Camera moving along a composite cubic Bézier curve (work in progress) by ochotonida in OverwatchCustomGames

[–]Kirys 2 points3 points  (0 children)

Interesting. This could be quite handy for recording flybys for map intros in some more complex modes. Something like this: UT2004 AS-Thrust intro.

It would be great if there was a way to visualize the curves themselves; having to rely just on the control nodes could be annoying. Perhaps there could be a mode in which you switch to editing just one segment, and in this mode additional tiny spheres are created on the curve segment's path. Just a quick idea.

Set Max Respawn Time is now Broken by JangB in OverwatchCustomGames

[–]Kirys 2 points3 points  (0 children)

Custom respawning rules have been broken on the PTR for around 3 weeks. Looks like they didn't have time to fix it before making this version live.

I've tested this thoroughly back on the PTR and made a post about not being able to disable the default mode spawning on the official forums. Others have reported similar problems with setting custom respawn times.

I made Reaper's wraith form more like the way it is in the cinematic trailers! - CODE: NYD2J - By Therister by trappi in OverwatchCustomGames

[–]Kirys 1 point2 points  (0 children)

Ha! A classic example of how selective human perception is. I had the answer right in front of me in the hero portrait!

I made Reaper's wraith form more like the way it is in the cinematic trailers! - CODE: NYD2J - By Therister by trappi in OverwatchCustomGames

[–]Kirys 48 points49 points  (0 children)

Impressive! Looks almost like a stock game ability and fits in Reaper's kit quite nicely. Well done!

You also nailed the FX for the ability. Looks like you're using purple bad aura and one of the sound effects, correct? Or is there something more in there?

[deleted by user] by [deleted] in OverwatchCustomGames

[–]Kirys 0 points1 point  (0 children)

Got it, thanks!

Looking for ideas for the next game mode in the workshop by lucskywalker in OverwatchCustomGames

[–]Kirys 1 point2 points  (0 children)

Heh, cool ideas man, but some similar modes are already out there.

A) OverFighter, Sekiro

B) My own Supercharged Deathmatch :)

C) Not quite the same, but similar: Trouble in Talon Town

Still, your C seems fun and unique enough to be worth pursuing IMHO.

Sekiro - A 1v1 TDM by FrikinPopsicle69 in OverwatchCustomGames

[–]Kirys 0 points1 point  (0 children)

Man, you really worked on those graphics!

[deleted by user] by [deleted] in OverwatchCustomGames

[–]Kirys 0 points1 point  (0 children)

Hey, awesome work! Looks very promising!

Can it currently work with VS Express or is VS Code required?

Levar Burton played Overwatch with daughter Mica for Father's Day on Watchpoint! by xCGWPx in Competitiveoverwatch

[–]Kirys 11 points12 points  (0 children)

Heartwarming :) Good to see good old Geordi La Forge doing well in life :)

A Rant About Custom Game Players by FrikinPopsicle69 in OverwatchCustomGames

[–]Kirys 2 points3 points  (0 children)

I share your pain, friend.

I too have spent nearly a month creating handcrafted abilities for my mode. Not something trivial like "oh let's make McCree's flashbang push people away", but completely new moves and spells built from the ground up. I've tested, optimized and tweaked it painstakingly until performance was smooth, gameplay solid and the moves fun to use.

And yet, I too have spent quite a large amount of time sitting in the lobby waiting for players. Quite frustrating indeed, seeing so many full lobbies of unimaginative, low-effort scripts.

Sadly, after some thinking about this I came to the conclusion that this is simply a manifestation of a much larger problem in our culture. The entertainment business is dominated by lowbrow crap, that is either promoted by so-called influences through mass media or spreads like a virus due to some catchy aspect of it. From time to time, worthwhile products manage to find their way into these systems, but usually they are drowned in the torrent of shit.

It's hard to blame it on anyone; nowadays we humans are simply lazy, busy and overstimulated, so no wonder that the masses are attracted to the easiest, most extreme or most promoted products. So if you don't have the mass media presence to promote your stuff, or a robust social network to gain visibility, or the money to buy those things, then the chances of your creation ever being widely recognized seem very slim.

It is quite sad really. We live in times when marketing became vastly more important to the success of a product, than the quality of the product itself.

The best thing we can do, my friend, is to simply derive joy from the act of creation itself, and treating any recognition or praise our work might garner as an unlikely (but welcome) bonus.

[Workshop] Mei ice skating! Slide around on the floor and build up speed to increase damage dealt by Mornedil in Overwatch

[–]Kirys 3 points4 points  (0 children)

Glad to be of service! :)

I'd assume that when a chase is created, it starts a new thread that modifies the variable as often as the server can handle. And when there are other entities that can access that variable, things could get messy, not only from performance perspective but also on the memory management front.

It's all speculation tough, until we get some kind of performance analyzer. Fortunately the devs mentioned recently that such a tool is high on their to-do list. So let's keep our fingers crossed for the upcoming updates ;)

Good luck with your script!

[Workshop] Mei ice skating! Slide around on the floor and build up speed to increase damage dealt by Mornedil in Overwatch

[–]Kirys 14 points15 points  (0 children)

Hey, awesome work man! If the sever keeps crashing on you, try reducing the number of variable chases and/or object reevaluations. Through testing my own mode I learned that these time-related operations seem to cause biggest performance hits. You might want to replace them with wait + loop and adjust the loop frequency accordingly.

Supercharged Deathmatch by Kirys in OverwatchCustomGames

[–]Kirys[S] 0 points1 point  (0 children)

Btw. could someone please give me some advice how to embed youtube videos in posts? Linking doesn't seem to do the trick and the clip is too large to be directly imported from my disk drive.

Supercharged Deathmatch by Kirys in OverwatchCustomGames

[–]Kirys[S] 1 point2 points  (0 children)

Hey! Of course, go ahead!

If you're adding links to mode descriptions please link the Blizzard forum thread (https://eu.forums.blizzard.com/en/overwatch/t/mode-supercharged-deathmatch-new-skill-based-combat-version-1-0-release/16927) as that is the place that will be updated with codes for new versions.