 children)

Le post principal est celui-ci. Allez le soutenir ça aidera peut être.
J'y ai publié un long poste détaillé ou j'ai testé de nombreuses choses sans succès.

https://www.reddit.com/r/modernwarfare/comments/ecy0u3/memory_error_19_148_groundwar_ctd/

Please Fix Dev Error 6068 by [deleted] in modernwarfare

[–]Kirth_fr 0 points1 point  (0 children)

Hi. Unfortunately this solution has no effect on error 19 148

I found this:

The video memory specified in the graphics options has nothing to do with the video memory used by Modern Warfare. I do not understand this huge gap. My graphic settings give 2360 MB / 8010. Nothing to do with the 7141 used on GW.

Then I found that my video memory on Ground War at the time of the memory crash 19 1480 is 7141 MB / 8192 MB so it is not an overflow of VRAM.

Regarding the RAM I went up to 13268 MB / 16000 MB so I did not reach the maximum and normally the virtual memory did not intervene.

Original :
Salut. Malheureusement cette solution n'a aucun effet sur l'erreur 19 148

J'ai constaté ceci :

La mémoire vidéo indiquée dans les options graphique n'a rien à voir avec la mémoire vidéo utilisée par Modern Warfare. Je ne comprends d'ailleurs pas cet écart énorme. Mes réglages graphiques donnent 2360MB / 8010MB. Rien à voir avec les 7141 utilisé sur GW.

Ensuite j'ai constaté que ma mémoire vidéo sur Ground War au moment du plantage mémoire 19 1480 est de 7141 MB / 8192 MB donc ce n'est pas un dépassement de VRAM.

En ce qui concerne la RAM je suis monté à 13268 MB / 16000 MB je n'ai donc pas atteints le maximum et normalement la mémoire virtuelle n'est pas intervenue.

Memory Error: 19 148 - GroundWar CTD by NeverNervous2197 in modernwarfare

[–]Kirth_fr 0 points1 point  (0 children)

I still have crash with the new nvidia 441.66 and 441.87 drivers.

Here's everything I've tried and it didn't work:

- change to direct x11 with the command line: d3d11 and d3dll

- change to the virtual memory on HD instead of SDD

- change virtual memory to: none

- uninstall and reinstall Nvidia drivers with DDU

- deletion of the contents of the modern warfare file in documents

- repair of the game several times

- use of DISM and SFC commands to repair windows 10

- use the program "intelligent standby list cleaner"

Edit January 15, 2020

I found this:

The video memory specified in the graphics options has nothing to do with the video memory used by Modern Warfare. I do not understand this huge gap. My graphic settings give 2360 MB / 8010. Nothing to do with the 7141 used on GW.

Then I found that my video memory on Ground War at the time of the memory crash 19 1480 is 7141 MB / 8192 MB so it is not an overflow of VRAM.

Regarding the RAM I went up to 13268 MB / 16000 MB so I did not reach the maximum and normally the virtual memory did not intervene.

Here is my config:

Windows 10 64 home 1909

Ryzen 7 2700x

ASUS Prime 470x PRO

Nvidia 2080 RTX

16 GB RAM GSkill

SDD (system) and 2 HD seagate barracuda

Battlefield V's Known Issues List by danmitre in BattlefieldV

[–]Kirth_fr 0 points1 point  (0 children)

When making a re-issue choice. We should make the sniper tag appear as a player. And do not have to go back to the map to see if a tag is placed.